Dudley Q&A: Let's learn... like Gentlemen!

I have some questions. What is the advantage of st. HK xx LK duck on block and hit? And what is it going to be in AE?

Also what pokes are good against Bison st. HK and st. MK?

Super: -3 on block, +2 on hit, +5 on CH
AE: -3 on block, -1 on hit, +2 on CH

sMP crMP sHK sHP

Should I be winning if I’m poking Bison, or should I avoid it?

And thanks

You can’t avoid a poke battle with Bison. Good luck.

Which will be a lot easier in AE because your st.RH recovers faster and Bison’s st.RH does less damage.

EX Head stomp does 180 damage, which is ~17% of 1050 health. The damage that you take doesn’t get increased at all.

Recovering faster won’t help with hitting him. If you whiffed, you weren’t getting hit for whiffing it. You throw it out buffered into EX MGB or something anticipating a move, it’s a counter poke. If you get hit, you guessed too soon.

stHK doing less damage means you get to be hit more, the damage wasn’t the bad part about the move, the speed and where it hit are. Plus, he still has stMK which I find even more annoying than stHK (longer poke).

You didn’t factor in the damage scaling that kicks in when you’re at low health.

Dudley takes normal damage when he absorbs with Cross Counter.

You know how Dudley’s jHP whiffs on Akuma and Chun when they’re dizzy?

It’s not that it whiffs, you have back up a little more and have the jHP hit their head. They slouch and drops the back of the hurtbox down. The front (their head) is still high enough to be hit by jHP. Just back up a little more and you’ll be able to hit them.

Dan’s dizzy stance only LOOKS low, its hurtbox can be hit by jHP just fine.

My experience is completely opposite.

Same here but I did it a few times in training mode and it really isn’t different beyond the appearance.

How do i get more consistent with Dudley?I mean, i either body someone, hitting f.hk to st.hk 100% for the entire match, and stuff like that, frame tight mixups, either i miss easy stuff like cr.jab ~ st.hk and lose horribly.
The true problem is actually having a consistent execution.I train my execution like at least one hour per day, and it boggles my mind when i drop cr.jab ~ st.hk or Counter Hit f.hp ~ cr.jab (a combo which can easiliy get you a round).Does anybody else have the same problem?

^ Are you only playing online? Lag plays a big role until you learn the tricks. If you’re going by visual cues for your links, you’re probably going to drop them more often than not online. Make sure you’ve got your links down by muscle memory. Your inputs and timing should be the same online as offline. Online can throw you off because it visually moves slower than offline. So, in essence, follow your hands - not the screen.

There are some links you can do online with visual cues pretty consistently, but none that I know of with Dudley. I’m talking something like Fei Long’s HK Chicken Wing > cl.hp link where you always know to plink the hp when the opponent’s character is leaning forwards.

No,the sad part regarding my post is that i’m actually playing in a lot of offline meetings.I don’t use visuals cluesexcept to notice the Counter Hits.I use more audio clues actually,besides muscle memory.

There’s still lag offline in terms of what TV you play on. If you don’t all play on the same thing, there is going to be a difference. My tv requires inputs to be done at least 2 frames than my friend’s tv.

Obviously execution is important but I think it’s better to look at the reasons that caused you take damage in the first place. If all of the damage you took was from dropped combos then you have your issue. However, I doubt that’s the case.

I saw one of the plinking tutorials and it talked about something called double plinking which is plinking by hitting two weaker priority buttons at the same time instead of just one weaker priority button. The tutorial said that it could save combos from dropping that normals plinks couldn’t. I took that to mean it might give you an additional input making it 3 instead of 2. The thing that stood out though was that when the guy did the tutorial the input command only showed two high priority inputs due to the plink. Does this actually work?

Quick question about dudley’s links. I saw a couple videos of Marn’s dudley doing links like(i’m not really sure):

liver blow, target combo 1, cr.jab, st.rh xx special
st. fierce, cr.jab, st.rh xx special
cr.fierce, st.rh xx special
and some empty short.ducking into st.rh (could’ve been dash I don’t know)

are those 1-frames? Also, does st.fierce/f.fierce link into anything only if it’s a counter hit and you’re close enough when it happens, if at all? Also, It’s a little hard for me to link his overhead straight into st.rh so I normally do overhead, jab, st.rh by double tapping jab. Does double tapping actually help space out my timing? Does it work like plinking by giving you and extra frame of input? I figured it’s the only way I can get that link since you can’t really plink the lowest priority button with anything. If I’m getting it because of the double tapping then I have one more question.

What kind of buttons are on the stick in this video: [media=youtube]RWc8lSeW4uU[/media]

They look slightly more raised than the ones on the TE stick. I only ask because my fat/slow fingers don’t double tap well on the TE buttons since they aren’t raised as high as I thought they’d be. Maybe I’m just a noob.

I’ve heard people say that double tapping works the same, but that it’s pretty hard to get two inputs within 1 frame of each other double tapping. I think that only the crouch fierce > st. roundhouse is a 1-frame link. Also, you can’t normally link st.fierce into crouch jab. Marn was probably doing meaty forward fierce instead.

I’m feeling nice and the srk wiki frame data is awol.

f.mk -> TC1 is a 3 frame link. TC1 -> cr.lp is 2 frames. cr.lp -> s.hk is 2 frames. Don’t do this combo.

I don’t think you can combo off s.hp even on CH, it’s -1 on hit.

cr.hp -> s.hk is 1 frame.

CH s.hk xx lk ducking -> s.hk is 2 frames I believe.

If you want the optimal punish combo f.mk -> cr.mp -> s.hk works on everyone and is best damage but is 2 1 frames. On some characters f.mk -> s.mp -> s.hk combos and does the same damage but is a 2 frame and 3 frame link… cr.hp -> s.hk is 1 frame but is 1 frame. f.mk -> s.hk is slightly less damage than the cr.hp combo but is a 2 frame link.

At the right spacing you can combo off f.hp without CH because it hits meaty. On CH or meaty you get s.hk XX EX MGB. S.hp does not combo into anything besides cancel into super or FA1.

Look at your inputs when you double tap in training. Do you get 2 inputs? If so, the double tapping is helping. Also, not very useful but you can plink lp with the select button.

Double-tapping works, I’ve done it in training mode and I’ve seen people use it to get Vega’s cr.lp cr.lp cr.lp cr.mp XX EX Barcelona combo. It works on TEs but it can be hard because the buttons aren’t as ‘springy’ as others. My opinion on the f.hk combos is just go into s.hk and plink it, it’s a 2 frame link then and you gain the ability to do f.hk -> s.hk xx lp jet upper from farther away as compared to cr.lp’s.

I do get 2 inputs. I should probably just learn overhead -> st.rh though. Thanks man. I’ll go ask tech about “springy-er” buttons.