Vs. Cammy
Safe jumps:
Tortilla, whiff MK guac, jumpin deep HK
Ultra, whiff low LK, jumpin deep HK
Run-slide, hold down, as soon as you see your character crouch, neutral jump HP.
Safe tortillas:
Tortilla grab, whiff LK guac, dash forward, tortilla all the way forward
Forward throw, dash in, immediately tortilla without pressing any direction(this one will grab her uppercut instead of missing it)
Guacamole grab, dash in, immediately tortilla without pressing any direction
Punishing her backdash:
Cammy’s backdash is hard to punish because it is fast and low, so the only option select that you can punish it with is Ultra. There’s 2 ways to deal with it, the safe but low reward way and the high reward way that is less safe.
The low risk way is with an airthrow. An example setup is:
Tortilla grab, dash in twice, run back then immediately cancel and hold up-towards. Do a really deep airthrow at the end of your jump. This one will grab her if she jumped or backdashed, and if she uppercuts, she will miss you. If she does nothing, you are in a fairly neutral position.
The high risk way is with a jumpin combo. Example of that is:
Tortilla grab, dash in 3x, run back then immediately cancel and hold up towards and hit HP. You’ll land right on the recovery at the end of her backdash and get a full combo to punish. This is more risky though, since you will be jumping over her head when she wakes and she can airthrow you, or jump back and hit you, or DP you after you pass over.
Random matchup tips:
When under pressure from cammy with no meter, perform option select throw tech with down + LP + LK + HP. You’ll tech her throw attempt, and if she went for a tigerknee dive kick a low HP will come out and hit her.
She can punish your tortilla with a instant air ex dive, even ones that are normally safe.
You can punish a blocked uppercut with run in and RSF, or ultra.
#1 priority is to build meter before fighting her. If she knocks you down and does her meaty hooligan tricks and you don’t have meter, you literally can’t escape as far as I know. Option select EX run back tech is invaluable if she gets the momentum going on you.
Your best antiair is an airthrow or an ex guacamole. Low HP is iffy because if she alters her jump with ex dive then you’ll lose. Her jump RH is also very beefy and long, like Ryu’s, so if you are in doubt, just block and look for your chance to tech a throw or spend an EX run to escape.
You can’t antiair cammy with ultra if she has meter at all. If she has no meter, you can do it if she jumps backwards because she can’t perform her non-ex dive kick when jumping backwards.
Like Sagat, don’t do stuff like meaty slide, random splash, jabjabjab pressure strings, often at all vs. Cammy, especially when she has 2 meters. Uppercut FADC uppercut takes off a ridiculous ton of life.