El Fuerte Matchups and Strategies v.2 ***Updated 02APR10***

Guy really doesn’t give me too much trouble, you just need to recognize when he has EX that his EX Tatsu will hurt. But other than that his wake-up options realy kind of suck. Also, this is a match-up where you kind of want to stay on the ground. His airthrow does a TON of damage, and a lot of Guy’s really try to pull it out as much as possible. Try to bait it out with runstops and such and then punish him for it.

It’s a hard mixup, thanks for you strategies.

Gracias maestro :wink:

im not talkin about doin u2 on adon when hes jumping up, i mean you can actually just ultra right before he kicks u straight in the face! dont ultra when you see him jump up, wait and confirm the trajectory and then boom. i do it all the time, just buffer on his way up and hit the kicks if u see him flyin at u. i do this with maks ult1 againt adon too

Youre underestimating Guy substantially. While most of what you said is true, this post assumes guy is just going to attempt to randomly throw crap at you. Any half decent guy will pressure you with normals, and only ever really use his run as a long distance punish or a run->stop for surprise pressure. (The latter is punishable, but hard to react to if the guy player is using it sparingly)

Guys strength lies in the fact that he can sit there pressuring you with c.lp, or other various normals, and its an easy hit-confirm into big damage of of his bushin chain if one of them hits.

A couple of things ill add. His s.mk is a great poke. Not bison s.mk level, but he can still keep us out for days with this thing. His s.hk functions in a similar way. His c.mp is a surprisingly good AA. Its beaten out a lot of things ive tried on him, and can very easily snuff our cross up j.hp.

Like i say though, most of what you said is true. The one thing i will contest is the safety of the overhead off of his run. This thing is A LOT safer than a lot of people think. I currently haven’t even been able to punish it with U2 on block. You can U2 it on reaction, but you risk going right under him, and he recovers much faster than you do. You really have to be at a perfect distance if you want to punish it.

One final thing ill add. If he goes for a bushin flip, im having a lot of success with a reaction airthrow. This can be pretty dangerous, since the throw off of his flip can grab you out of the air, and will outprioritise our airthrow. The reason im having success with it is that normally, if he is trying to set up this flip, he will do a few elbows first, and then go for the grab. You can air throw his elbow fakes for free. And when he DOES go for the grab, odds are he will expect you to stay on the ground (assuming you havent attempted to airthrow EVERY SINGLE ONE of his flip attempts, obviously). In order to grab the grounded opponent, he has to delay his input off of the flip in order to grab you. If you jump forward early enough, you can grab him before he inputs the grab off the flip. And its surprisingly easy if youre at a solid distance. He’s essentially jumping into your waiting arms.

Guy is NOT free. Not even close. 8-2 is a gross misrepresentation. This match is at best, a 6-4. Odds are its more like a 5-5.

I’ll agree with 5/5 possibly 6/4 in Fuerte’s favor at this point. But you’ve still got a character that we’ve been playing for over a year vs a character people have been using at most like a month.

ill bill you misread my post. the 8-2 only applies if fuerte can take advantage of the glitch that allows guy to be grabbed during hitstun while ducking. That means there may be a possibility to combo ultra2 on him. Anyway guys normals arnt nothing special. i was using random st.mp and target combo(trying to find a use 4 it, can’t hurt right) to stuff some alot of his normals. honestly i think its a 6-4 fuerte, i havent seen nething threatening so far

Ahh yep. I get you. Though i still doubt the prospect of 8-2, simply because that Guy glitch is retarded levels of situational. Applying it in a match with anyone that isn’t potentially akuma is gonna be pretty hard.

Normals vs normals Guy is better off. Like i say, theyre not nearly as good as Bisons/chuns/rogs, but Guy definitely has the advantage there. If only because if one happens to hit you, you end up losing a chunk of your life bar due to what he can score off of them.

I still think he is being grossly underestimated. Not just by us here, but by the playerbase in general. And like FJ says, people have only been using Guy for a month. He is only going to get better from this point.

I’m definetly not sleeping on guy. Lots of guy players are really not taking my baits when I try to fish out ex hurricane. He can pressure and his slide beats ours. Though his seems more punishable then ours. Both off run and normal.

His command airthrow hurts.

His ultra 2 is pretty useless though since it’s not instant.

ill bill i agree with you that guy gets way more from landing his normals then fuerte and that the game has only been out for a month so there may still be some untap potential for him. the thing is though when i look at the guy forum combo thread and see sooo many character specific comboes( i think most of the more dmging ones whiff on fuerte) it dosnt show much promise to me personally. If i diddnt mis hear the announcers at MWC even floe said guy was pretty bad as he was useing him. im gonna give guy the benefit of the doubt as to how legit he is and will be,but in his current form i dont see him giving fuerte too many problems.

Also as far as that glitch, yea i dont think it will be too practical if fuerte can take advatage of it. though st.hk into ultra 2 sounds kinda sexy no lol

Ultra two goes UNDER juri’s pinwheel…

Ultra 2 goes through Juri’s lk fuhajin release (floor fireball) as well.

It looks like Ultra 2 has full projectile invincibility. I thought U2 simply had El Fuerte shrink his hitbox under fireballs, until I ate an Ultra Spark in the face.

EDIT: On second thought, maybe it was just plain ultra start-up invincibility, as I ate it while trying to release lk fuhajin so it’s on top of him on his wake-up (I was about 2-3 character length away).

It went under akuma’s fireball when I did ultrasparkn. But hey. In that situation either ultra would work.

So far The spark punished all fireballs and projectile-based ultras, but I think Giga Buster did the same except it was slower, so if it was done late the opponent would have a chance to react and jump away. The spark has less range though, so in terms of punishing fireballs both ultras are viable with their own advantages and disadvantages.

Mid range is El Fuerte’s sweet spot, which is why I like U2 a bit better. Also, I’m getting fortunate with grabbing people at U2’s max range. A lot of people don’t know how far it goes, so it can get people when they leap back and are suddenly grabbed. It just takes some good timing.

I think ultra 2 is pissing people off. Hearing voices during matches they suffering from a serious case of ‘you mad’

It went under akuma’s fireball when I did ultrasparkn. But hey. In that situation either ultra would work.

I have to say. I’m landing at least one ultra spark per match. Hanging back to focus fireballs tends to me landing two sometimes.

Just don’t forget to mix in guacs for meter.

Deejay light upkick has a great hit box.

I noticed in a replay of mine vs Cody:

I threw a q-bomb and it traded with hk ruffian.

I did the forbidden combo of jfp clfp xx qbomb on full health Cody. Damn well almost a quarter life and threw his ass to the corner. Then the mixup begins.

Also. I played a Deejay finally. Beat him by turtling a timeout first round. Then got a perfect by gettin on him and not letting up.

Switching gears like that musta thrown him off hard lol.

Double post. So editting and putting some thoughts.

It seems that running the clock makes opponents upset. But then following up the second round and pulling a 180 seems to make the opponent freeze up quite often.

Turtling versus fireballers and building up ultra is good. But mix in guac dodges or pulled back wall jumps. To keep your health from getting too low. This seems to encourage the opponent from coming at you to try to take said energy. This also allows you to continue to build meter, build ultra, and kill the clock.

Lots of times when I have the lead and the clock is winding down opponents start getting real jumpy. Depending on the character. I jump back with them once or twice then jump forward airthrow or buffer ex guac as I land. It’s retarded how often this works after turtling hard.

Also. Sometimes when you kill the clock. Calm down. Sometimes, in the case of ex fireballs. Just block. Don’t try to be fancy all the time just chill. Just block.

My opinion has changed on backdash. It may not go anywhere. But damn it’s quick. You could prolly spark some whiffed command grabs after a succesful backdash.

Ex Guacamole is a complete life saver.

Tostada’s invincibility seems to still be good if not a bit better.

Fajita seems to still be a once in a blue moon move.

After a knockdown I still enjoy corpsehop to wall jump. It’s hilarious to see them dp or burn meter after a double crossup with me across the screen taunting.

Jump in fierce to run back tostada has been working to well. Most try to sweep or grab which gets them splashed.

I love coming up with new tricks.

Wake up ex shouken from sak beat ultra spark

tortilla beat reversal tiger knee

ultra spark beat reversal tiger knee

ultra spark WILL grab Abel out of his roll.

Oh that last one is just juicy.

Dont try to U2 Abel out of his U2. You will lose. That shit is 100% throw immune, and he can charge it and cancel it whenever he feels like it.

That’s where q-bomb comes in. Qbomb owns Abel u2