Dudley Q&A: Let's learn... like Gentlemen!

i don’t know why it’s never occurred to me that you can lp mgb after the sweep.

I’ve been doing duck straight after fa crumple bd. and follow up with u1 if i have the meter and need the damage.

Is shp or f hp better fot footsies? Aside from that what does he have? I never see Marn really using anything else. Looks like he just makes it count from wakeup game.

f.hp is dangerous to you if it whiffs or they focus it and get a crumple. I would say use it, but you’re going to get burned for it by good players and then you’ll learn the risks involved. s.hp is your best “don’t walk at me” button. It also has good priority against a lot of pokes besides shoto sweeps/cr.mks. It can beat Chun’s sweep clean for example.

To beat shoto cr.mk you need to use cr.lk, cr.mk, or f.mp. s.hp just won’t punish if they’re using it at netural/defensively.

Is it ever worth it/viable to combo after fmp? It seems like lp is the only thing possible and liking to hk seems impossible.

Counterhit f. MP can link into s. HP (1 frame). The damage is like 240. I think it’s a good move to just throw out every now and again. It seems to be a decent counter poke, imo.

Dudley’s Frame Data Super Street Fighter 4 : EventHubs.com
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Yes only cr.lp/s.lp/super will combo off a f.mp except on counterhit.

It does decent damage by itself though and beats cr.mk while not leaving a huge hitbox to whiff punish so it’s still useful.

I know how to read frame data. Was just if it was worth it to link lp to hk to ex mg or would it be better to just fish for cr lps to hk.

I play dudley for fun mostly.

Also, why is his reversal considered “bad”? It comes out on frame 5 which is the same as sagats…

And what is his biggest weakness in general? Seems like pokes/range and go to answer vs projectiles.

Oh. Well there’s no real reason to use f.mp at the range you can combo lp -> s.hk. f.mk is better at that range. I mean if you land a f.mp at that range of course you should combo off of it. But that shouldn’t happen usually.

His upper is actually 4 frames but it has no invincibility besides throw invincibility unless you EX it. It loses clean to meaties 99% of the time.

His poor reversal options without meter, problems with really good quick low pokes, and somewhat problems with projectiles. Ducking is actually a really good answer to most projectiles but the timing is somewhat strict to actually punish with it on reaction at the range you want to use it at.

Guile is a bad matchup because he can punish ducking under sonic boom with s.hp for free.

Meaties…that’s a good point. This helps me so much now as an ibuki main. Cr lk off wakeup would be free to him. That, and of course vortexing. Good to know.

Edit:

Also, what uses are there for short swing blow non ex? It seems pretty useless unless its ex fadc ultra 2 in corner.

Same goes for counter? Outside of ex to ultra…don’t see it being good because it functions like cammy and fei longs horrible u2…random.

SSB is slow and vulnerable. I haven’t found a worth while use for it yet.
Counter isn’t that bad but it isn’t good. It’s only works vs non armor breaking moves above the belt. It has 3 frames of start up on all versions. EX CC into U2 is character specific outside the corner.

SSB can be used against cr.mks. But only really viable if they’re spamming it.

Hey greeting yall, i was reading some of the things posted con other threads and i got this thing of, plinking, now i know what plinking is, but some one can show me or knows any video or something like that where i can see how it is done with dudley?..I get the idea behind it, and correct me if im wrong, but it is supposed to make 1 frame links easier to execute, right?

So if im trying to link s.lp, to say s.hk, i should press the buttons at the same time? or how is it done?

C u laterz

Don’t plink that, it’s ridiculosly easy…

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There, right at the start he is pulling a s.hp plink with s.mp, then he pulls a mp plink…

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It will make 1 frame links become 2 frame links

use plink for jab jab jab > s.hp plink with s.mp for example, f.mk into s.hk with s.mk plink etc etc

Hey thanks for the help man, now i need to practice this on the pad since i dont have a stick.

Corner pressure/wakeup options:

When someone is waking up aside from cr lk to stuff and overhead into stuff what are some decent options or are those the bnbs of his wakeup game?

After dart shot connects what is the easiest thing to link? Cr lp? Or should I just learn overhead-hk-ex mg?

What else do you guys like to do for corner pressure/to keep someone in the corner?

Thanks!

Well it’s kinda up to you, the f.hk link to s.hk is 1frame, so with plinking it’s possible but a total pain to pull off in a hectic match, at least online. I train both, but I’m using f.hk -> c.lp for now since it’s way easier to do and the damage loss is miniscule

what does it mean when i heard someone say you can punish dalsim limbs with rolling thunder? what limbs exactly? and how

You can’t punish Dhalsim limbs w/ Rolling Thunder, regardless of what limb.

Can someone tell me Dudley’s counter hits block strings/set ups?
The only one I know is cr.lp, cr.lp, st.hp.

[list]
[]cr.lp, cr.lp, cr.mp xx ducking (no combo on counter-hit)
[
]cr.lp, cr.lp, f.mk
[]cr.lp, s.hk xx lk ducking (combo on counter-hit)
[
]cr.lp, wait, EX Jet Upper FADC.

[/list]