Dudley Q&A: Let's learn... like Gentlemen!

Invincible frame notes and other notes for the new Super characters seems to be missing entirely from either wiki so if you find out, please let us know.

i posted the info from the japanese guide before, but some of the info from teh guide has been proven to be incorrect, so i suggest testing them.

http://shoryuken.com/f333/dudleys-overview-analysis-his-moveset-its-attributes-228989/index9.html#post8898485

Ryu’s EX Shoryu is invincible for like 20 frames or something dumb.

Thunderbolt has a few frames of invincibility on startup, and both ultras are invincible too. That’s it.

So Kikuichimonji, how come T.Hawk can’t command grab Dudley out of blocked jab mgb while Gief can? Both command grabs are 2 frame start-up.

I think I might be wrong, but I remembered a match where T Hawk reversal grabbed me after a lp MGB and I jumped it.

Could anyone tell me the mechanics of how to combo after ex mgb, ducking upper FADC? i see many people get another ducking straight after but I can never get it to land, what am I missing?

You can only do the combo if you FADC out of the first hit of ducking upper.

This is my person ways of doing it so if someone has a better way of explaining it, listen to them. After EX MGB:

  1. you can input the ducking upper ( LK version easiest ) early before the contact of the first hit happens to falling opponent,then get your hands situated for FADC, then right when you see the first hit land you do FADC.
    OR
  • this is like the shortcut for DP FADC, the timing is like that*
  1. You can input JUST the ducking then time the upper followup to hit the juggled opponent at the right time. When you input the upper part ( the kick followup), you input f+kick, 1 of the forward directions to count for the DC, then right after that f+kick, you do f+FA immediately after, which will automatically do FADC since you did the 2 forward directions already.

Its kind of hard to explain but just practice until you get a feel for the flow of it. Once its muscle memory, you don’t really have to think about it anymore. Know when it is appropriate use it and when it isn’t, meter management is crucial.

Awesome, thanks for the help on that, ive got it down now.

one last thing, is there a formula to how Dudley can do his target combos and get a stand jab afterwards?
do you have to complete the TC or can you stop mid TC and get a jab?
so far im liking St.short-St.forward, Jab, St.Hk ex MGB, any help would be appreciated

Look at the frame data, it tells you how plus you are after every part of every target combo. It’s not related to the move the target combo hit looks like.

The frame data is wrong for Dudley on some of those parts. It says Dudley is +1 after sLK xx sMK when it’s at least +4.

I think the srk wiki frame data is right though.

Apparently I was wrong in thinking that Event Hubs was a copy paste of the SRK wiki frame data.

st MP is really +3 on block?

Damn, i’ve been avoiding the day I would have to sit down and actually learn frame data, reminds me of school, and i hate numbahs, fuck

While not essential, learning frame data is very useful, especially with a character like Dudley. Basically maximizes the character’s potential.

You don’t have to, but its good knowledge to have in your brain. Don’t always follow frame data 100% because you have to take into factor distance and character size. frame data helps mostly by learning whats punishable and not so its kinda important to know.

You shouldn’t think of frame data as “Oh, numbers… FUCK!” Frame data is simply relative to time. “What move can I do after my opponent does X” and “can my opponent punish this” is basically what frame data will tell you. Chances are - you’re probably already utilizing frame data. Most players do. It’s just about knowing your options and what’s safe/unsafe. Don’t find yourself bogged down by the numbers.

Just started playing Dudley, this weekend, so much more fun than Chun. Any tips for incorporating his FA? just not something I’m used to using.

And am I the only one who didn’t know Rose beats Rose’s u2?

Hey all,

After fiddling with Juri for a while, I decided that keeping it classy is where it’s at, went and made some tea, and got down to Dudley. And got my ass handed to me. That’s okay though, we all have to start at the bottom.

My question is this: Does anyone have good recommendations as to what I should be learning to do with Dudley first and foremost? I understand that his ability to decimate an opponent’s lifebar by cancelling out of st. HK is the cornerstone to his play, so I have been spending time in training mode working on ensuring I can buffer correctly and execute this whenever possible.

Is the next step to master the timing and execution on one of his BnB combos (eg, Dart shot -> cr. lp -> st. hk xx MGB), and then slowly add to my toolbox that way, or is there something else that I should aim for (Eg, mastering his Uppercut -> FADC -> something)?

I guess what I’m really looking for is what order we should be adding Dudley’s tools to our toolkit. There’s a ton of information available, but I haven’t come across anything specific that provides an order to follow for learning all of the stuff (SSFIV in general is a bit overwhelming to start into).

Thanks!

f rh cr lp st rh ex mgb and cr lk cr lp st rh ex mgb are the big ones