Dudley Q&A: Let's learn... like Gentlemen!

James Chen explained what double tapping is in the past. When you double tap it’s at least 3 frames involved; press, release, press. The game needs at least 1 frame to recognize the button being pressed has been released otherwise it looks like you just held it down for 2 frames.

When you plink (priority link), you get the highest priority button twice in two frames because you pressed a different button. This technique is exclusive to SF4 system as far as I’m aware because of the way it reads inputs. Example: it sees HP and then sees HP+MP as two different inputs, not as holding HP then pressing MP.

I think that’s the jist of it.

Is it true once you go Dudley you never go back?

Yes.

Does EX MGB > MK duck upper work on everyone? I have a hard time doing it on blanka and bison

Works on everyone. Your timing is just off.

It’s a must vs Adon

O cool thanks

guys, what are some of dudley’s true blockstrings? i realised cr.jab to sHK is not a true blockstring as it can be mashed srk.

jabs and target combos. idk if there’s anything other normals that you can cancel.

True blockstrings are bad to do with Dudley because there’s no mixup involved. Only useful for hit-confirming. Bait and punish.

I’ve noticed the blockstring thing as well, but I have only been hit out of it with a 3frame reversal or faster. If that’s the case, you only really have to worry about this against the actual shotos, Gief, Hawk, and Vega + Fuerte when they have U2. Can someone confirm this?

Dudley is the only character in the game who should have a 3 frame jab.

Not a huge issue for me anymore, but this happening even once on fifty matches is too much :stuck_out_tongue:
I was just wondering if theres some gimmick to 100% prevent accidental MGBs/ducks when going from crouch block to f.mk/hp/mp?

Don’t grip your stick super tightly, if you are that is. Just let your stick pop to neutral very quickly and then move to forward. In the heat of things, sooner or later a random one will eventually happen, but that should help keep it to a minimum

Yea that’s what I’ve been doing, just wondered if there was some directional input gimmick to reset the HCF so no special move will come out :slight_smile:

Has anyone mentioned that you can os the crouch short xx standing forward target combo with crouch roundhouse instead of crouch forward? You can, and it is much much better at catching backdashes. It also seems to put people in the juggle state that occurs when you hit a grounded opponent with crouch roundhouse as opposed to when you hit them in the air with it.

dudley’s c.LP not being +3 on block is bullshit
i dont have a question

The SF4 dev team truly believed that there was only room for 1 really good boxing character.

Please give me some ideas / uses for EX duck in ANY situation

EX MGB > Duck Straight > EX Duck Upper

Jab jet upper > EX duck straight > Fierce Jet upper

Mainly increased juggling potential and better fireball punishing since it’s faster.