El Fuerte Matchups and Strategies v.2 ***Updated 02APR10***

Hey when I bait Blanka’s ultra sometimes when I’m behind him and he’s coming down from the air. I slide and the slide stops his ultra. Does anyone else know about this technique? Sometimes the move works and other times you get hurt , but still stop the ultra.

Gamertag: Fewmr PICKLES If you want me to show You the technique in detail.

Hey pickles, I’ve run into you randomly in championship mode a few times I think

Yeah, if the blanka just sits there and spins in place for whatever reason(I have no idea why some of them do this), you can hit them out of that with the tip of any normal just like regular electricity. Slide from far away, low MK works if you’re a bit closer, you can stand MP it, etc. You just can’t ultra or tortilla it cause he is technically in the air. I’m pretty sure you can even quesadilla bomb him out of it though I’ve only done that once so I dunno how consistent that is.

Lol you can probably airthrow him outta that shit now that I think about it, 0 practicality but boy would that be funny

If I have even a slight lead, then I don’t do wakeup games on him. It’s a risk that I don’t need to take. Q-bomb is actually really good on him, as long as he has no stocks, since without stock all he can punish with is regular green hand which is a free throw for you on hit, trade comes out well for you, but if he has stocks that’ll be ex hand which is really bad. Why attack when you can make him chase you, he is really not good at chasing fuerte. Keep him honest with stand MP and bombs if he has no meter, he can’t jump so he just has to walk you to the corner, at that point, you just have to be careful and not predictable getting out, don’t do a telegraphed walljump or you’ll be headbutted, but if you can fake him into jumping(empty jump back and pretend to walljump usually works) then you can ex run right under him and start the benny hill music all over again while he chases you back across the stage some more.

If you are behind or it’s even then the main mixup I use in this is

  1. run back really far and aimed all the way forward tortilla, then start inputting back and forth (db, df, db, df, db, df, mash like its sf4) lk guac. This will grab him out of ex hand, forward dash, lariat(unless they do the jump cancel). Only answers for him are jump or backdash. If they jump in any direction then the lk guac will catch them(replace with EX or ultra if you have it for more damage). So really all he can do here to escape is backdash or jump cancel lariat. If he backdashes then you will recover a few frames before his backdash does if you timed the tortilla right, if he tries to spd you or ultra, your lk guac will come out and it will miss, you get free combo. Backdash SPD IS NOT FREE vs tortilla grab, if it is free on you, then you are doing your tortilla too late. However of course if he backdashes and doesn’t immediate spd, you’re whiffing a guac and you’re in trouble, so occasionally you want to

  2. run back, stop, jump in fierce aimed to crossup where he rises. This counters both jump cancel wakeup lariat and backdash. If he does jump cancel lariat, that means it isn’t a crouch lariat, so your elbow will beat it clean 9/10 times, and if he backdashes, your elbow will punish it. Follow up with a couple hits of rsf then slide and begin again. You really have to train the opponent to backdash using option 1 before you start doing this cause if you do this and they don’t backdash it’s a free crouch lariat, or if he forward dashes on wakeup, he can get a spd or ultra on you here, but this is the most damaging way to keep him honest. Another way is to run back, stop, jump in airthrow to catch the backdash, but this will also lose to jumpcancel lariat and does less damage so I don’t like it as much in this match.

Honestly those are the only 2 things that I do against his wakeup. I don’t ever splash or slide ever. Those are both risk/reward not in your favor. Free backdash spds, splash is free anything on block, slide puts you right next to gief on block which is bad imo. MIXUPS DONT HAVE TO BE COMPLICATED this is true for all matchups…if you have something that they can only escape in one possible way, then all you need to do is mix it up with something that counters that one thing, and you will have them guessing. You don’t have to do 6 different random things on someone when you can mindfuck them with 2.

If he knocks you down, ex run back on wakeup then mash kick to jump the hell outta there. Don’t ex run back to tortilla or splash, unless you know the gief doesn’t know what’s up, cause if he knows the match you can easily be ultra’d for that. To stop you from doing ex run back to jumpback he will have to grab you immediately on your wakeup, so you can just jump away from that or vertical jump and punish if it is a spd or ultra. Its a guess and if you guess wrong you take damage, but that’s the price of getting knocked down.

Gief is not hard at all but you gotta know the match, you can’t play a good gief the way that you play other characters, sliding on him and splashing at him etc. that’s all suicide.

So Gief counts as airbourne for green hand? I never knew that!

No. Guacamole is in case Gief backdashes or jumps.

Any writeups on vs Sagat?

Ahh re-reading it and it makes sense. It’s the late tortilla that will throw him out the forward dash, hand and lariat then the lk guac in case if back dash and jumps. I just misread it. : )

guac will grab jump, but not fast enough to grab backdash(if it was, this would be inescapable). Guac will avoid backdash spd though

So I was playing against my brother’s Gen again and tested something out, on the upkick, if he hits the first hit and you block it, you can do a slide under it. If he does the second kick, you get to ultra him.

I think this low guac after tortilla would work on a backdash grabbing Abel too wouldn’t it?

Hate to give help to fuerte players…I main rose and dab in ElF.

Rose’s ultra at the right distance is punishable with the Flying Giga buster. Its one of the few ultra’s rose can be counter ultra’ed and beat at any range really…

Yeah, I do a very similar thing to abel when I knock him down actually, but abel has a few more ways out than gief does. You don’t want to actually use the guac to dodge a throw on purpose…it just is a happy coincidence if they backdash and it happens to work out that way. If you predict a backdash then you should do something else.

Page 3 of Strategies and Matchups

Dhalsim

Spoiler

Dhalsim

If you are full screen his limbs and fireball will not reach.

**Beware of Up Fire… it beats Flying manuevers off the run **

E. Honda

Spoiler

E.Honda

~Focus his Butt Splash

jHP to counter a headbutt will make Honda recover in mid air. This is a Reset Mixup opportunity.

Tortilla should not be utilized against a upright and down charging Honda/ Butt splash will hurt you.

Tostada Press’ invincible frames goes THROUGH the second part of the butt slam.

Fei Long

Spoiler

Fei Long

Be Alert for close range Chicken Wings (1st hit is Armor Breaker) and Rekkas, these can cause trouble for you if he starts rushing you down.

Gen

Spoiler

Gen

~ Gen can use EX Wall Jump to escape your wakeup.

Gouken

Spoiler

Gouken

~ His Fireballs do crap damage. Get in there and play the guessing game.

~ If he charges a Fireball, EX Run and wait for him to fire it or until you are dead in his face for the slide knockdown, he’s committed to that move, so get the free knockdown.

~ His EX Fireball is two of them, one straight, one angled, each hits once unless he charges, which is a get-in-free for Fuerte.

~ He has Ultra I wonder what he’s gonna do? Tech that throw. I guarantee you it’s coming. It has a BIG tech window.

~ He has counters, he will be going for them here and there. Bait that or sucker’em with mixed in grabs

~ EX hurricane Kick is great, it distance between you. If you are taking him to splash mountain be wary of it and bait that. Free RSF

~ He has the Demon Flip move too. FA /ULTRA.

He’s at his most dangerous at mid range, his fire balls are pretty quick, and his dash punch can push you away. Stay at Mid long rang and go from there to in your face. his normals up
close are nothing special and his AA is lousy.

Guile

Spoiler

Guile

Standing Far HK can go over Sonic Booms, handy for Guile’s that like to walk behind their slow ones.

Get a life lead and make him come to you.

Guiles that love crHK sweep are being foolish. After you block the first one, focus the second one, then proceed to punish.

~ Careful of EX Sonic Booms when he has meter

Ken

[details=Spoiler]
Ken

First and foremost. DO NOT treat every Ken player as an automatic Flowchart Ken, make your assumptions after the first round / after seeing starter patterns. This is the easiest way to get your ass kicked.

~His Back dash has ZERO frames where it counts as him being in the air.

~ Watch out for his Kara Throw

~ His Fireball recovers slower then other shotos, so it should be easier to run xx Tostada/Fajita or EX run through -> whatever.

~ His Ultra Animation ENDS with him crouching, yes that means hitbox. DO NOT GO FOR close HK, it WILL miss

~Safe Tortilla does NOT beat his DP do it to get behind him

~Safe Tortilla Interrupts his super

~ Hurricane kick: beat clean by: Q-Bomb, guacamole, cr. FP, Jump straight up -> Airthrow, and punished with Run back tortilla, and a well placed slide.

~ his f+MK lets him gain ground quickly.

~ His Jumping HK tends to beat cr.FP and late Guacs. Just run back Tostada/Tortilla or EX guac that.

[quote=Aoi86]

cr.FP is pretty badass, cept against Ryu and Ken. Somehow, they have mighty feet that stuff it . I’d stick with tortilla landing

[/Quote]

Get a knockdown. Then turtle. [/details]

M.Bison

Spoiler

M.Bison

This guy can beat you just because of his fast normals, standing MK/HK are a real pain. You need to block/Tech alot.

Scissor Kick Hits twice on all versions. It’s fast and downs. But at max range it’s FA-able.

his jMP can be done twice in mid air, and knocks down.

Devil’s Reverse hits ONCE, Focus. EX hits twice, but costs TWO meters (one up, one down)

EX Headstomp hurts. Avoid /Block it at all costs

Psycho Crusher sucks vs Fuerte’s standing Far HK (Dropkick), it goes right through and gives Bison a face full of Boot. Q-Bomb beats it too.

Bison’s Ultra can be Ultra’d on block, you hear noise during the psycho crusher, where it goes VOOM-VOOM-VOOM, after the third one (where by here he has gone past you, you can Ultra him.

Continued here!

Yay, new stuff posted.

For Sagat, I almost always throw in QCB+P, UF+LP into the wake up game. If he uppercuts on wake up, you can air throw him. I’ve only been knocked out of this with an EX-Upper from a sloppy close range, so it tends to be fairly safe. If you manage to throw him out, it’s highly demoralizing to the Sagat player (ie, he won’t feel confident doing it again). If you guess wrong, and he doesn’t uppercut, you can still come down with a FP that tends to cross him up.

Also, I like to whiff wall jumps over fireballs to see what kind of Sagat player you got. He’ll either react with the standing HK or an uppercut. If he falls for it and uppercuts, it’s your opportunity to get in there.

Great advice, Aoi.

What is UF? I have never heard of it

:uf:

heres tetsu fighting a blanka. not sure if its a repost but im just throwing it up. Im goin to start at least trying to counter short balls with mp.
[media=youtube]YA-sQ2S56LY[/media]

Thanks pal, That was a very informative match :tup:

heh. standing mp. and ex guac for blanka ultra. didn’t know those were possible