The fuck is up with this. Why so many TC’s? Or are these just all his normal combos (links included) list as Target Combos? And if there’re doing that, are they going to do the same for other characters? Example: Guiles cr. LP, into cr. MP = Target Combo.
Did you ever play Street Fighter 3? He had a ton of target combos back then and yes they are different like target combo number 7 he had in third strike and the heavy punch was a special two hit upper that you couldn’t normally throw.
I play and own 3S. My beef with the TC’s is not Dudley (More power to the man)…I’m getting to the point Dudley and his 3S brethren have lots TC’s and most of the SFIV cast have very few in general…I’m wondering if the rest of the cast has more TC’s in Super to help them out.
The characters were designed with two very different engines in mind. Don’t count on other characters getting much more stuff. At the most, Guile will get a few of Remy’s tricks like the dive kick.
Well maybe that is why Dudley and Ibuki are being rumored to be Sagat tier. I don’t know how Ibuki will play but honestly Dudley’s play style requires him to have target combos because he can’t do anything from about half a screen away and some of his normals are pretty slow. So unless he under went some changes to fix those problems in SSFIV then he is still gonna need those target combos, even if some of them were useless.
Also it kind of makes sense because he is a boxer and all he should be able to do is punch combos. I’m hoping his machine gun blow isn’t as easy to beat out as it was in 3rd strike. If you didn’t combo into that thing it was most likely going to be beaten out or punished.
Options. Dudley has options. Some character just don’t have them. I’m not complaining…merely question the situation. Dudley was not user friendly in 3S…it just makes me wonder what Capcom is making Dudley out to be in Super, and the Ibuki and Makoto as well. These many TC’s…will he be just a hard to use? Or based off of the SFIV…will he be user friendly? I don’t know…I just don’t see faults in the 3S crew right now.
Has the input for Machinegun Blow changed? If I was reading that SF3 video right it was a QC motion but according to the movelist he has no QC motions now, all HC motions and one DP motion. </noob>