El Fuerte Matchups and Strategies v.2 ***Updated 02APR10***

I’ve always had a hard time with Bison but picked up a few things to make things easier.

After you get a knock down, you’re probably looking at a wake up teleport or ex headstomp. Bait on wake up a ton to get him out of the habit and then feel free to go about your normal wake up business once he “learns” not to tele.

Correct me if I’m wrong but I’m pretty sure ultra can punish teles too. It’s been good to me so far.

If Bison wants to stay full screen and it’s early, I say let him. Run stopping your way there is a good way to catch 2 boots to the teeth. Generally, I’m content staying far away and building meter with lk guac. It’s a lot easier to deal with those nasty normals when you have a few ex runs under your belt.

i’m making a fuerte match ups video tutorial—
please check this thread:
http://forums.shoryuken.com/showthread.php?t=207985

any help is appreciated!

I need a Vega and Seth strategy stat!!

If the fei player blocks toastaa it’s a free rekka combo for him so be careful.

by the way, when abel players are getting too roll happy and start pushing up on you with it. you can Far s.RH and they will land right on top of it, dont really know if its been posted in the other thread, but since it aint here, I might as well contribute =)

vs seth strategy should resemble vs dhalsim i believe… watch those limbs and sonic booms (same as fireballs but wont disappear) except go for the knockdown quick before the up-close game drags on, he’ll win most of the time by SPD if nothing else.

the trade-off is you dont have to knock him down THAT many times cuz he has no health

Done. Removed the Blanka and Balrog quote I’ll look at the old matchup thread and update accordingly.

If you meaty slide, get that LP block string going (end with xMK xx back run and bait some maybe?). Don’t Know if you can sneak in throw after the slide.

Good Idea

This needs testing. I’m under the impression that Tortilla, Slide shenanigans, and Normal Throw are better and SAFER options.

Ace thread. Cheers for pulling it all together. : )

UPDATE! new match up tutorial videos :slight_smile:

volume 1: abel akuma balrog blanka
check this thread: http://forums.shoryuken.com/showthread.php?t=207985

enjoy–

Volume 1 (part 1: abel akuma)
[media=youtube]fBj4_lIn1Hs[/media]

Volume 1 (part 2: balrog blanka)
[media=youtube]z-67i0A25qc[/media]

I need Vega help, he’s normalling me to death

After his jab jab jab medium combo, Vega is stuck. He isn’t like Rog where he can dash back into the combo string. Instead, he has to choose a risky option after your blocks.

Learn which choice he likes to choose:

#1: Slide: Probably the scrubbiest and easiest to punish. You can focus this into anything you like. If you wanna be safe, you can just throw after the block.

#2: Forward heavy Kick (his turn around jump forward move): I see a lot of better players using this to keep the block string up. It’s considered an air move, so you can guac it (Guile used to air throw me out it alot).

#3: Release the charge:

a. Roll: Don’t try to punish it, just take the small chip. Otherwise, you’re just giving him an excuse to do it again. (good move for him to FADC into throw, watch it)
b. Wall Dive: Obvious punish.
c. Skyhigh claw (probably crossed up): Just duck and block, it’ll actually whiff now and then.

#4: Scarlett Terror: This is the AA flip he does… he’ll only release this if you’ve been aggressive after his strings and/or focusing too much.

#5: Jump-in: Lastly, he’ll jump back over to close the distance, remember, your air throw will probably beat his.

So yeah, after you see his mp come out, keep the block up and see what he does next. Most Vegas have a fairly difficult time switching between the options. They’ll sooner back off before switching, and begin whiffing stuff to bait you back into range.

Just remember, Vega has to work on you with normals the whole match while you need one knock down to put a dent in his game = p.


Fei Long:

I played half a dozem matches against a pretty decent Fei. He mopped the floor with me, so I have no advice except some notes I took. (I tried getting into another match so he could beat me down more, but he wouldn’t join, the bum).

-The range you begin at is the chicken wing’s 1-hit range, try and remember it. This is important, as you need to focus it at this range. If you manage to focus it, you’re in for a nice crumple. A focus is a nice opening move, I found, at least against him.

-Fei’s crumple seemed fast. It made it hard to connect with anything after s.HP. He’d already be on his knees and do the little backflip after the hit. May have just been the connection, and needs verifying, but I was mashing dash to get in range in time.

-A good Fei will stop blocked Rekkas at 2-hits, this leaves him fairly safe = . If he goes to three, he has to recover, allowing you to escape or poke away.

-Chicken wing messes up your run game. You’ll end up losing in the run and MP/HP exits… slide will probably go under it if you’re early. If you stopped, you probably baited little more than putting yourself back in the blockstrings.

-His focus distance is stupid large, take note!

Only offense I got:

-Guac his chicken wing.

-Focus if you get him at mid-range.

-Try to keep your distance.

-Wake up games for him are fairly standard, though I’ve yet to have much success. Feis don’t seem to reversal AA as much as somebody with a SRK would, so they may be proned to jump out or dash, keep that in mind too.


Ryu/Ken:

I’m still playing around with them online… literally. I’ve sat the entire match doing nothing but cr.HP to see how it may beat their jump ins.

It ain’t looking good either ><. They both have a “sweet spot” range where your punch will beat it.

Ryu’s is much easier to find. If he ever jump kicks->low block string->haduken, and you block it, the position where he pushed you back to (maybe a step more), and you’re in the sweet spot. Take a step back, and sit in crouch block… wail away on his jump-ins with cr.hp. This works well when he’s stuck in the corner.

Ken, on the otherhand… not so great. He’ll trade with you, or even beat you clean. My best luck has been against players that like to tatsu jump at you, you’ll beat that. Looks like you’re better off taking the block string and waiting for the kara to reset the distance.

Hope my night of Street Frustration IV helps out others = p.

ALL Vega’s use cr.MP twice in a row. Focus the first one and smack them out of the second.

after Rolling Crystal Flash most vega’s follow up with a cr.MP FA, punish

any Non EX wall jump move = jump straight up Air Throw

if he gets backflip happy, throw his ass

Get a knockdown and let him come to you.

Heheh. I play my Vega different to other Vega’s it seems.

Vega’s got a lot better range than us. Try not to trade blows at mid range. Use run-stops to mess up his spacing a bit. Basically you want him to whiff a poke and use that as an oppurtunity to get in his face. If he remains grounded he can irritate you but if you just low block, he’ll have to take to the air eventually and that’s where you can pick him off. This match is a test of who can irritate the other guy into making mistakes.

Back to Gen - Upkick can be thrown in its startup frames. Show him this if he tries too much upkick on wakeup.

nic e tips
can you list those songs you used?

CONFIRMATION NEEDED

This could be handy.

great stuff in here but whats up with the gief match its my only problem now to me the match is just stupid for fuerte. to me there is no point to ever run and splash or anything all i do is stay away and charge all kicks for my bombs and hit gief on his fuck ups. i find it waaay to risky to do any wake up games due to back dash spd. iv tried wake up games but when u play a really good gief that can back dash even meaty slides theres just no point cuz out 1 out 4 wake ups hes gonna guess right and get a spd and the match is even again. i usually win these matches with a time over. anyone have some good options on this match?

well, tbh I have never played a really GOOD gief that can backdash consistently. But here are a few things I can think of: First, I tend to never really use slides against gief, just way too risky, he can spd most slides without even blocking them. Second, I tend to mixup with Fajita Buster a lot more in this matchup, it seems to work a lot for some reason, but I might be wrong. Third, Bait him a lot on wakeup, I am pretty sure that you can catch him with an ultra if you start it in the middle of his backdash animation, it will usually land right on him at the end of the animation. If you practice the timing, and manage to do it consistently, he will be more conservative with his backdashes, leaving more room for you to be a bit more aggressive. Finally, You are right, the best startegy against a good gief is to get an early lead and then wait till time is over, I think I have seen several people do that and they usually succeed. I think Fuerte is designed to run away from gief, and its not that hard to do due to the huge speed difference between the two. Qbombs are very useful too, but make sure you dont become too predictable with them or I think he can spd a blocked one.

If anyone who actually played a good gief has more input, it would be great. Oh, and here is a video of Tetsu VS. Itabashi-Zangief, from Gods Garden. I think this match should be helpful, just confuse the heck out of the gief player, and try and put him in a corner :tup:

[media=youtube]Hds1Wm4qhls"[/media]

You can use j.MK to leap over projectiles.

this is true it works from a good distance …even if up close(ofcourse you have to guess he will do it ahead of time)…you have to figure out the range though(i say maybe half screen away…not too much more than that at all…) i use this sparingly as well as standing jab (thats more timing)…also s.strong (thats more of figuring out the timing and the range heheh)…

TRUE! =) i think this move is slightly underrated … i have stuffed some wakeup shoryukens (i was right on top of it)…i havent tested it that much…the way i want to anyway…its hard trying to record and be 100% everytime…i tried it on my friends ryu though… it works in certain situations that i have yet fully figured out…what have you found with it?