Dual Strike PCB now with EX Strike PCB - http://www.arcadeforge.de

awesome :)) where do you put the battery then? :wink: This is then then a xbox360 controller for PS3 :)))

lol… via hole soldering is such a pain in the ass… nice work…

yep,included with a imp like switcher

upper left corner is the ribbon connector.

jep, I`m impressed :)) blogged this great stuff

Mine will not. I did arrange the button holes on the board to follow suit in the order of pins on the TE/SE 360 pcb though.

There will be no batteries. It will get power through the play and charge cord. I had to hook up the sync button to the switching line of the 4066 chip. Was necessary to make sure the 360 board has the sync button held down while playing on a ps3, or otherwise it would turn on and connect to what ever last 360 system it was synced to.

It is at first, but I’ve gotten the hang of it.

I`m looking forward to see this in action :slight_smile:

Ahhhh, okay. now I understand…

Holding down the sync button? No power switching?

I’d preffer to do a padhack by soldering to the 360’s micro processor legs, but they’re so close together, not to mention how tiny the ATMEGA8 legs are … i can’t imagine many people who can solder so many small legs without shorting something… my problem is that i have an old soldering iron with a large tip… I shelled out for a nice new weller, but I just cannot get solder to stick to anything with that… its odd!

time to invest in a SMT stencil, some solder paste and a $20 toaster oven :wink:

Easiest set up wth this is having both boards powered. When the dual strike board is in ps3 mode, it holds the sync button on the 360 controller low so that even though the 360 board has power, it can’t sync to any thing. When in 360 mode, the dual strike board keeps the sync button high.

awesome, can’t wait, just hope shipping isn’t a killer =P

Got the controller put back together now. Everything still works fine on 360. The analog stick and triggers aren’t functional on ps3 yet. Will be working on that.

Anyone interested in buying any of the SMD dual strike boards?

sure, we`ve to enhance the HID descriptor for that feature. Currently the D-Pad is supported and the trigger are digitalized.

Thinking about it to do a redux of my pad mod w/ a new guide. How much shipped would a built dual strike be?

Also, have you hammered out the ps3 home button functionality, you mentioned having issues with that.

You guys have lightning in a bottle here… just some constructive advice: I think you’ll have great response if you finish up a guide, a FAQ (address the home button / trigger thing), and maybe start a new thread for ordering (to keep it separate from this development thread). Call it dualstrike mini or something to differentiate from Bencao’s version… I suspect most people are like me who don’t know much, don’t have your knowledge and soldering skills and don’t want to read through the past 4 pages (just get all the info they need in the first post) :wink:

I hope your sales go well!

Hey Purplearms, good advice. We should give it a shoot.

And the next technical question nobody wants to know :wink:

@Gummowned

just had the time to review your source and saw that you alreday extended the HID Descriptor and all such things, sorrrryy.

which fuses did you take for the bootloader (disabling the reset line)?

0x40 high and 0x9f low ?

yup, but I would make sure you know you have the bootloader workingfor sure before disabling the reset line.

$30 for the built board and $6 for shipping

Not yet. We are on the right track though. Whenever we do get it working, the board’s firmware can be upgraded to the home button fix.

Okay, I figured out how to convert the analog triggers presses on the 360 pad to digital presses on the dual strike board. Just need a npn transistor and a 1k ohm resistor per trigger. No code will need to be added to the firmware.

sounds good. Could you post a schematic?

Just to say, Bencao’s Board are easy to solder, tiny and very quick to assemble. Great job to both of you on this project :slight_smile:
i really look forward the next version already.