Safe tortilla does not work against Ken.
You’re so cute and silly.
Safe tortilla does not work against Ken.
You’re so cute and silly.
hmm, I haven’t done one of these in a while, cool list, but is Fei Long really that bad? I can’t comment much on him since I’ve never played any superb one, so I will take your word for it for the most part (I would say 4:6 maybe?). and LOL at mirror match :lol: good one!
here is how my list would look like,
7:3 Gouken
6:4 Sakura, Vega, Rose, Dhalsim
5:5 Guile, C.Viper, Chun-li, Dan, Gen, Ken, Cammy, Zangief, Abel, El Fuerte
4:6 Blanka, Balrog, Ryu, Sagat, Seth, M.Bison, Fei Long
3:7 E.Honda, Rufus, Akuma
I agree with your reasons for the bad matchups. A few comments:
A good Dhalsim can be very hard to approach, but its still in Fuerte’s favor mainly due to speed and the inability of Dhalsim to punish very hard.
I almost want to put Ryu and Sagat in 5:5, but they just have too many setups for ultras that cause major damage, doing any mistake against these two can lead to very fast death. But I think they are still the easiest among the 4:6 group because they don’t have good ways of escaping your wakeup pressure, Sagat is even easier than Ryu because landing ultra on him is very straightforward.
The patience needed for the Blanka matchup, along with his davestating ultra easily makes it 4:6 imo.
Akuma is the worst by far, I almost want to put it 2:8 but because Akuma has low health his mistakes can be punished very badly. Fuerte needs to be extremely creative in this matchup to win.
I’m not sure if Fei Long is such an issue because of his moves or just because you never really face good Fei Long’s frequently enough to really know the match-up well.
his focus attack and rekka punches make him hard to fight
How hard though? I really don’t have much experience on this matchup so more elaboration would be great (so that I am prepared if I ever face a decent one!). I can’t imagine him being as hard as Honda, Rufus or akuma, is he?
Akuma isn’t even that bad. El Fuerte can punish hard and easily get in his face. His double HK is easier to EX RSF than Bison’s LK scissor kicks, since Bison can c.LK xx LK scissors (3 hits) and he has an instant armor breaker. The only problem with Akuma is his demon flip, which is impossible to Ultra consistently.
Fei Long is your worst nightmare…
Rekka can punish all your whiffs or blocked attacks and destroys your pokes. It can also move him forward under your tostada/tortilla and he can punish afterwards.
His pokes beat yours. His FA and dashes are so fast.
Chicken Wing escapes and beats everything and is safe except for an early (psychic) Picadillo Jump -> Ultra and psychic (ex) leg throw.
He doesn’t even need his command throw and DP fadc, but the threat of these attacks leads to more guaranteed damage.
Once he knocks you down you can only escape by wasting meter without being able to punish his attacks, because you will run into a CW or DP.
I would actually love some tips against dhalsim. I dont see enough of them and the match has me a little stumped.
Back to Blanka, I’ve been beating electricity with non-crossup splash lately. Just run right next to their body, hold back and splash. I know electricity seems to randomly beat or lose to splash, but it seems getting right on top of him turns things in Fuerte’s favour.
Also, I keep a close eye on Blanka’s Super bar. If he’s got no EX, like brainz said, normal up ball doesn’t beat anything so feel free to go nuts. As soon as he gets his EX, fake him so he loses it(most Blankas will take the first oppurtunity to EX up ball away after taking a beating), and go back to work.
And lastly, be careful when punishing whiffed up ball. He recovers practically the moment he hits the ground, and if he’s ducking, standing fierce usually whiffs. Being a split second late usually means you eat a ball or worse. I usually use a slide, but if anyone’s got better options, please let me know.
Ken’s f MK is really irritating. Once he gets close, he can go into block strings and then throw it out to get back in. Get some distance on him because his fireball recovers slower than Ryu’s, and random tatsu’s at that distance give you a free c. HP.
Fei Long is a beast, but I don’t have enough experience against him to know what to do except jump back HP/threaten wall jump.
On Dhalsim, I try to run less and use more normal jumps and wall jumps. If you predict a fireball or a slow recovery limb, the jump in leads to some nice damage. Resist the urge to jump over slow fireballs(unless you jump right as he’s doing it) or eat Yoga Knee. Also, use more ground moves on wakeup like f MK and slide. Dhalsim has no real way to get out other than teleport and super/ultra. If he teleports, f MK and slide recover fast enough to punish.
Guile’s major problem is his sonic boom. Once he gets it out, if you try jumping over, he will get you with something. Safest bet is to focus and back dash cancel the sonic boom, see if he whiffs something and punish. His air throw messes up your aerial game but only if you give him time to jump. I play more aggressively against Guile. His Flash Kick loses to practically any crossup, and once he knows he can’t get out with Flash Kick, you can do almost anything you want to him on wakeup.
im gonna break it down a little to answer with my experiences and opinions about that
i noticed that you beat elec on wake-up when you time your tossada a little later then you normaly would -> a bit psychic but works if you predict it right.
it would look like this: blanka is knocked down -> you walk up to him but hiding what your next move is going to be but knowing that he is going to wake-up elec because you are really close to him -> he does elec -> you wait a split second (the split second the word “reversal” shows up on his side) -> splash (any direction).
you can also do cr.hk in that situation.
i would suggest you to punish whiffed upballs with cl.hk xx guac or ex guac. the timing is tricky but not difficult: do your cl.hk when he is still in the air falling down from his ball. it looks like he is falling on your knee but beware the ex-upball, it recovers way faster imo.
on the sim and guile stuff i just agree with you and it does work really good that way
This is true thats what guile is all about, I played dagger g and ncr. If you play defensive against guile you will lose he will just stand there and throw a thousand sonic booms at you all day. Once you have the life lead its a different story but starting out nah.
And I was just wondering a general question to all you guys, do you really think fuerte has a 3:7 or 7:3 match up or are you guys just playing around?? Honestly I think his worst match up is honda and thats still 6:4 honda.
P.S. Fei long is a very hard match up for fuerte, play starnab and you will see.
@brainz: You really seem to know your stuff, so I’ll trust your view on Fei Long. Now I wish I can face a decent one to actually get myself fimiliar with the matchup, he DOES have fast mobility so I can see how that can be an issue.
Regarding Akuma, I still find it hard to escape his pressure, and landing ultra on him is very very hard. But like you said, he can be punished very hard for any miss, but a good Akuma will rarely miss, so Fuerte also needs to think out of the box and uses feints to maximum potential against him.
hmm, Yes I noticed this about Blanka’s electricity, landing splash on him with a slight delay works.
Dhalsim is very tricky, his pokes are very annoying and reaching him is not easy. But once you get him knocked down once, he will be in a world of pain most likely, his teleports can be punished with RSF, Ultra, f.mk, slides, you name it. and his dash is extremely slow. Pressure him and don’t let go. Be careful of his combos into super as they are very damaging. airthrow is great against him as well.
I love fighting Guile, I think its an even matchup, but like many of you mentioned, you need to be very aggressive on him (which allows me to enjoy the blood rush!), giving any chance for Guile to set his pace means losing.
EDIT:
@IIPeru: I think the 3:7 and 7:3 is more relative than anything else. Even though we differ on the matchup number rating on Honda for example, we might still hold an equal opinion of its difficulty, but only differ on using the scale itself The only thing that matters is that we identify the hardest matchups so that we can help each other out, and make Fuerte RULE!
:3 I try.
I caught on rather late, but it’s just something to remember its still satisfying interrupting Ken’s Ultra and Super with Tortilla.
Going against guys I’ve played lots, not gonna rate characters I havent faced
8:2 Gouken.
No contest. Gouken ain’t got anything against him
7:3 Gen
I dont feel Gen is a threat at all. his odd jumping can be a hassle though
6:4 Seth Dhalsim Akuma
Yeah, Seth’s DP cant get tortilla’d but he’s slow as hell, and his wall jump is asking for Airthrow. Sim’s too slow. Akuma’s not all that. Although I haven’t run into that RH loop
5:5 Sakura Sagat Cammy Fei Long Vega
They can hurt you if you screw up
4:6 Gief Blanka Ryu Ken Bison Guile Balrog
All due to damage potential. Guile, I just suck against for some reason.
A good Guile will likely just jump back RH and so on. I dunno, my experience against Guile is not a pleasant one.
Updating front page. I want to update the Tortilla section again and put both on the tortilla section and individual sections as to who and what the Safe Tortilla interrupts.
honda is a bitch, but i swear random F. HKs will get fuerte out of trouble before it begins. the honda i play isn’t as great as mike ross, but i can get the gist of the match up.
Regarding Gen, I would have rated the matchup just like Densou a month ago (7:3 for Fuerte), since I have been winning easily against many Gens that I considered good. But one day I faced a really nasty one, I noticed that he can be a real pain not because of his jumps only, but his f.mk into slaps combos can be damaging and really kills your pace. Also, he builds super way too fast, so a mistake can easily be punished with a combo into super into ultra, which is also very damaging. Fuerte also can punish well if played right, so I currently think of it as an even matchup.
Ya this match up is completely even gens f mk dominates elf on the ground, its impossible to focus him cause you will eat a thousand hands. When gen has meter ex oga gets him out of mix up for free, oh and his retarded low to the ground jumps are hard to ultra lol.
Yeah, you can only really ultra gen if you are predicting his jump, it’s hard to do on reaction. I’ve found airgrab is very handing against Gen (Well, if he likes to do the wall moves at all). I think overall it’s an even match or maybe slightly in Fuerte’s favor, but it’s also very hard to really know, but there are so few good Gen players out there.
i’ve played mike ross. random far rhs won’t get you very far against a good honda, good hondas don’t throw out random ass headbutts. ambig crossup fierce is very good vs honda.
as far as akuma goes, i haven’t been able to EX RSF his standing RH, i’ll normally get jabbed out of it. so i’m not sure if you can even do it. for the rest of the matchup, i’ve played some very good akumas (ed ma, combofiend, etc) and i don’t find this matchup to be that hard. maybe it’s just me. once you get ultra, he can’t air fireball, and even when you don’t have ultra he can’t. i think it’s better to play a little defensively against him, and air throw every single demonflip on reaction (yes, you can). if he starts teleporting a lot, crossup fierce and run in whichever direction he teleported and you get a free slide.
Random far HK is fine vs Honda unless he has EX. A good Honda will EX headbutt on reaction.
This match I found awesome: [media=youtube]nNR4cqxmGmc[/media]
pretty solid play there!
for myself, i have still major problems against honda… especially if he plays defensive. iam doing something wrong: pressing n.hk to late or to early against torpedo and stuff like that.
the good part: mostly, if i got them on the ground its WAY in favor of me.
am i the only one who thinks like that?
I love when Honda goes for the buttstomp. I hate when Honda remembers his Ochio throw. I airthrow headbutts. But I haven’t fought enough Hondas to be comfortable.