Fuerte. The first time I saw someone use him I knew he was the one I’d use. Not unmaining him. I made a comment about being ranked with him. But I don’t care where I rank. So long as I improve with him and have fun. I’d like to see all ofyou listed though. Just for the smile I’d get.
My bud picked up the strategy guide. It states the giga buster as ‘slightly better’
I dunno about that. I wonder if anyone has used it recently…
Last I checked I was #6 fuerte – the ranks are worthless. I’m not bad but I’ve just spent a lot of time online so far.
They have definitely, without a doubt, reduced the hitbox on the tortilla grab. I have had so many miss since i’ve been playing super that I know for a fact should have hit. It has passed straight through people more times than I can count. And it does less damage. The entire gameplan with fuerte is to hit people with this move and it is definitely nerfed in more ways than one.
You cannot grab ryu out of a dp anymore. You also can’t beat the dp with a properly spaced jumping HP and start RSF like you could before, if you beat a dp now it just pops him in the air and you can’t combo him. This is really annoying because you can’t safely do jump HP, stand HP anymore. If they dp, you’ll air reset them, then whiff the close FP, and he can land and punish you there. So now you have to do some pussy low forward run stop short short nonsense off of your jumpin, and you have to worry about them mashing a 2nd DP after they get reset out of their first one.
Ultra 2 is great and all but it isn’t going to turn the game around, once people learn the moves they can’t do anymore it’ll degenerate into an antiair, option select, and random ultra. Just like the other one, except that random ultra will work more often but you can’t catch back jumps easily anymore. It’s a good ultra but this isn’t what he needed and I’m still not totally convinced that a few months from now I won’t be using ultra 1 again. Every time someone jumps backwards from me and gets away with it I am questioning whether u2 is really better.
His normals are all exactly the same as far as I can tell. Unless detailed frame data proves me wrong, I can’t tell any differences except for the obvious target combo comboing now, which doesn’t matter at all.
Right now I would rank him as the second worst character in the game. Here’s to hoping that there’s some buff somewhere that I haven’t noticed yet.
I’m almost convinced crouching MK is faster. Plus RSF is easier to do, I can say from personal experience. Also, U2 is a much better reaction ultra, which it will come down to. I can anti-air quite fine, even catch jump backs if I position correctly. It’s like how you focus Bison’s Scissor Kick; you take one step back, then focus and only the second kick hits you, allowing for a crumple. Just take a step forward during the jump and they’re in range.
I wreck most of the people online, but they’re mostly trying out new characters or they weren’t too great with the old ones. Not sure if I’m just better, yet. Except I beat the #3 Ibuki on PSN, if that means anything? Rankings only mean so much, especially since it’s online.
P.S. - I’d like to meet any of you Fuertes at MWC. I’m heading up there, any other amigos planning to go as well?!?!??!
yes you can, i’ve done it. it’s just much more strict with the timing.
Im planning on going too , but im not positive yet … i will let you know amigo
Yeah. Tortilla was a life saver for me. But now that it’s hitbox was nerfed it’s harder to get work done. The loss of tortilla will make it more mandatory now to have rsf. Tortilla is less useable now versus dp characters. I find in order to use it you must train the opponent into thinking you are just gonna stop after back run. Once they see thier dps going to waste and stop using it you can use it.
But one more thing. Let’s not forget that tortilla recovers faster then it looks. Time to start holding back on tortilla and whiffing intentionally. Should lead to more conditioning.
I remember my friend complaining about it recovering fast as he threw a fireball I missed tortilla and grabbed him.
I still think far standing mp is better/faster then before.
And q-bomb. I dunno maybe my opponents are just being stupid. But it seems safer on block. I’m not using it THAT often but it does seem to push opponents away more. Or that only longer reaching normals can punish it now.
I tend to use it when I’m turtling. Full charge qbomb works wonders. And lots of people seem hesistant when they block it.
Given the aparent demise of tortilla, I think we have to start getting used to more conditioning, more fients, more intentional whiffs, more shenanigans and more turtling.
El Fuerte can’t cook. He creates mistakes. Landing rsf/ultra is the mission so we have to do what we can to CREATE opponent mistakes.
Unlike lots of other charecters just for our basic stuff to work we need more testing.
I think Halcyonryu is exagerating a bit about being second worse. We just have to give tortilla another use.
Whiff tortilla to promote a jump back, ultra/ guac still looks quite viable. Especially since hk guac seems active longer then before.
Stay the course. We’re gonna shove food down everyone’s throats wether they like it or not, dammit!
I think your ending statement deserves a VIVA!!!
In regards to Tortilla, I did notice something the other day. Unfortunately, I don’t have a reply so I can confirm it. You can Tortilla Cody’s reversal EX Criminal Upper.
Correct me if I’m wrong, but can’t you do a Tortilla loop if you get your opponent in that few frames of recovery they have? Unless the people I play online are really that bad, that’s one way to keep using Tortilla. It still goes back to what Densuo said: Using Tortilla is going to require that you condition the opponent. Get that first hit and time everything after, and you got them and you can RSF them right after they become stunned.
@halcyonryu: While you do have some valid points, I can’t help but feel you focused entirely on the negative aspects only.
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Yes, people will learn what U2 can punish eventually, and will most likely stop doing what can be punished to avoid getting hit by it. But that is exactly the point! Just the fact that they stop some of the pressure due to the existance of U2 means that Fuerte gets more room and space to breath and apply his own pressure. It is just like RSF in a way, you see many high level matches where RSF is never used because the chance never comes, but just the fact that it is a big punish that can fish out simple mistakes makes the opponent scared to do risky moves, and puts that fear inside them.
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cr.mk definitely has more range from my experience, and maybe more priority as well.
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You completely left out the part about the damage nerfing of other characters. I mentioned this before, but one of the main reasons Fuerte was at the bottom in vanilla was the damage difference between him and many other characters. This will help a lot, and means Fuerte won’t have to die because of 1-2 mistakes.
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Lets not forget the guac buff and it trading less as well. I think it will be a lot more viable now than in SF4.
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Maybe those changes won’t change his ranking dramatically, but even if he ends up as the second worst character in the game, I still think his chances of winning are better than before, which means tiers will be more compressed this time around and won’t play as big of a role as before.
Losing effectiveness on tortilla is a pretty big hit. Tortilla was a MASSIVE part of my game personally. And ive had quite a few people backdash my U2 on reaction after their focus attack, which im not happy with. This is probably character specific though.
To be quite honest, Fuerte feels LESS effective than in vanilla to me. I feel like im working harder than ever for my wins. (which at this point are few and far between. A lot of the new cast are giving me grief.) I HAVE been a little focus happy to be fair. (On another note, his FA does NOT feel any faster. If it is, its only by a tiny bit.)
Granted, the general damage nerf on the rest of the cast helps him out, but at this point its underwhelming. As are just about all the positives.
I think our gameplay just needs some tweaking though. Im starting to think Fuerte got a less significant version of the ‘gen treatment’. Hes changed slightly. May not be better or worse off in the long run. Just ever so slightly different. Give it a few months.
They’re baiting your ultra… don’t ultra unless they’re already past the point of no return (can’t dash out).
FA doesn’t feel faster, but I think it’s LVL 2 that comes out quicker – I personally still need to get a better feeling for lvl 2 FA.
I had trouble with the new cast at first but that’s to be expected – I’m learning the matchups and doing better now. Also, I think switching to U2 has hurt performance – I think it’s worth learning, but I know I’m still pretty bad at landing it consistently.
edit: I will say the timing for dashing out of FA is different. I dash early more often now – getting smacked by moves i expected to absorb. I knew I always dashed earlier than necessary, but it wasn’t usually a problem in vanilla.
I think we let the power that ultra two has let us get cocky.
We still need to nickle and dime. Which is kinda what pisses me off. But when I turtle I stillget my qbombs in. I just wish it combo’d off of more then just clFP.
I think running the clock is my current best strategy. It leads to plenty openings.
I think we also need a full check on our normals. I wish jMO crossed up. The way it looks would be perfect for it.
I don’t feel less effective. I still can’t rsf. I lost tortilla and timing overhead hit fir dropkick seems more annoying. But guac buff and ultra 2 with turtling+run away+ taunt seems to be doing just fine.
I fake Alot. I pointlessly burn meter on ex run to ‘teach’ the opponent that I can run through their bs. I abuse invincibility on tostada to go through fireballs, whiffing on purpose to get them cocky enoughto get reckless with the fireballs to get tostada’d or scared to jump back into my ex guac for me.
I think our answer is obvious. Fient more. We have two built in fakes. Normals and specials we can whiff and I dunno but I love seeing people over react when I run back picadillo jump.
Not only that. We can make more mistakes. Sometimes you gotta do something screwy. Who are we using?
El Forte vandalism character. Yup.
We have to come up with more tricks.
The ultra scenario is basically someone attempting to FA me at point blank range. Ive caught some characters who try to backdash it, and missed against others. Characters with shorter backdashes still get hit by it, and characters with longer backdashes dont. Im definitely too trigger happy with it though.
My bad. Start making a list of who can avoid it and who can’t (who we probably just need to delay a tick for)
now i know im new here and this may be a dumb qeustion but what is so bad bout tortilla missing dps? if you space it right u land in range to get @ least a cl.feirce to slide when it whiffs. dosnt that do more dmg than what tortilla does now? what crucial moves does it no longer beat out that makes it vastly inferior to vanilla’s tortilla. As far as buffs while his normals may seem the same, their hit boxes seem improve. cl. fierce seems to have slightly more range. cr.fierce has a hit box directly over fuerte instead of at that weird angle. I have anti aired shotos j.hk w it. all in all i think he will be fine.
If anyone hasn’t noticed yet the C. RH character specific “teleport” on wake up is not in super.
U2 is that soddomy position. love it, does soo much damage, fuerte = amazing…only problem I havent against the new cast is dudley =|
I did it against Ibuki, though I have to admit it was some seriously weird stuff…I think I started the slide super late (I was trying to hit it really meaty) and I think she dashed forward? I don’t quite remember what happened, but I ended up really far away on the other side…strange.