Dragon's Dogma (From the director of DMC3)

FINALLY making some progress. Just got done with the Grimoire quest. Anyone know when to activate the Salvation quest where you have to see Mason in the slums by the castle? The indicator on the map is faded and going to it doesn’t activate it.

Bigworm: Go to the slums and get to the lowest possible level. There’s a ladder that takes you down to the water (Eastern most point on your map), then once you take it down, he’s across the water in some alley-type sections.

I’m definitely getting a dark souls vibe both in lighting and initial difficulty, which is pretty nice. I just wish the hired more than a couple of dudes to do the voice acting. What’s hilarious is that they simply modulated one of the two’s voice to sound different, but it just sounds like a cartoonish elf haha

Dont flame me if im not really saying anything new, I havent really been up here in a while.

Anyways, if you didnt know you can cancel the cooldown of mage light attacks by jumping, which essentially lets you jump out of the recovery frames that the enemy AI love to take advantage of. I cant confirm or deny if you can do this for other classes, but it has been VERY useful for me.

Also, early on in the game if you can manage to get to the cave with the ogre you’re supposed to feed in the north west part of the map where you fight the chimera just before you reach the same cave (cant remember the name) you can XP farm the harpies they drop between 500-600xp a piece, if you have fire boon or a fire embedded weapon you can smack them out the air in one hit and rack up point. I wasted about an hour and a half getting my level 16 mage all the way to level 26.

I’ve played so many side missions and hunted for XP at this point that I’m way stronger than the storyline missions enemies. I’m killing Griffins for fun.

Also, why are the bandit archers so fucking overpowered?

Didn’t know about that spell cancel trick.

Some questions:

  1. Do rarer items spawn at night? I could have sworn that my pawn said something like that
  2. If you trade in a pawn, do you lose anything it held?
  3. People that rent my pawn, do they have access to its non-equipment inventory?

Just started and lvl26.

Gamer tag: MMM Exquisite
Pawn: MegaWoMan who is currently a sorcerer. I just made her that recently so she really doesn’t have anything fancy at the moment.

Okay, I think I burnt myself out on this.

Didn’t play it for a couple of days, and now I don’t want to play anymore.

I did for a minute too but I’m back into again.

After many hours of play I have a few awesome ideas that I’d love to see implemented in a sequel.

Wait, is this all real?!

The game became too easy…
Word says that if you advance in the main story, enemies become stronger, so it’s better to save the sidequests for later. It is true?
I’m trying to think of other ways to make this challenging but not broken for long journeys. No pawns? No healing items?

You wish it were. It’s something I think best left for the next gen.

I would agree with this. Read my spoiler and you’ll find out why.

One awesome tidbit about the side quests that put a smile on my face:

Spoiler

When facing the Griffin in Bluemoon Tower, guess who shows up? Steffen, the same guy looking for the Grimoire for the Arcane Magick. He shows up out of nowhere, gives his thanks, and proceeds to set ablaze to the Griffin with the same arcane magick that was retrieved by myself and party in a side quest. I thought that was pretty cool. It was all too boring, though, as the Griffin was easily dispatched. Some people were saying that end-game player level should be ~30, right? I finished the Griffin at level 31. Save the dragon southeast of the Shadow Fort, this game has become too easy.

I fought him at lv 51 HOWEVER the bastard managed to knock my two hired pawns away. I was only worried then that it would take awhile to beat as I was only a Magic Archer and my pawn Apollo a fighter. So it was a welcome surprise to to see that guy.

This game should scale enemies after major story points but obviously stop once the main story is complete. Because yeah, if there’s anything most reviewers were wrong about, it was the difficulty lol.

You know what Dragon’s Dogma does that most action rpgs or even rpgs can’t seem to do right? It’s the combat that is so good that killing even a damn rat is fun. And this is what I see as it’s biggest contribution to gaming and the influence that Devil May Cry has on it. Only time I get bored with combat is when I’m bored with my vocation. So much to experiment with. I love it.

How do I level up faster? It seems everyone is in the 60’s after like a week and im still in poverty 30’s :frowning:

Do the side quests and don’t be afraid to battle with bigger multi health bar foes.

Should I go fuck up that Drake?

To add to that, they should fix the existing classes as well. Magick Archer and Warrior is low tier and Assassin could’ve been a unique class rather than just being a mixed bag of everything.

Since a bigger map is a no-brainer for improvements, I’m gonna say that they should include more amenities in cities, which would not only make them feel less empty but would also promote players to go around the city instead of only the inn and weapon shop. Although it’s very convenient to have all the weapons/armor/clothing bunched up in one shop, they could have a separate shop for each instead. They should’ve also included a food market or a flea market that sold rare materials if they wanted to encourage crafting with the combine system.

In other news, I mistakenly started NG+ and now I gotta redo everything before I can farm for rare materials again. Fuck. I’m also reading the wiki and it seems like I missed out on a lot of weapons and equipment. I’ve decided to remake my pawn into a granny, watching her doing the spinning back kick as a Strider is hilarious. Hit her up as a summon if you’re around level 65. Lol.

Also where the fuck is Soulflayer Canyon. I’ve traveled the whole damn map and I still couldn’t find it.

Northwest part of the map. One entrance is right below the Great Wall.

That’s where I lost Seth. RIP Seth.

Lol, I had a feeling it was that tiny nook. It shows on my map so I thought a symbol indicator would’ve showed up as well if there was an entrance to a dungeon there.

You talking about the one south of the Shadow Fort? What’s your level? 30-something?

FUCK NOOOOOOOO!!!

I just went in there with that mindset, Drake decided to mind fuck my mage pawn and he fucked us all over from there.