Dudley Q&A: Let's learn... like Gentlemen!

@deathsushi
1.learn you ranges for your pokes: FA, st. Fierce, f+fierce, MPs, kidney and stomach blow. footsies help you get in since some of them can start frametraps or cancel into ducks, while others just stuff the shit outta opponents. Also, if you defense isn’t good you must step that shit up as well cuz dudley has no real GTFO move (EX DP sometimes works, but risky, crosscounter, hella risky)
2. Once you got footsies down, then learn frametraps (there is some thread in the forum, just look for it), learning this keeps your offensive pressure up and generates counterhits for you if they press buttons, which leads to big dmg combos.
3. now learn you BnBs, the simple ones first, then max dmg 1 framers, then if you want learn fancy shit, go ahead.
if your execution is crappy, try learning doubletapping and plinking, might help you out.

This is a lil template to become a solid dud IMO. Hes not that easy to learn but not that hard, just takes practice like viper

Thanks Deuces, and thanks again for the offer of help online - much appreciated.

So, I take your point Pessh - I’ve been practicing those two combos in training a bunch. I’m gradually getting closer to decent execution, though it really sucks when I input st. HK too late and my opponent blocks the follow-up EX MGB (Definitely NOT keeping it classy there).

Deuces - it sounds like you recommend working with his normal move and frametraps before concerning myself with his BnB combos. Do I have that right?

IMO, whats the point of learning a combo when an opponent won’t let you in (ala out-foostie you) to even start the combo and if you do get in if you don’t know how to keep offensive pressure (meaty pokes on wakeup and frametraps) your rushdown game will be weak.The defensive thing as well, no point in learning a combo when you can’t stop me from doing my combos.

You should learn cr.lp cr.lp s.hk xx EX MGB -> ducking upper as the first thing you learn with Dudley. Footsies aren’t very fun if you can’t punish people for dumb shit. s.hk xx EX MGB -> ducking upper is a decent punish for reversals, the hit-confirm can be used defensively during blockstrings, and Dudley’s cr.lk./f.hk high/low mixup builds on that combo.

First thing I learned was BnBs
Learn how to get in next
After that I learn the joys of abusing st FP <3 130 dmg is a lot of awesome

I’d say BnBs are way easier to learn to proper footises. fundamentals are a must at high level play

Exactly why you should learn your bnb combos first.
Proper footsies are one of those thing that take a while to understand and learn and when you think you learnt it, you learn more new stuff about it.

Bread and Butters are the most fundamental, that’s why it’s a BnB. You have to learn to walk before you can run. Also, who cares if you can get in as Dudley, if you’re not maximizing his damage potential? One combo is like eating three standing fierces.

Okay - here’s another question. Should I be buffering HCF’s after every poke when I’m playing footsies? Eg, throw out a st. hk, buffer HCF. Move back and forward, throw out a crouch medium punch, buffer HCF.

Obviously I want to be in the habit of buffering HCF whenever I’m in range and executing either a combo or a blockstring, but what about the rest of the time?

You should know how to do it by muscle memory but you don’t always to buffer. Some foosties like st. Fierce and stomach blow can’t be special cancelable so no point in buffering. When u do buffer cancelable pokes, gettin in and startin offense becomes easier, (especially st. HK buffered EXMGB against sim limbs). So just practice it to be confident in doin in match and know when its appropriate to use it. Remember you don’t have to do full HCF, shortcut is DB to foward, if you didn’t know already.

Okay - so why wouldn’t I buffer the HCF when throwing out cr. mp and st. hk? Did know about the shortcut, but thanks!

If your playing foosties and you accidently get in their blocking range, and instinct buffer into a duck or MGB, some characters can punish you heavily for that and better players know that ducking is unsafe and MGB (can be SPDed and 720ed). That’s why learn your spacing and footsies is important which is what I stress but others think BnB is first, either one could be learned first, but I’m just saying once you can develop foosties, that can be transferred to learning other characters, but that’s IMO.

Well even if bnbs are important they won’t make you win as dudley. You’ll most likely feel that you never get a chance to even land a combo if you have bad footsies. I myself learned combos first and had a horrible win rate and then learned to footsie a bit and my win rate improved greatly.

Buffered s.hk into mgb is defintly good against ppl that pokemash so it’s worht learning but like SJDeuces says above its pretty dangerous if you got the spacing wrong. c.mp buffered into lp mgb is pretty good and safe but the damage is not that good.

jab mgb is relatively safe on block, not totally safe. Also, you get +2 for landing jab mgb, so use it to set something else up.

While I totally agree that footsies are extremely important, I feel that BnB’s are always what should be learned first.

@Neiburo
Did you draw that avatar yourself?

get cr.lk > cr.lp > st.hk & fw.hk > cr.lp > st.hk perfected. (bnb)
both can combo into ex mgb into ducking straight/ducking upper.

whats the point of getting in when ur dmg output is low.

Whats duds frame data exactly on a block FA dash canceled forward? seems negative but not sure

Said -1, but meant -3 sorry.

dam, -3, if they made FA one of dudleys main pokes, y didn’t they give it + on block…

FA2 is like +4 on block.