James Chen explained what double tapping is in the past. When you double tap it’s at least 3 frames involved; press, release, press. The game needs at least 1 frame to recognize the button being pressed has been released otherwise it looks like you just held it down for 2 frames.
When you plink (priority link), you get the highest priority button twice in two frames because you pressed a different button. This technique is exclusive to SF4 system as far as I’m aware because of the way it reads inputs. Example: it sees HP and then sees HP+MP as two different inputs, not as holding HP then pressing MP.
I’ve noticed the blockstring thing as well, but I have only been hit out of it with a 3frame reversal or faster. If that’s the case, you only really have to worry about this against the actual shotos, Gief, Hawk, and Vega + Fuerte when they have U2. Can someone confirm this?
Not a huge issue for me anymore, but this happening even once on fifty matches is too much
I was just wondering if theres some gimmick to 100% prevent accidental MGBs/ducks when going from crouch block to f.mk/hp/mp?
Don’t grip your stick super tightly, if you are that is. Just let your stick pop to neutral very quickly and then move to forward. In the heat of things, sooner or later a random one will eventually happen, but that should help keep it to a minimum
Has anyone mentioned that you can os the crouch short xx standing forward target combo with crouch roundhouse instead of crouch forward? You can, and it is much much better at catching backdashes. It also seems to put people in the juggle state that occurs when you hit a grounded opponent with crouch roundhouse as opposed to when you hit them in the air with it.