DUEL to the DEATH RPG Tournament

No, I still don’t get it. Where do you mean they get +1 at second level?

Rangers good saves are Fort and Reflex.
Druids are Fort and Will.

At first level, the gestalt would have good saves for all of them, which should be simply be +2? Fortitude overlaps, the others do not. For one side of the gestalt, Reflex and Will are bad saves at level 1, so where is the .5 coming from?

Record people playing this and I will watch it and assimilate the data and perhaps join in on the next one.

I have a disability which makes it difficult to translate text and audio into information.

Result of decades of training/hits to the head.

Because they are breaking down the +1 they get, the one I mentioned into a half. So it’s 2.5 but since it is rounded down you only get the benefit of the 2. Then next level you get the other .5 making it a total of 3…you dig.

Just like the link to the druid. Then notice how they don’t get another 1 add until every other level? The same as it being .5

Still don’t understand. Where is this mysterious +1 at first level that you’re splitting up? Why is it split at second level?

If what you say is right, then its just a more complex way of just using best-of.

All it literally is is just splitting what’s there so that when you multiclass you don’t get screwed over.

They are just adding the .5 to the first level, that is why it’s 2.5 lol. Say you had a character that had 5 different classes with all poor saves. You took one level each to get to an effective class level of 5. Well you would have no saves. This way you would at least have a 2 in each of your poor saves from all the .5 being added.

I have no idea WTF you just typed but that shit sounded INTELLIGENT so I’m going to hit that “insightful” button on your post.

Pathfinder doesn’t have multiclassing penalties, man, so I’m not sure how you’d get screwed.

It’s kinda making sense, but note that NONE of the math or caveats about the extra .5 at first level is explained in the front page blurb or in the discussion thread. Totals are given with no breakdown, and that’s it.

Check it. You got someone like the fighter here. http://www.d20pfsrd.com/classes/core-classes/fighter

See the chart where it says fort save then reflex save and then will save?

See how the first two levels he has NOTHING in the reflex and will?

Edit: He would have a ZERO if he add yet another class with a bad will and reflex save, but with the fractional rules it would instead be 1.

Also an example character…not fully finished but most of the important stuff is on there

http://www.myth-weavers.com/sheetview.php?sheetid=1110023

Notice that the character gets maneuvers and stances separate from initiator classes. But the initiator level is still 5 same as the class level. They kinda get to double dip, but not all the way. Initiator shit is weird to begin with but it’s throwing martial characters a bone so fuck it.

Well because it’s not an extra .5, its an extra 2 is what it really is. Remember the good saves are .5 per level and the bad saves are .3 basically. It’s just good saves get that initial 2 added to them at first level. If you get that component though, you can keep adding those if you multiclass.

How can he have +1 on the bad saves at second level?

The rules you gave say you get .33 for bad saves, so at second level, he should still be +0.66 for Reflex and Will.

God dammit your right lol. Yeah the example should be if you are multiclassing have fighter2 and then add say rogue1, THEN you would have a 1, as opposed to a 0 lol. Sorry for the confusion. Does that make sense now?

and yeah I think that math was wrong cause I swore it said 2.33 which should be 2.5 on the example chart.
edit: nevermind it’s adding bad save. But I am thinking it should really be along the lines of 2.8 or am I crazy?

Yeah, that makes sense.

I’ll just pick a class combination and stick with it. It’ll make life easier.

>>Animal Companions, Special Mounts, & Familiars/Eidolons can enter the ring, but it takes a
>>full round to call them into the ring once the fight has begun.

Prior to the fight, are you together with your companion? Do you get a chance to cast buffs on them?

>>full round to call them into the ring once the fight has begun.
Is this a “Full-round action”, or a time delay? What I mean is, do I spend my round actively Calling, or do I begin combat and then the companion shows up?

Just so I’m not crazy, I could feasibly build a 3-class gestalt if I have the CP?

Eg a three-sided level 5 Fighter/Bard/Cleric gestalt for 6CP?

You mean, at character level 5, have Fighter5 || Bard5 || Cleric5,
and at character level 20 have fighter20 || bard20 || cleric20 ??

That isn’t how gestalt is meant to work.
If regular is 1 'column’
Character Level || Class
1 || Fighter1
2 || Fighter2
3 || Cleric1
You end with fighter2/cleric1

Here instead you get two columns at every Character Level
1 || Fighter1 || Bard1
2 || Fighter2 || cleric1
3 || Fighter3 || Cleric2

At every level up you fill both columns with a class, and follow the special rules on Saves and BAB and others.
Then you end with all the features of your classes
Fighter3 / Bard1/ Cleric2

I know how Gestalt works normally, but the component system is totally new. There’s nothing normal about this campaign.

@angelpalm The class change to rogue/ninja is clear, but then it says “same for monk”. Is the only relevant text the bit about monks getting maneuvers?
Different topic : we can choose from this feat list if our character qualifies, yes? http://www.d20pfsrd.com/feats/monster-feats

Nope it’s just normal gestalt lol. Holy crap I can’t even imagine a 3 way gestalt.

Yeah monks get maneuvers and have the same recovery mechanic based off wisdom, they just don’t get to add any extra damage to their next attack after recovering maneuvers as a full round action.

Also fuck it, monk can switch out and exchange any number of disciplines using those martial traditions if they can meet the requirement. Also yes monster feats are legal if you can meet the requirements, BUT one of the requirements is having enough racial points to be in the monstrous tier. Standard and advanced races don’t qualify.

Yeah extra animal companions/cohorts/eidolons and what not take an extra full round, but this is a free action for you to call them in. They just have a slight delay in getting into the stage. Also before the fight you can only have up to TWO buff spells cast on your person, same for anyone/thing else you bring with you. After you are all in then it’s normal.

Maneuvers are confusing.

Which part?

Or is it just the sheer volume of them lol?

There’s just a lot of them. Like melee people spells. I didn’t know Pathfinder had all this stuff in it. Last time I looked into it it was pretty much just 3.5 clone. A lot has changed.