I stopped reading there…good luck to you though:cool:
I wouldn’t say U1 is preferred against Blanka. A smart blanka can beat Fuerte without the need for blanka ball. Also I think you can punish upball with U2 as well as long you run close and stop-ultra. Online blanka’s are just gonna ball all day, but a good one will just footsie the shit out of you. I played our resident Blanka the other week and I lost 15 times in a row, Fuerte-Blanka. He probably used 5 horizontal blanka balls the whole set. Then again this player is just solid as hell.
I don’t know if I prefer U1 on Honda either though it is nice to punish headbutt… I just do a lot of neutral jump mk or jump hk to beat out headbutts on the way down from jumps. J.mk beats it clean… I understand it making the ground game rough though… tough matchup. Being able to focus dash through his far roundhouse and U2 is too buff though… Punish buttslams more easily with the same tactic… throw it out if he tries to link after hands and fucks up the timing… I don’t know that I’ll ever use U1 in any matchup really, though that’s me.
The entire point of your post was to tell him that you’re not interested in what he’s posting? It begs the question: Why bother?
Not everyone lives near an arcade scene and not everyone lives in America. If the only way for these guys to compete against better players is online, then so be it. There’s no need to make elitist comments about it…
Whats important is that he’s making an effort to improve i guess lol. Also ultra choice really depends on the honda, if hes one to spam headbutt u1, but i like being able to u2 blocked hands
Out of curiosity (my friends have been encouraging me to play Fuerte over Hakan, lol. But I have fun with both so it’s not a big loss), is there a good way to set the training dummy up for practicing the EX run/U2 OS? I assume neutral jump (normal) is the best way to set things up to practice it, but I don’t know. I’m still trying to get the RSF down, lol.
Also, would the OS work against Rufus’ dive kicks?
Other question: Right now I’m trying to use Fuerte’s normals more in my game. Does fuerte have any good blockstrings to use in his game? Right now I’m getting most my damage out of the run.
And one last one: Watching TKD play, I noticed he uses tortilla/slide almost exclusively out of run, as opposed to the tostada press or Fajita buster. Is this due to the damage and recovery of the tortilla, or something else?
If its just the motion that you want to practice, just set Ryu to throw lp hadouken over and over.
Not even that.
You can do the option select by itself. Have the input display on and do the option select. If you do it right, Picadillo Jump shouldn’t come out.
i feel like pulling out my hair! i’ve seen to have come to a stand still with fuerte…every tournament ive entered, i always lose to a chun player…anyone else have frustration with chun? it just seems like most of her mid range moves are hard to punish and when your up close her normals have insane priority!
Yeah, I run into a lot of trouble with solid Chuns, her jump speed is slower than the normal character which is my main problem with timing AA splashes, her normals are a bitch and EX SPK is pretty much a complete momentum shift vs Fuerte (imo). Take the match slow and go back to basics, that’s where I’ve had the most luck against good Chun Lis, someone will probably have more in depth analysis but just know, you’re not alone! lol
i dont understand how to implement corpse hop into my mix up game.
can someone explain to me?
thanks
@TempLovesU
Depending on her position, cr.HP is a great anti-air. Another great option if she’s jumping away is to do run stop Guac. Assuming you don’t know this, here’s the input at stop: :lp:+:dp:+:2k:. To clarify, you do the first part of the DP motion and LP at the same time.
As for EX SBK, I haven’t gotten the timing down yet, but, she can be air grabbed if you jump over her. Alternatively, just bait her into doing it.
@bobatapioca
Aside from killing any non down charge attack, you can get the opponent to guess what you’re going to do after the corpse hop such as another corpse hop, slide (the non-run version which is safe on block), Tostada, Tortilla, or a crossup j.HP.
Works against any move that an EX Run would absorb
easiest to do after a succesful crHK.
Examples:
CrHK -> corpse hop -> back run -> mixups
crHK -> corpse hop -> corpse hop -> slide
crHK -> walk forward -> corpse hop-> slide
crhk -> corpse hop -> lk guac -> back run -> mixup.
crhk -> corpse hop -> wait a bit-> shower kick -> clHP
crhk -> corpse hop -> wait a bit-> shower kick ->clLP crMK xx run mixup
the point is to steal the charge off charge characters, and generally annoy everyone. my brother hates it when all he hears is Fuerte going OOOH OOOH OOOH OOOH all match long.
yes you can airgrab EX SBK, you can also do a well timed splash to beat it (delay it a bit), also a j.HP cross up beats it clean. Average chuns will easily be baited to do it so then you can punish with ultra or RSF, but really good chuns would do it more on reaction (not just randomly on wakeup) if they see you making a mis-timed jump or other unsafe attacks.
i forgot too mention about chun and rose’s backdash…its so annoying!
Rose’s backdash might as well be a teleport. I hate that *****
You can counter chun li and rose’s backdash by spamming updog.
I fell for this in real life, im sorry everyone.
i cant seem to get 2 corpse hops in before the opponent wakes up. am i too slow or something?
what is this maneuver? like an air throw or something?