Fairly certain this was not known
So as you’re all aware, Dudley’s U2 Ultra has it’s own built-in hit “scaling”. Basically, the more hits you juggle when comboing into the ultra determines how may hits the ultra will do. Let’s take a look further.
The max amount of hits the juggle ultra will do is 6.
The way to determine how many hits the ultra will do can be summed up with the following equation:
6 - [ n - 1 ] = U2’s Hits
Here “n” represents the amount of juggle hits you have done comboing into the ultra.
Here is a small example:
If you do c.hk > Corkscrew Cross
6 - [ 1 [c.hk is 1 hit] - 1 ] = 6 [Amount of Hits Corkscrew Cross does]
Things are not always that simple however. There are set moves that the game recognizes that do juggle hits that count toward “n”.
For example:
Ducking > Upper depending on if you FADC it or not, will count as 1 or 2 juggle hits. This would make “n” in the equation 1 or 2 respectively.
Ducking > Straight does not count toward “n” at all.
This means that you could c.hk, Ducking > Straight, U2 and it would only count the c.hk as a juggle hit so it would make “n” = 1
This is a list of moves that the game recognizes to scale U2’s number of hits.
c.hk = 1 hit
jet upper [all versions] = 1 hit
ex mgb = 1 hit
ducking > upper [full 2 hits] = 2 hits
ducking > upper [FADC’ed after 1st hit] = 1 hit
ex Cross Counter = 3 hits
The mgb’s work a little differently, and if I were you, I would avoid using them to juggle and then do U2. See, the game doesn’t count a move as a juggle hit, it count’s each hit of a move for a juggle hit, so if you were to c.hk, lp mgb someone, it would be 1 hit for the c.hk and 2~3 for the lp mgb [for each hit that it juggles the target in the air] which would mean after doing the math you would only get 3 to 4 hits out of the ultra. But, for the sake of knowing, here is the information on them.
lp mgb = 2~3 hits
mp mgb = 4 hits
hp mgb = 4 hits
This information about the 3 mgb’s assumes that the opponent it in the air prior to being hit, because as you probably know, none of them knock the opponent up like the ex mgb does.
Also, FADC’s do not reset the amount of juggle hits!
This is just more of a reason to use ducking > straight to combo into ultra.