Something similar happened to me. I used a back throw on a guile and went for the ambiguous crossup (hk.ducking hold up foward and HK to end up on the other side) and he did a non reversal (read: late) ex flash kick. He went flying away from me and my HK hit him as he came up. I landed in front of him instead of behind.
This leads me to believe that this is a safe jump against guile, reversal would go forward and thus miss because I am behind him, and late auto corrected would get stuffed by the elbow. These of course are moot if he has ultra 1 which has a hitbox that goes for days behind him so it doesnt matter, not sure about super though. Could anyone with more knowledge test these situations and let me know if it was a fluke? I also have video since I saved the replay but I don’t have any means of uploading at the moment so perhaps in a few days i can get it up here.
I don’t know if this is the good thread, but i discovered good meatys.
After throw, duck-MK duck-LK 6HK with a VERY LITTLE delay does a meaty 6HK.
After 2MK, 2MP duck-LK then 2LK with a very little delay too does meaty.
After the throw, to mixup, you can do duck-MK duck-LK 2LP then 2LK, meaty too. (again little delay… but after some training you’ll be able to do it everytime)
SSB > ryu tatsu on reaction
not just that but they are left in a juggle state… you can super cancel for up to 510 damage
I did the same thing to a Gouken Land SRK… but the timing is so strict I’d rather not rely on it…due to the properties of SSB the Gouken version doesn’t work in the corner (it relies on you weaving back as his fist hits air =O I know!!!) but the tatsu version is soo much easier… you just aim to hit them as they come so it’s done early… and you win… auto damage… In corner you can DP (not sure if it’s character specific)
so yeah… there’s an abundance of Ryu’s online so you’ll never be without a randomized Dummy… if it works you get from 120 - 510 damage… quite promising.
lk.ssb = 120 damage… hk.ssb xx super = 510 (on counter-hit, got this on Gouken)
I discovered this during a sparring session with a friend who played Gouken… I ducked too far and was about to be chipped to death… Gouken did palm… I had no meter so the only move I had was SSB… It paid off… (read “fluke”)
I believe it works cause land SRK tracks your distance… and since it tracks your distance you SSB and take a step back (just far enough) and counter.
If you hit early… you get counterhit. if done late you get normal hit… anything in-between results in you getting palmed…
I dunno what everybody will think of this but yeah… Dudley needs to put as much damage as possible when he gets the chance… this helps that.
OOPS! counterhit HK.ssb xx super is around 548 damage 510 is standard
It does beat wakeup DP… with correct spacing
not backdash though.
It beats ex chicken wing clean
(ex) Thunderbolt punishes ex-hado from mid screen
It also counters a few jump ins
Also I’ve found success using it as reversal on wakeup…
unless they sweep
I’ve started using it alot more in my games now
now… of to Cross Counter and Thunderbolt
…
they MUST have some uses
Why they gave a counter move that causes Dudley to take non-white damage and doesn’t counter lows when ex’d (like a certain someone) a three frame start-up is beyond me. Gouken basically gets a super Geese joudan atemi nage for the same amount of meter and doesn’t get stuffed. I could give you uses but they are dumb ones.
You’re forgetting a huge difference that Cross Counter didn’t counter mid-hitting moves and was totally useless due to parrying. Cross Counter would have a great use for this game as anti-crossup/ambiguous cross-up, but since it’s terrible it doesn’t. Also, Ken’s fireball is worse than Ryu’s, but is still useful. Cross Counter should be useful but is useless where as Gouken’s counter has uses.
Im starting to use more and more fwd+Mp, this poke is very very good against some matchups. Its a key move against balrog and dictator, youll be surprised how much moves stomach blow stuffs.
When do you throw it out? Just randomly or when you think your opponent plays a certain way? I wrote the move off right away since it was his focus attack with less range. I’m all for anything that will help Dudley not get outfootsied.
f. MP reaches further than or as far sFP with out the step in of sFP. I think it reaches just as far as Ryu’s crMK and hits mid. You can stuff Ryu’s crMK with it if right outside it’s range (cr. MK is better for this though since it will actually hit the foot)
You can punch Ryu’s foot during crMK with overhead.