you can use victory rose to stun the opponent for a brief second
Which of Dudley’s target combos are worth learning? cr.lk xx st.mk is a given, but the rest are probably more circumstance/matchup based. If anyone has the patience to list these situations and which target combos are useful in said situations, I’d be very grateful.
f.hk xx s.mk is useful for beating wakeup armored moves such as Balrog’s EX rush punches or Abel’s Breathless. Other than that I don’t use them. Marn uses s.lp xx s.mp, s.hk in his focus crumple combo but I’m not sure why.
Only other reason to use target combos is to be really safe against characters you want to push ouot.
I think I’m liking c.lk xx cr.mp xx cr.hp as an alternative to cr.lk xx st.mk xx lp. jet upper. It’s safer and does a decent amount of damage/stun, plus it looks freaking pimp.
F.mk xx st.mk xx st.fp is also pretty good imo. Good range on it and very respectable damage and stun, as well as being completely safe on block as far as I can tell.
The only time you get to use Victory rose for the mix up is after a super.
And again the only time you can actually combo from it is if they’re crouching.
Actually most characters can just wakeup reversal DP and punish you for it. Which really pisses me off but there’s not much you can do about it.
You get pushed out after the target combo and you don’t get another knockdown. In addition the damage is less.
If you can get them to block a f.mk why on earth would you want to just let them get pushed out again? On hit you get s.hk xx EX MGB/Jet Upper. On block you get a mixup. If you use the target combo you get neither of these.
Target combos are basically band-aids on your play that will hurt you in the long run. S.hk link combos are what makes Dudley scary in SF4.
Well, uhh… FUCK YOU!
Just kidding.
EDIT: I still think f.mk xx st.mk xx st.fierce is worth using. It’s Dudley’s best armour breaker, probably.
After a super you can get away with throwing the rose no problem.
The rose doesnt stop invincibility just.
cr lk-st mk > than fmk-mk-hp for about a billion reasons
First off, If you have Ultra II stocked it leads to your Ultra. cr lk-mk-lp jet upper-ultra ii
Even if you dont have it…it leads to a hp jet upper which is more stun and dmg than fmk-mk-hp
Also technically you can combo that target combo to any machine gun blow (preferably EX) but the timing is more strict.
his f lp-mp target combo is good because it serves as a decently viable poke that comes out FAST with better range than jab. If the opponent crouches you are shit out of luck (f mp from here on out, hp, or f hp)
cr lk-cr mp- cr hp is bad. it leads to…nothing but super. Same goes for the lk-mk-mp-hp TC. its also useless. Funny thing is that it does crap dmg and stun…lol.
dart shot on its own is nice because it goes to super. Ditch learning the overhead TC because if you can combo into cr lp to hk to ex mcg that tc serrves no use.
LP MCG is your best armor break. Comes out fast, closes distance, and is multiple hit.
I also think that lp mgb and mp mgb are underrated severely. easy ways to get in, build meter fast, semi frame trap due to their safety and -2 on block for LP, and really frustrates people.
I’ve been playing dudley for like a week and feel like ive really learned a lot about him. I just watch Marn…
Honestly, even using Kidney blow (f mk) IMO is a pure waste of time. The fact is regardless of how much frame advantage we get (+3) the move has SHIT RANGE and SHIT STARTUP (8 frames) so we’d be better off comboing into HK from a jab seeing as it is 5 frames faster and has better range… I dont think ive ever landed a kidney blow on a honda or bison…but ive landed jabs…
Uhh… okay.
This.
I’m pretty sure there are no target combos that can cancel into ex mgb. if i’m not mistaken that target combo works for jab mgb but not the others? i could be wrong.
you can do cr lk-mk-hk-ex machingegun. I know it is one of the target combos. I might be wrong but im like 90% sure it is this one. either that or it may be lp-mp-mk
yeah, it may be that one because i remember trying to figure out another good option for punishing if my opponent makes a mistake and i thought about cr lpx2-hk-hk mgb or a target combo into lp upper to whatever. I’ll test tomorrow. too tired now.
Youre crippling your game by not using f+mk. Frame traps, OS’s, damage (jab > hk = 100. mk > hk = 180), and just a hell of a move.
Excuse my retardation
I was wrong about tc into hk. Basically what I meant was is that
Cr lk st mk
Lp mp mk
And f lp mp
Are the only viable tcs because the top two are super cancelable (not sure if the third one is) and lead to ultra after doing lp jet upper. If you don’t have that stocked hp het upper or lk to dash straight is next viable option in terms of dmg and stun.
Overhead target combo is balls because you are better off comboing into jab to st hk which leads to ultra from any follow up whether it be hk to lp jet to ultra or hk ex mgb to cr hk in corner to ultra.
I think dudley is a balls character unless he gets an untechable. He relies on wakeup game and lacks good pokes/safe ways inside.
All marn does is jump hk to combo to approach or gets a nice mixup from untechable to create pressure. Outside of that…he has no tools. Thank god for high health. Lol.
*Special Cancelable you mean
Overhead TC can beat super armor moves and it forces stand. Nothing is useless except Dudley’s Rose.
Dudley has great pokes, he lacks a decent low poke.
His wakeup game might be one of the best in the game. Other characters have to land their wake up games like 5-6 times consistently in a match to get a stun. Dudley only needs to guess right TWICE to get the stun on 1000 stun or lower characters.
J. HK wouldn’t be this good if it wasn’t suppose to be used. If is J. HK good enough to spam to close the distance, than I’m going to abusing ever-loving shit out it to close distance.
Cool story dude
Wouldn’t lp mgb be just as effective as overhead tc? Its mutlihit and comes fast and has deceptive range.
I find dudleys best cr pokes are only really lp and mp. Mp is amazing because its a really good hit confirm to mp mgb.
I also like to use lpx2-mp-mp mgb as a nice simple hit confirm. I mix that up w st hk to exmgb. Mostly when I do not have an ex bar I like to do that.
Umm… Dudley’s cr.mk is really good to beat Shoto’s c.mk, etc.
cr.rh is really good to just throw out there sometimes when you think people are going to walk forward on you they’re gonna hold forward and not expect it. (I’m starting to use this more now than my s.FIERCE ™ ;])
cr.lk stuffs out a lot more than people think.
I can’t believe that you could use any move more often than the Marn Stand Fierce TM … You’ve basically patented that move!
Watch out for the crouching roundhouse, it is really good but it’s unsafe on block in this game. Ryu can Metsu Hado you on reaction, for example.