12 is a character most people avoid but imo, he’s kinda boring. the biggest reason is his low damage output so you just have to keep taking risk after risk. he has a very peculiar fighting style. it will sound strange but if you also play sf4 then you’ll see some of his design went into viper. her ground pound is basically like 12’s but waay better and she relies on her super jump into burn kick shenanigans similar in a way to 12 flying around messing with your anti air timing and then crossing you up with hk. that’s where the similarities end but he’s just too unsafe and needs to run away a lot.
I main Dudley, because I wanted to use Akuma or Yun, but I found results with Dudley after literally 15 minutes in training that equaled or surpassed the results of my Akuma and Yun. I have trouble applying all 3 of the things Ryan said effectively though. I screw up the timing on the overhead to super at least half the time, even though it seems so easy in training mode, and a lot of the time I try to do short short I somehow miss the second short, and the super comes out late and gets blocked. Kidney blow into super, I don’t even know what the utility of is. I personally can’t confirm to save my life, but it seems like that would be literally impossible to confirm?
…probably not the right thread for all that though.
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R.I.P 2Nasty
kidney blow into super is something you do outside of pointblank range. you want the last active frames to connect which is just enough time to cancel into stuff. you can use it pointblank as a well timed meaty.
It’s kinda nice that using it repeatedly is a pretty good poke string lol
SRSLY? Did you guys just fucking bait me to appear again? Execution-wise is he the easiest? I’d put him in the top 4 or 5 towards the bottom of the lot. I mean come on, there’s Chun and Ken. All you need to know with them is Low Forward Super, Super to punish shit, and I want to say 2-3 tricks/combos. Ken is slightly more difficult then Chun because of his overhead into SA3. Yeah, Alex can use EX Shoulder to punish a lot of shit and it’s nice that he can do that whereas most of the cast can only punish with a Super. But here’s the thing with Alex; most of his moves are bad and/or gimmicky. Very fun to use of course (shout outs to Sanchez DDT trolling) but not practical against someone decent. He cannot play the footsie game unlike the Shoto’s or Chun. He’s got some good pokes that are excellent at punishing whiffed normals but not a whole lot else. He doesn’t have a lot that could be considered safe, I mean with EX Flash Chop anyone that can do Low Foward+Super just needs to parry the first hit and do their thing.
Is he easy to to use? Technically sure. But easy to win with? Hell no. Easy to figure out? Fuck no. He’s played in a unique way, not really like a grappler or a traditional rushdown character do to a lack of lights that can combo into something good. Which is a detriment but it’s made up for by the fact that he can hit like a truck and has some good mixup. Not the best mixup, certainly not Dudley-level mixup, but overall good mixup.
Yea the question was easiest to use.
But it implies easiest to win with.
Read the OP, Alex is definitely the easiest to use by that standard. Simplest execution and basic game plan.
I would still disagree and say Chun/Ken/and probably Ryu are easier.
thats kind of the inherent problem with this question. its hard to distinguish between easy techniques, and “easy” matchups
good aliens clip
I’ve been waiting for a good time to use it. And OP does say execution and gameplan and gameplan to me means “I can do this and that to win.”
Dudley toward mk into super is a great option on the opponents wake up too.
It’s super plus frames on guard and can be repeated. Kokujin does it a lot. Toward mk block toward mk block toward mk hit super.
It has good priority and beats people who are jumping or parrying low. If they parry it you can sometimes super and it will hit anyways.
I’ve never seen a Dud use t.MK into SA3 as an AA. I see mostly st.HK into SA. Unless I’m misreading you and you’re saying jumping as if jumping out on their wakeup.
I need to get better at Dud, he’s fun, in the top 5 and really fun to use against Chun.
Against Dudley on wakeup people will wakeup low parry then go to neutral, or wakeup low parry/block then jump out.
alex’s gameplan is rather simple though. if you can get into your opponents mind and read what they’re most likely gonna do next is up to the player and not as much the character.
i can see it the other way too though. he’s not high tier which makes it hard to win with but imo he’s still easy to use and understand how to use. there’s nothing wrong with that.
I don’t think he’s easy to figure out. I think the majority of people who pick up Alex don’t really know (and I can say this first hand) what to do with Powerbomb for example. LP has the best range but it’s still fairly slow and he can be hit out, it has bad recovery so if they jump on wakeup and you went for it (and you have to be close to land it) it’s a free jump in combo for them. Sure, you can land an EX Flash Chop on them and that does great damage, but guess what? It sends them flying away from you and it’s really hard to maintain pressure unless you’re willing to be super risky considering who you’re fighting against and Ken’s -I can punish everything- SA3. You can’t learn a lot from watching high level Alex play because a lot of it (IMHO) is the player just being in the moment and making a read.
I’m not saying he’s this incredibly complex character but he’s anything but straightforward.
On the other hand I think Q is very straight forward and you can watch a couple of TM or Kuroda vids and figure out “Oh, this is what I have to do.” It’s just that putting that into practice is a different beast.
Q command grab is like 40x slower than Alex so he has the same problem but worse.
I don’t see how you can’t learn from top Alex videos. That doesn’t make sense to me at all.
But if you honestly think Q is easier than Alex then let’s just agree to disagree lol.
There’s a reason why there’s only like 2 good Qs in the world.
I’m not saying Q is easier but I think everyone “gets” what you you do with Q. You kara throw, Punch into Super, Taunt, build meter, etc. It’s actually doing that well that’s hard. Whereas Alex isn’t as straightforward. Does that make sense? Am I insane?