Dudley Q&A: Let's learn... like Gentlemen!

Go into training mode and try it.

I’ve been playing Dud for the past two weeks and I’ve gotten his BNB’s down by now, but I am still having lots of trouble with his duck into straight after an EX MGB. I always use MK duck and if it ever connects it’s just luck. Is there any sort of guideline? I feel like I’m trying to learn Akuma’s tatsumaki into cr.RH all over again…

LK duck straight works on everyone

EX MGB > MK Duck Straight whiffs on:
Bison (Dictator)
Dhalsim
E. Honda
El Fuerte
Guile
Zangeif

You should really only follow up an LK duck straight in the corner unless you’re going for ultra (Much better oki than following up the straight) or it will finish the round. straight > ultra midscreen should be used with discretion since on a few characters you only get 2-3 hits on, which you should just saved for doing in the corner.

http://shoryuken.com/f333/one-two-end-dudley-combo-thread-check-first-post-before-posting--232422/index29.html#post9492469

Landing an LK duck straight is like 2-3 frame link, MK duck is like a 1-2 frame link. If you want to follow up either of these, treat them like 1 frame links or else whatever you follow up with will whiff most of the time.

HP/EX JU follow up after a straight (MIDSCREEN) is character specific: works on some with LK duck straight, MK duck works on some LK duck straight > HP/EX JU whiffs on, some characters it doesn’t work on at all.

HP/EX JU after a duck straight in the corner whiffs on only Ibuki.

LP MGB follow up after a LK duck straight works on everyone, everywhere. Does more damage in the corner than an HP/EX JU after a duck straight.

I think forward duck straight is a 1 frame link. That window is extremely tight on the characters you can land it on especially without plinking. Also, you can get all hits of the ultra to land on Shotos on at least 1/3 of the cast from forward duck straight so that’s a big deal to me.

http://shoryuken.com/f333/one-two-end-dudley-combo-thread-check-first-post-before-posting--232422/index29.html#post9494190

6 characters get full hits from Ultra 2 after an MK duck straight. Vega would count if you didn’t get all hits on an LK Duck.

If it adds one more hit, it’s +33 dmg if you have 3 moves before the U2 (sHK xx EX MGB > MK duck straight > U2).
If it adds two more hits, it’s +66 dmg.

The difficulty of landing MK Duck Straight is not worth the 33 dmg. Some character don’t even receive 1 extra hit from the U2 after MK duck straight.

Hitting anything before the sHK is going to scale U2 even more, and if the Ultra meter isn’t full, 1-2 extra hits is negligible. If juggled U2 isn’t doing 4-5 hits out of 6, save it for the corner or to end the round.

The reason I was using MK duck was because someone said that it would work on everyone just with stricter timing. Guess the 1st post is wrong! :arazz: So what you’re saying is that the extra damage with MK duck is negligible?

Thanks for clearing things up, the frame link comparison really helped. I actually got the timing down, or getting pretty close atleast.

Edit: (Such a fast poster!)

I see that’s exactly what you meant. Gotcha.

I always use lk duck straight, unless it’s from a crouching roundhouse mid stage. I’m not really Ultra crazy, but if it will kill them then I’ll tack it on at the end of a combo. If you’re midscreen at the final round with 2 meters to spare and you REALLY need that extra damage, just FADC after the lk. duck straight then do Ultra. Of course, I think I’ve been in that situation maybe 2 times.

MK duck straight and LK duck straight do the same damage, it’s the number of hits you get for U2 when you link it after the straight.

I had the same problem with MK ducking until i realized it was a one framer. I started to plink it and it became more consistant. Im more consistant with plinked MK ducking straight than with LK ducking which is weird but Mr. X is right that not that much benefits from using it midscreen to ultra. If you have meter and good execution, ducking straight FADC ultra midscreen after ex MGB is very good.
I use ducking straight followup to Ex MGB midscreen still instead of ducking upper most of the time because ducking straight knocks them down near you so you can start oki game even if they quick getup unlike ducking upper which pushes them too far away to even reach them before they wakeup.

I’m sorry about that Mr.X. I’m just going out of my god damn mind. If I actually did get 15 hits in Makoto that’s a once in a lifetime thing because I get 13 now every time. . 6/7 is much less than 12, but I still think knowing how to do forward duck straight into ultra is useful. I also still think you can squeeze out ]he full from some of these characters.

I’ll go try it on Makoto later but I’ll take your word for it now. But still, that’s only 1 more character to the 6 I mentioned. I still think waiting to land it in the corner or if it will kill them is the best option unless you duck upper (1 hit) FADC duck straight U2, which also gets more hits on U2.

I still want someone to get # of hits and damage on sHK xx EX MGB > U2. I might do that later.

UPDATE: I cannot at all get more than 13 hits on Makoto using sHK xx EXMGB > MK Duck Straight > U2 and I’ve been trying for 45 minutes.

Yeah, I actually edited my first post because I had the same result with Makoto. I must have had a moment of insanity or something.

I actually edited my first post because I got the same result with Makoto as you’re getting after trying again just to make sure. I must have had a moment of insanity or something.

Yeah when I was doing this, the corner would help them stay in the U2 from further than one would think.

MK Duck Straight has it’s uses after an EX MGB like if it helps does 5 hits of U2 instead of 4 and would KO them. It’s just that in IMO, you’ll hit an EX MGB and will likely carry them to the corner anyway so save for that.

Oh and LP JU > U2 # of hits varies character to character as well (except in the corner).

jHP > fMK > sHK xx LP JU > U2 is a great combo off a low count stun. If U2 is full it’s like 520+ dmg.

So ducking straight should be your go to follow up? That’s what I hear a lot. I always used ducking upper for ease of use. Can you always follow ducking straight with a jet upper on hit?

No, that’s character specific and some characters require to use forward ducking straight which is harder to time. If you can’t use ducking straight or can’t land forward ducking straight easily, use ducking upper.

Duck Upper does 120 damage and is easier to land but sends them far away from you.

Duck Straight does 100 and harder to land than duck upper but leaves them in front of you.

Can someone tell me if you can beat a reversal shoryu clean with st.roundhouse after landing a jab machine gun blow? I’ve been trying to do this in matches since I saw that if you’re absolutely on time you should get the move out while the shoryu is still in start-up, but all I get is trades.

I’m pretty sure you will always lose unless the DP belongs to a non EX Dudley. Even then, you won’t get the combo because they’re airborne.