El Fuerte Matchups and Strategies v.2 ***Updated 02APR10***

ya i was pretty stoked when i ran into this vid and i thought id post it up cause i always have trouble when i run into a blanka player. that mp and ex guac on blankas ultra is dope!!

Brainz’ video showed the EX Guac escaping Ultra/ mp beating blanka ball. but its also good to s ee Tetsu throwing that down in an actual match for reference.

Page 4 of Strategies and Mixup

Rose

Spoiler

Rose

~Pay Attention for her Slide, Not as Annoying as Blanka’s but its still a slide.

~Be alert for her far f+HK It’s got range and it’s speed.

~ Her fireballs are slower then most, both on start up & recovery. EX Run = free feels on her chestinality (RSF)

~In addition to the usual wake-ups that get away from our Okizeme game, watch out for EX Scarf Drill (Initial invincibility) and EX Soul Throw. Cross-Ups are the best bet here.

~ Her Ultra can punish you on a stupid Wall Jump.

Ultra Setups
~ Whiffed Soul Throw
~ Soul Spark

Rufus

Spoiler

AMERICA SHEDS A TEAR!

~ Rufus has the 2nd most life in the game. So bring the entire menu.

~ A stupidly done Wall Jump can = j.HK —> EX Snake Strike / Ultra

~ c.FP is a long range poke. FA bait?

~ Rufus’ dive kick Get’s him out of ultra :frowning:

~ He has a f+mk move too.

Ryu

Spoiler

HERP DERP DPFADCULTRALOLOLOL

~DO NOT ULTRA on an empty jump in when he has meter, obvious EX tatsu escape is obvious

~ For some reason, his jHK tends to beat Guac and cFP…

~ Safe Tortilla. Learn it.

~ Vs Tatsu c.FP(simple, reset mix-up), Q-Bomb (He can quick-stand after this) Light Guac (Technical), EX Guac(Good punish) Neutral Jump Air Throw (Quite Insulting). Only stupid Ryus use this outside of combos.

~ vs Air Tatsu Pay attention to the angle he’s coming down on you. if you have room, run back tortilla is awesome, you could also run-slide under him to escape. EX Guac owns it.

~ EX Guac owns baited air EX Tatsu, Ultra owns it harder.

~ He recovers respectably from fireballs, Run xx Tostada with caution.

[quote=Halcyonryu beastin’]

Post 1
Yea, you cant cross up ryu with fierce once he knows that without taking a risk. If you attack in front you can hit him, but you’ll hit him crouching so you can only do one fierce to a slide that half the time will slide straight through him. If you cross up, the low fwd will avoid your elbow and hit. Luckily ryu is pretty weak to safe tortilla tricks and backdash baiting.

Post 2
Alot of people in the tier thread are wondering why in daigo’s tier list he has ryu:fuerte as 5:5. Thought I’d post about this matchup since its the character most of you are going to fight the most and alot of people don’t know why it’s 5:5.

-you need meter in this fight if ryu gets a knockdown. if he wants to play defense at the start, let him, stay full screen and lk guac over fireballs to chunk up some meter. You do not want to be under ryu’s pressure and have no ex runs
-I think everyone knows how to counter fireballs, these shouldn’t be a huge issue except a surprise ex one while you’re running from time to time
-don’t splash often at all, it is braindead easy for him to low roundhouse you and he can even dp xx ultra on block if he is on point
-make sure that you punish all uppercuts with at least a fierce to a slide. run up then stop is a good way to bait either a jump or an uppercut which you can punish
-you have a ground game, don’t forget. it isn’t great but it’s essential. you can use f+mk to get in and punish whiffed low forward kicks. low forward xx fireball from the tip of the foot is not a true blockstring and you can ex run or ultra in between those. standing strong is also pretty solid against his other pokes besides low forward. Try not to get into a normals war with him obviously but remember not to let him get away with mistakes and misplaced buttons
-keep him grounded with low fierce, airthrows, ex guac. don’t guess ex guac. his jump isn’t that fast, if your eyes are peeled you can confirm jumps
-don’t try to antiair ultra him. Even without meter, a hurricane kick will alter his fall enough that you will miss. You have to totally change your timing to predict a hurricane and if you do that you’re risking missing ultra and losing immediately. And if he has ex then there’s no way to antiair ultra him period
-once you get the knockdown, this is where the match gets really ugly for ryu. He has few options. learn and love the proper range and timing for your tortilla throw. A properly placed tortilla throw will beat hurricane kicks, beat or avoid all uppercuts allowing you to punish, and grab forward dashes. If he jumps out and hits a button it will miss you and you get a free antiair guac or airthrow. So the ryu player will figure out that really the only option that he has to escape is a backdash. This is great for you since you only have to mix up between 2 options really. tortilla throw the hell out of the guy, and punish backdashes with runback -> stop -> jumpin fierce, fierce, slide. Since you run back then jump in it looks like a tortilla throw and baits backdashes well. If you guess backdash and jump in and he doesn’t backdash, then you are still in a crossup position and may get a hit that way. Always option select a throw break into your crossup fierce so that you won’t get grabbed if it misses.
-no meaty slide, no meaty splash. minimum random splash. risky moves that are asking for punishment are a no no. If he likes to focus attack when you run forward or at midrange, then remember your stand roundhouse
-midrange charging focus isn’t really all that great, if he likes to sweep then you can get some mileage out of it but he can easily stop it with ex fireball or low fwd xx ex fireball on reaction. some ryus however will try to hurricane it so you can use it bait and punish those
-ex run straight at him into regular lp+lk grab works more than you’d think
-when he knocks you down it’s trouble. wake up ex run is not all that great here because he can either throw you or meaty ex hurricane to ultra if near the corner. wake up ex guac is not all that great period. Best to block, be patient, tech throws when you can, and then ex run out of there as soon as you have a clear chance. If you get knocked down with no meter it can easily be ggpo. see step 1

ryu has the least options of almost any character when knocked down by fuerte, if he wants to escape the tortilla throw then backdash is his only option so keep your mixups simple and damaging, your main options are going to be tortilla or backrun jump to punish backdash with an occasional crossup fierce. If you get knocked down don’t panic and wait for your chance to ex run away, don’t get armor broken with ex hurricane and lose. It is better to get thrown if you are going to guess wrong than to eat ultra. MOST IMPORTANT is don’t mess up your timing on tortilla meaty, and get hit with a jumpout strong or an uppercut or allow an escape that shouldn’t work. get that timing and distance perfect and practice it. I can say with confidence that the majority of my losses to ryu, I beat myself rather than him beating me because I get uppercutted out of my tortilla or he jumps out and is able to hit me on the way up due to my mistiming/misplacing.

There are 2 proper positions, pick one or use both, one is to run back just a tiny bit from point blank then tortilla without aiming it at all, timing it so that the last frames of the grab make contact. the other is a bit easier to do and is to run back to about 2.5 character widths then pilot the tortilla all the way forward. timing is vital.

[/Quote]

Sagat

Spoiler

Tiger? Tiger!

~Crouching LK lowers your hit box enough to duck under Tiger Knee then you can

~ Sagat can cross you up after a knockdown with Tiger Knee

~ If Tiger Knee hits once it is safe, Look to block/tech.

~If Tiger Knee Hits twice you can punish with (Input needed)

~Random Tiger Knee from long range can be Tortilla’d for free.

~EX Guac owns all Tiger Knees

~Sagat stands up slower than other chars time your attacks later

~Sagat’s Uppercut CAN NOT be interrupted by the Safe Tortilla, use it instead to get behind an uppercutting Sagat

Sakura

Spoiler

Sakura

[quote=Densuo]
any time I screw up I eat a c. lk -> ex hurricane -> Sakura 3 hit air thing, Fuerte takes some hard damage and I get dazed
[/Quote]

[Quote=halcyonryu]
I’d say 6-4 fuerte is being generous to sakura. I’d put it at 7-3 personally. She really just doesn’t have anything to deter me from running my game on her all day. All her gimmicks require her to get into close range but I don’t see how sak ever gets close to me if I don’t want her there.

Just don’t try to antiair her with guacs or low fierce. Her jump rh is pretty beefy. Just run away from it. Play runaway until you get a chance for a knockdown, then get brave all of a sudden and don’t let her get up. That’s the basic gameplan for fuerte vs. anyone tbh but it’s especially effective on people that have a hard time getting near you like her.

[/Quote]

~ You can not Guacamole her Jumping HK, don’t even try.

~ If she wants to be stupid and charge her fireball, punish that shit.

~ crMK xx Shouken is dangerous. Don’t be reckless.

~ Her focus has good range and is moderately quick.

Seth

Spoiler

Seth

He has Fuerte’s Accelerating Wall Jump.

Vega

Spoiler

I’m so pretty!

[quote=mexiwont]
Against Vega, usually once I get a knock down I just don’t let him breath. Mixup the presses, slides, and crossup HPs. If all he’s doing is that invincible back somersault, do a slide on his wake up and it will recover fast enough to do another slide and catch him at the end of that move. I personally LOVE air throwing his wall jumps. Jump towards when you see him hit the air backwards, and even if he does the drill you’ll go right over it. Of course, be careful doing that when he has his ultra. You could also use runs and slides to just plain out avoid the wall jump air claw/throw/drill. A lot of Vegas like to go for a throw right after that spinning HK so be ready to tech. They could also mix it up with EX wall jump to claw/throw so watch out for that.

After he does his little roll, EX run to press or tortilla will usually catch those guys who spam the low MP afterwards, so yeah you’re on the right track with that. You could try FA, but if you don’t time it right then you’ll eat 2 claws.
[/Quote]

Zangief

Spoiler

The Gief

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That was n0thingman.

derp. I feel stupid now lol

More on Abel.
I just got my ass handed to me by a really good abel. Played 4 matches, lost all.
Air grab is beat by his j.hp. Suggestion? Don’t meet in the air period. He has longer limbs.
If you’re stuck in the f.mk dash crap, ex run out of there. You have nothing! An ex guac is risky business since he can stop his string anytime.
Stuck in the corner? Either wait for him to jump forward and dash under, or pray your ex guac isn’t predictable. Or jump and mash air grab, cause he’s probably going for a cross up.
Your match should be about spacing, so run away and never return. Until you’re ready to be the lion king and become fearless on his wake up.

I don’t get what your doing you run back,stop,then you jump and hit low punch in the air and you air throw him? How do you have time to do all this or am I just reading this wrong?

You can land an Ultra on Vega’s walldive shenanigans - BUT you have to actually depend on the autocorrection, so you will do the Ultra towards him and then when he is over you finish it off with the input, and if you are facing the opposite way when the animation starts, you have him.

Now this is turning into one great matchup thread after all the updates, thanks everyone :tup: this will be a great resource to all.

Just a question, do you guys think it would be useful to put in a matchup difficulty rating against each character? If so, should we all make a vote for each rating or should we assign the most experienced among us to do so? It just occured to me that anyone new to Fuerte or just interested in him might find it useful to have a quick rating of his matchups to quickly see if the character suits them or not.

Any suggestions?

One guy’s easy matchup can be another’s death and demise.

I swear By and By that Sakura gives me fits, while Halcyonryu has a nap while destroying her.
I generally smoke Sagats. but I’m sure Sagats destroys some Fuertes.

Granted I think we can mention who is generally accepted as a tough matchup. ragradless of difficulty I think our main goal should be having as much information as possible so that regardless of the matchup, we can go in there confident knowing what needs to be done, and not being fearful of the difficulty, but ready for the challenge. Besides. Even if the matchup’s not in our favor, a scrub’s gonna make it cake anyway.

If you wanna see my gief strat in action theres a vid that mexiwont posted in the vid thread where I avoid a guy’s backdash spd several times with guac, and once with ultra.

I completely agree that knowing each matchup is the priority, and people should read through all the good stuff in here to learn Fuerte faster.

The only thing that makes me consider having a rating for each matchup is to help people who are still unsure about picking Fuerte, and want to know quickly how he stacks up to the rest of the cast. For instance, I know there are a lot of characters who have huge problems when playing against Sagat or Zangief, but Fuerte seems to generally have a more even matchup with these two because of the speed difference. So, If someone is looking for a secondary character to help them with the gief and sagat matchups, by looking at a quick rating of 5-5 (just an example) with Fuerte against these two, they might become more interested in knowing more about the great luchdor, and then start investing some time to read through the golden stuff in this thread.

Of course, I might be wrong about this, maybe creating such ratings will prove to be more misleading than useful, so I would like to know about what you guys think.

You run back, while running, you hold up+forward, and cancel the run with lp.

It’s a feint that looks similar to a tortilla propeller. It’s good for beating wake up moves.

Example:
-Sagat’s wakeup srk
-Chun Li’s ex-SBK
-neutral jumps

While floating in the air, you get a chance to react with an air throw or cross up HP.

Choosing between air throw or cross-up HP is not an option, since the spacing for one is bad for the other.
You can’t air throw when crossing up.
You should time your cross-up HP meaty so that you can option select run/slide/ex guacamole.

does this work all the time? or is it just that the gief has bad timing? imma give it a try

No, it’s a huge gamble. The best option is to just jump back.

Hahaha, yeah, I also have a video on there of me against a Gief. Mine shows what happens when you mess up even slightly and the Gief doesn’t.

ok then, i wont try it. im better off testing him to see if he dashes. once he dashes once, i just play the running game and punish his slow ass

Just wanted to say I was glad you included the excerpt on playing a run-away Fuerte. I’ve been receiving a lot of hate-mail after championship matches online for running away from people. Against Boxer, for example? Fuck eating a random headbutt into ultra on my Run mixups. I just hang back, get one or two Tostadas in, and then chill on the life advantage. The Boxer literally just HELD down+back at the other side of the screen, and I won via time-out in two rounds. Afterwards he sent me some hate on my run-away style, etc. If YOU have Ultra meter, and are going to just SIT THERE charging D/B, why the hell would I try to fight you? I’m winning! You fight me!

Seriously, just about every Boxer player I’ve faced since I started doing this sends me hate-mail after the match. I’m tempted to rate this match something like 7-3 Fuerte. I know a lot of people wouldn’t agree, and Boxer hits hard an all, but if he can’t CATCH me, he can’t HIT me.

lol i feel half and half about that match now …but yeah more in fuertes favor though…this is where sometimes non-abused Q-bombs come in handy (and not fully cornering yourself) on reaction/prediction you can stuff his TAP and just about all of his charge punches actually heheh…Q-bombs push everyone in the corner and like i was saying i think fuerte shouldnt stay deep in the corner(definantly not when fighting boxer),he should stay almost mid-screen away i feel thats about safe distance to respond to what boxer has to offer i try to KEEP AWAY FROM ANY TYPE OF JAB RANGE =)