Yeah I almost exclusively play online. Sometimes, though rarely, the connection will murder me but most of the time It’s me messing up that makes me lose.
I’ll work on these. I sometimes hit grab just after a hit or during, which lets me block but can save me from walk-up grab/tick throw; which I have trouble reacting to. Can be a bitch, especially against Akuma and a few others, but my reactions are shit, about 250ms. Which, added to latency and input delay etc can make some of those impossible for me to react to.
Well on someone’s wake-up I either chose to go low, overhead or bait something; rarely going for a grab if I’ve flustered someone into blocking. I pretty much need to push when I get a knockdown, it’s so common to turn a knockdown into 300-600 damage with a few good guesses with Dudley (I got 2 perfects today because of this). I’ve started baiting more but you say I can turn that guess into a grab reset? I’ve been holding down back to be honest, if the bait didn’t “work”.
Beyond a delayed grab can you reliably (maybe half the time) turn a missed bait into a mix-up and several hundred damage without resetting the situation completely; or being punished for “letting them out” so to speak. I get that an Ultra, EX DP is much less likely a second after wake-up but without the advantage of a meaty attack can Dudley really out-prioritize the other characters and avoid being grabbed.
Also can a delayed crouching jab be followed up without pushing you too far back to hit-confirm or combo at all; presuming it will stop wake-up or delayed wake-up grab?
How can I practice buffering EX MGB under a s.HK to counter-poke without just getting my ass kicked? I got stunned by T.Hawk the first time I tried. I want to learn to do it, (only did it once today) but I feel like I’m committing to “not blocking” at which point I get hit and fall into a mix-up. I get a lot of mileage out of the rest of those methods btw.
I guess it’s just because I’m trying to get in without getting touched and I’m inconsistent with my versions of Duck. I used to only use HK Duck (outside of combos) because you get the most horizontal range for fireball punishing but I learnt (only a day or two ago) that LK and MK are faster; so experimenting with those is probably messing me up. Also I kinda suck and they have several kinds of fireballs each of which can kill me on block and can probably out-footsie me (and Dudley) If I get close. I’m a whole lot better at Rolling Thunder on wake-up than Duck, I get hit while I’m inputting duck more than I’d like to admit.
Will do.
This is one area where I’m better than I would expect; I pretty fluidly decide what I’m going to do and I absolutely love playing SF rock, paper, scissors with Dudley’s oki mix-up. Almost no one blocks more than half of my guesses and I can tell what someone is thinking as they get up (most people expect overheads all day) and switch just when they get wise. I think turning a bait into a mix-up is my next step. My execution is only getting better but having the opportunity for a potential punish (One of Dudley’s specialties) and turning that into another rigged guessing game sounds amazing.
Thanks for the help man, I don’t know whether you’re just a really helpful person or you can’t stand to see Dudley misrepresented and played poorly but It’s appreciated. I’ll make my Dudley a killer if it kills me.