This works quite well in combination with Fighter’s aggro skill - distraction. You can clear out a lot of higher level enemies when the fighter just aggros an entire mob and just guards while the rest party shanks the mob.
Funny thing…
I pulled that gif from a Kotaku thing…
And of course… being Kotaku, they’re all flustered about this shit…
So what do they do? They made the same scene with a fucking dude… The dude’s butt ass naked btw… Because you know… That’s somehow less sexist?
It won’t let me add you due to some sort of policy that you have for out account… So… Yeah. I’ll start adding everyone else that hasn’t been added already. :tup:
There are 3 spell styles you can use based on your Staff: Ice, Fire, and Lightning. Each have various advantages and disadvantages.
Ice: Lowest damage but most mana efficient. Ice attacks have a chance to freeze enemies for a moment, so it’s good for CC and longer combos. Ice magic has good synergy with the talent that allows you to regain mana off your basic attacks.
Fire: Highest damage with medium mana efficiency. Because fire attacks deal extra damage they have good synergy with the talent that lets you regain MP from killing enemies.
Lightning: Biggest AOE effects and longest range with medium damage but horrible mana efficiency. Good for taking out lots of smaller enemies and keeping your distance, but you will run out of mana very quickly. Getting MP from killing helps offset this a bit, but against larger targets you will often ending up spending a lot of MP for minimal damage.
Spell notes:
Ice Prison: Pretty good zoning tool for keeping enemies locked down, but later on it gets overshadowed by Blizzard which hits the entire screen and has a chance to freeze. Because you and your party can freely move through the ice walls fighting on top of them is pretty advantageous.
Curse: This spell can CC a target for a long time, but it’s awkward to use due to needing to be so close. As fun as it is to turn enemies into frogs I’d recommend getting something you can use from a safer distance (although more ranks might eventually address this range issue).
Gravity: My personal choice for CC. Gravity pulls in a bunch of mobs into the spell’s area and holds them there for the duration. Unlike curse and freezing affects it doesn’t keep them from attacking, but moving them into a concentrated area has a lot of advantages. Not only can it give you some breathing room, but it can set up AOE followup so you get the most out of your MP. You can also set up your allies so they get the most out of their AOE attacks. Also, unlike Curse, this appears to affect at least some of the bosses.
Protection: Shielding the entire party can make a big difference in boss fights and when you’re getting swarmed. Great clutch factor. Good synergy with the Fighter’s taunt ability.
Skeleton: Getting an instant minion that follows you around is a great way to give you more time to get away and charge up MP. Basically speaking, he’s a distraction, but better they hit him than you. It can get a little confusing when you’re fighting other skeletons. Also, your party buffs like Protection hit him as well. You can raise a new skeleton if you already have one out but it will replace your current one. Good to use to keep your skeleton’s HP high. I find having a skeleton is preferable than an NPC because he doesn’t take my food, scales with my level, and doesn’t take any gold to keep around.
Conjure Food: Very useful talent. You can produce a lot of healing for your party, especially if they know how to keep moving and attacking to save their food stacks until they need it.
Talents:
Just remember that at most you can only shortcut 4 spells to use reliably in combat, so pick wisely. Right now I’m using Blizzard for AOE, Gravity for CC, Protection for defense, and Conjure Food for healing. Outside of the spells themselves I would highly recommend getting all of the MP talents whenever possible. Every point you spend in an MP talent is very noticeable. Being able to restore MP from your basic attacks is a lot better than it sounds. The Sorceress attack might not do much damage, but it locks down enemies really well and even has a chance to stun. Basically it allows you to recharge without being so vulnerable. Levitation is also highly recommended as it gives you amazing mobility and a considerable damage boost while in the air.
So I picked up Dragon’s Crown yesterday after work and didn’t get my art book. I told the manager that I didn’t get one when I pre-ordered it, and he said they never were sent any, which I know is bs. So then he had the nerve to ask me if I wanted to pre-order Kingdom Hearts and FF10 (both with art books), and I am like hell naw! Trying to screw me out of art books. Eitherway I told him they owe me two now.
Other than venting I really didn’t play at all last night, but I am playing now, and I really like the dwarf. I will try out the Wizard and Elf next.