Yeah, online is annoying already with not being able to stop your runs on reaction. I become the walking luchador when I’m playing online and it teaches me to depend more on his normals, which are surprisngly good. LP, LK, far HK, cr. HP, and cr. MP are good normals for some solid defense and offense.
Please elaborate more on far hp. I know it has good stun and all but…
¿Any tips how to react against this Ibuki trap?
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I played yesterday with a very good Ibuki and this mixups wins me all time if I have no ex (I use ex run or ex guacamole to escape) but, with no ex I have no good idea when to block that kunai, and if I don’t block kunai (crossup or not) I get a free target combo and the trap starts again, it’s very frustrating sometimes. Not sure if focus dash will work against that if kunai has perfect timing.
Gracias!
If you don’t have ex you have to block it, and if the ibuki is predicting you to ex guac out of it she can use ex neckbreaker to chase and punish it when she lands. Ex run forward into the knife is best way. If you have to block it just pick a direction and cross your fingers, you have a 50/50 chance of getting it.
Anyone have advice on Sakura? I just got my ass handed to me by a really good one. Had me in juggles and resets like crazy. Seemed like a good chunk of her moves were safe on block, but that could be the online lag talking.
If she jumps in ex guac or run back tortilla/tostada. Her feet are too beefy for normal guac or crfierce
tortilla beats ghetto srk but loses to cr uppercut normal.
Don’t get hit by ex hurricane.
She can’t catch you. Get the lead and make her chase after you and do stupid things.
Don’t know if qbomb beats her srk but it’s easy to own her hurricane with it.
Smart saks use meter for ex hurricane. Bait them shits or die.
So how can I deal with scrubby Vegas (e.g. FBA claw spam, jump back fierce all day, wake-up backflip everytime)? How do I catch-up and keep him from running?
I’m seeing a whole lot of them online. They just irritate me so much.
I can slide to another slide on wake-up to catch backflips, but I get confused when I have him knocked down in the corner. Sometimes it looks like we’re going to switch places.
I can reliably airgrab most FBA attempts.
Running forward seems kinda weird for me. I’ve only had very limited success in trying to run, stop, into ex guac. Vega’s c.mp kind limits how far I can run to also.
Vega’s got plenty moves that stops the run cold.
Crmp, crhk, down+fwd hk. So personally I tend to stay put like the blanka / Honda match.
Vega is all about counter poking.
By stay putyou avoid needless damage from getting runs interrupted.
Knock him down. And stay on his ass. Get a nice lead. And then turtle HIM.
This way he’ll give up his charge. All his jump-ins get guac’d, use guac not airthrow as his is better (in vanilla anyway).
You shouldn’t fall for or take chip damage from rolling crystal flash. M and H versions are slow as shit and can be jumped out of on reaction.
That said. I think this one’s slightly in Vega’s favor. You have to set the pace. If you don’t you are in trouble.
meaty slide beats Rising Jaguar… But loses to his throw and cr Jab on wake though. WTF.
I was going to write some advice on Vega, but noticed that halcyonryu did a great job already in the video thread, please check his post here:
I’ve been having trouble with my dropkick lately too. At first I thought my spacing or timing was just wrong, but I see now it’s the move which has changed. Gah!!
Vega’s cr MP has never really given me any trouble. If you know it’s coming, a splash or tortilla should beat it easy. I tend to stay right outside range of his df HK to see what I can bait.
I haven’t fought any good Cody’s or Deejay’s yet, but I’ve tried them out, and I know their wakeup options are not that reliable, especially Deejay’s. If you treat them a bit like Guile, the matchup should start making more sense. It seems with most of the new characters, don’t even bother using FA. Everyone’s got something to stuff it up.
I’ve been trying a bit of Hakan too. Oil up attempts generally can be punished with a run slide, and the knockdown wastes a bit of time too. Don’t bother to focus, the oil slide will get you. But block the slide and it’s very punishable. Hakan’s normals hit pretty hard and have decent range, but if you keep at frame advantage, he can’t do all that much. If he’s not oiled up, don’t worry too much about the command throw. It’s slow and has crap range. Put some pressure on him and he’s got worse wakeup options than us if he has no Ultra. Don’t let him oil up.
wat u guys doin about adon? hes annoying and his dragon kick or watever that thing is, is safe except that u can ultra it on reaction.
cr.FP beats it clean except for EX (which I think trades?). Jaguar kick isn’t much of a worry once you figure that out.
dope! imma try it, i can see it comin but i wasnt sure wat to do. i would just block it and then id get stuck thinkin if he was gonna grab or upper knee thing. oo like i said before, if u have u2 handy u can let him have it on reaction
Yeah, though depending on range he can fake you out with the short one and your U2 may not hit (I think it still hits if he is only like half screen to 2/3rds away-ish, but at full screen he will be safe.
This and the fact that he can do a similar thing with his instant air jaguar kick, but the latter will cross you up if youre not careful. I’m using Adon as my 2nd atm, and I don’t think Adon is a terribly bad match for us, simply because his pressure is so susceptible to U2. (a solid 5-5 imo) He has really quick damage output though, so dont go into the match thinking he’s going to be free, or youll eat a couple of combos and be at a significant disadvantage.
Also, after reading EL Twelve’s post, i should just warn you not to sleep on Dee Jay’s wakeup. I was using him as a 2nd before i discovered Adon lol. 90% of the time, he is free on wakeup, but when he has meter EX MGU/U2 will eat your slide/shower kick for breakfast, and his EX up kicks will snuff your splashes/tortillas if youre not careful. Dee Jay WANTS to burn that meter as an AA. Fake him out, punish, and mix him up until he gets his meter back.
DeeJay’s wake-up really msesed me up. His upkick or whatever and the kick where he jumps forward (and breaks focus) remove quite a few of our “safe” wake-up options.
Just make sure you don’t focus a lot on Adon, as his armor breaking moves come out pretty quickly.
I love sparking jaguar tooth on block.
What do I do for the Guy matchup? I have NO idea how to fight him. Get the life lead and turtle?
I think you should pressure him before you get pressured yourself. He has decent mobility so I don’t think turtling is a great idea against him. I find dropkicks and guacs to be very helpful. dropkick owns his run game, and guac owns his air game. I view it as a more active match with both players trying to move around and bait a lot.
EDIT: And I posted more detailed info on this matchup along with other tips from other players a few pages back. Also there are some tips on it in the master cookbook thread on the first page.
right now im finding guy to be dumb easy. First thing to look out for is his bushin flip, the one where he can air grab you for 200 dmg. the nice thing bout the flip is that it dosnt grab crouchers, so just duck it. if the flip misses then he does an elbow drop instead( the move is like vega’s FBA) the elbow can also be blocked while crouching and i havent seen it cross up eva. if you can time it well guac beats out the move entirely, i have also been having good sucess with cr.FP.
He has a run as well, it also has a low hit and an overhead. The overhead hits twice but only at the correct distence, both the overhead and slide are unsafe on block acoording the wiki. useing the dropkick can knock him outta both options or if you know he cant space the overhead properlly for two hits you can just focus the damn thing.
He has a good wake up option in his hurricane kick. according to the guy forums the ex and light versions have invincibility on the first frame. for any non ex hurricane kick i have been useing meaty slide to knock him outta it. this whiffs sometimes on the light version but you recover in time to punish. As for the ex version you can guac him outta it, but that risky. i like using cross up fierce punch, you will miss him but you recover in time to punish. i also like using tortilla, the safe version will get hit but if you do it slightly early (where a forward dash can escape it) you will grab his run and it makes the hurricane whiff.
All in all guy is incredibly unsafe. his only safe special is his light shoulder charge(which you can interupt mid animation) which puts him @ -2. he can target combo 1 into ultra in the corner. TC1 whiffs on crouchers though, so dont stand unless u need. cr.lp can combo in TC2 into ultra but for slightly less dmg and he needs to link it. I rather have my opponent perform a link than a mashable TC personally. Well these are just some of my findings, i hope they help out.
One last thing is that guy can be grabed during hitstun while ducking. I think it was maj who showed this in a combo video. I dunno if there is ne way for us to take advantage of it, but if there is then this is an 8-2 MU easy.