Dragon's Crown (Chun-li has been dethroned as Queen of Thighs)

You are wrong. You could have found that out by just googling “Dragon’s Crown skill reset” or “Dragon’s Crown respec”.

In hard mode(or even in normal, I don’t remember) you unlock a series of extra levels called the Labyrinth of Chaos.

There are 100 floors, each floor having 3 short section with one boss each. Floors 3, 6, and 9 will give you Amnesia Elixirs, which allow you to respec your skill points.

You only get them once per each of those floors though, until you get the Ultimate difficulty in which you can get them infinitely from the new series of extra levels replacing the Labyrinth, now called the Tower of Mirages.

It goes on “infinitely”, but you can only get them from floors 3, 6, and 9 again.

I don’t know where you’re at in this game but let me break it down to you.

Normal mode(is really “Very easy” mode): Nothing, a cake walk, basically a long-winded tutorial and explanation of the lore.
Hard mode(is really “Easy” mode): slightly more difficult but still nothing that you should really have trouble with at all unless you’re really doing something wrong with your character. You unlock the LoC, once you beat level 9 of this you get a seal of chaos item that gives you passive buffs to things like damage and defense as well as other things. It gives you more the more levels you complete. If you beat the whole thing you get, if I recall correctly, a 25-30% buff to multiple stats, which is valuable depending on who you use and how you use them.
Infernal(is really “Normal” mode): Nothing much to it, you unlock LoC floors past 9.
Ultimate Mode(The real game begins here): Not too hard unless you go for the story paths, which you shouldn’t do until you get fairly deep into the ToM, because you’ll get slaughtered otherwise, and once you get past floor 500(the floors or one short level each BTW, so it doesn’t feel like as much a grind as the LoC) you’ll start having serious problems and will probably need some help unless you have a really good setup and gear. ToM gives you good loot so you can keep up with the ridiculous difficulty of the Ultimate story mode enemies and bosses.

You say that, but once you get to Ultimate it will be shockingly similar if you’re using a melee character.

I’m at a wall right now.

Dwarf is my favorite character, but all of his drops in the ToM have been consistently shit for a while now, I have to damn near 100 floors before finding one good item, and that item might not even be useful for my build.

He’s fun to use, but that’s only have of the fun in the game, the other half is getting loot and trying new builds while progressing.

@Vidness‌ does the fire-to-ice stuff change the appearance of fire magic or just the effect?

I can’t play Dwarf anymore. It’s too hard since The Big Nerf and now his DPS is too low.

Just the damage. If you have something that has a 30% ice damage and a fire wand, your wand does everything the fire wand does, just with a 30% damage increase. If you have fire damage 30%, it will be lost. There are two flavors, 2 for magic (fire to ice, ice to fire), 3 for physical (add fire/ice/lightn damage to attacks).

A fire wand will still set fire to oil and kill ghosts and ice will still put out fire even if you have ice to fire attribute.

Really? I’ve been cake walking ToM with him, unlike with the Fighter and the Wizard that I have, where I need party members to help at certain times.

Maybe it’s because of my oddly specific build + playstyle, but he’s very potent and hard to kill when I use him.

It’s easier to kill stuff with elf Waifu but she’s ammo dependent. You can cheese through a lotta stuff with Dwarf but for my dwarf, I have a lotta damage buffs but his smashes are really weak.

Any tips with dealing with Assassins and Archdemon with elf Waifu? For assassins, I just use rapid shot since they’ll dodge charged shots. For Archdemon, all of those minions make the fight extremely difficult.

So when the Archdemon bites you, it slows your speed significantly. I never notcied before.

I never hear about anyone using potions, and I seems like I rarely see anyone else use them online too.

Potions make boss fights a looooottttt easier or manageable.

I don’t see how anybody can run without a strength potion in each of their bags, the damage is too satisfying to pass up.

I use the Chemist’s necklace(applies potion effects to entire party) on my fighter in 3 bags and a competent team full of damage and defense buffs is like a god damn walking blender.

Added with my explosive build and i’m like a medic, tank, cleric, and fire wizard all in one.

I can’t wait to get an oddly specific build for the Wizard going, I already started but i’m not even past floor 6 of LoC with him yet.

Exploding Fighter and Ice Dwarf are never not satisfying and fun to use. Versatile as hell too.

Break your Ice Dwarf build down for me. I’ve just finished the first nine floors of ToM. Also, how do I go about powering up the seal of the conqueror?

Right now it’s:
Ice Storm Hammers(x2 in each bag for DGS)
Crystalline Charm(adds ice to slide attack, which is nothing until you max out slide attack and it becomes extraordinarily useful in a couple of very good ways)
Vigilant Chaos Belt(+50% damage to enemies with status ailments, for this set it’s mainly for frozen enemies but if you have other procs on the hammers it’ll definitely help)

No fire attacks/skills, which actually opens up points for things that turn out to be a lot more valuable for survival and endurance, like trinket maniac, wealth to health, a little bit more in nutritionist, and for me a left over for maintenance.

I maxed out slide for the charms, which makes them ridiculous.

You move really far and fast by sliding, from one side of a full screen to the next, also freezing enemies as you go, say, to get a rock or your hammers.

Sliding through enemies also stuns them by knocking them down and/or freezes them making them easier to be dispatched by your teammates.

Most importantly this ice slide is also incredibly useful on elites, who you can throw once you freeze them with your ice slide(something you can’t do normally). You can even stop them mid-attack with your slide if you proc freeze or knockdown(which will be almost every time), preventing them from doing something high-damage or frustrating to deal with. also helps to better manage enemies on screen, throwing an elite to the far side so you can deal with a group of weaker enemies easier before they make their way back to you.

Bonuses you want on your hammers, if possible, it’s impossible to get them all but some or one of them is good:
-Trinkets and/or coins on hit to help keep your weapons and accessories healthy and to let you be unkillable to all but one hitters(like the killer rabbits lunge) due to the large amount of trinket health pickups left on the backfield from frenzy and DGS.
-Chance to poison, as it has the highest proc rate of all ailments and also lasts the longest as well as slows down enemies, really compliments your immobilizing ice powers as well as gets you that +50% damage bonus easily.
-Magic damage +%, ice is magic, it makes your ice attacks more potent.
-Grand smash damage +%, obvious.
-Bonus % fire and lighting damage, rare but it’ll make you tear through all enemies weak against any or a few of the elements(fire, lighting, and your ice effects).

Stats:
-Power Bomb Lv.10
-Grand Smash Lv.5
-Frenzy Lv.4
-Trinket Maniac Lv.10
-Rock Skin Lv.5
-Toughness Lv.5
-Slide Attack Lv.5
-Wealth to Health Lv.2
-Vitality Boost Lv.5
-Nutritionist Lv.2
-Adroit Hands Lv.7
-Evasion Lv.3
-Deep Pockets Lv.3

The Ice Storm Hammers are fairly easy to get in ToM, very early, and they reappear with better quality through out the climb.

Crystalline Charm is a pretty common drop from the red aura enemies, but they’re rare, so it’s still rare. I have about 3 of them.

Your ingenuity really dwarfs me.

@Vidness how useful are the Celestial Chaos Glasses?(turns magic damage to normal)

Which staff does it work best with? Fire, lighting, or Ice?

I want to say that they are a total waste. They negate all of your + magic and + element percentages. Maybe useful for player vs player?

Just got around to downloading is. Who is top tier?

Once you start the real game everyone is more or less just as good as each other, but if you want to know how they are before that then I can tell you what I think.

My opinion from my experiences,

Fighter: Is good throughout the entire game, I recommend if you want to start out kicking ass and doing combos and set-ups and baits and tricks and whatnot, and peak being able to apply all of your skills with some a kind of sick spontaneous-yet-systematic flow.
Amazon: Early to mid game monster, tears through things but is a super duper glass cannon once you get to the real meat of the game(Infernal arguably and Ultimate definitely).
Sorceress/Wizard: Start out kind of weak but become very useful and powerful the more you progress and and get better and better loot and skills. Sorc is more support(self support if going solo, so she isn’t useless without a team) and survivability focused, Wizard is into heavy offense and can have potentially the highest DPS in the game only being possibly outclassed by the Amazon if you can play her perfectly, his offense is his primary defense but maxing out his evade(you basically turn invisible and invincible for a few seconds) will give you another survival options at the cost of magic.
Dwarf: Can cheese through the early game rather easily but becomes a monster mid game and can stroll through the real game with the best survivability of all. His DPS can take a hit if you don’t have the right builds though, come Ultimate. Fun if you just like the old school beat’em up feel of walking forward while manhandling whatever is in front of you(but not to the point of being OP, not any more at least).
Elf: I never really used the Elf and I don’t see her as much as I used to. She’s pretty decent throughout the whole game, and I think she peaks at end-mid game.

haha, 2nd-patch Dwarf was such a GOD, man… just seeing this thread bumped again brought back some great recent memories. I’m having nostalgic feelings about this game despite it not even being “old” yet… anyway, Dwarf was soooo ridiculous with that easily abused glitch with those hammers…I forgot which ones they even are since it’s been awhile… and it’s already been discussed pages ago in this thread, but you basically put 2 of those hammers in the item bag, and he’d only take 1 hp of damage from everything while “pumped up”…making you quite literally borderline invincible. In my game, he’s still like this since I made sure to never get that last update that “fixed” the situation :rofl:

Wizard was a frustrating character to play, imo… I hated how every battle seemed like a struggle with that character, like I was just barely making it through every major fight…meanwhile, Fighter and Dwarf (even Pre-GodmodePatch-version) have a much easier time with pretty much everything. Medusa was the only thing that was a slight problematic fight for Dwarf, if I recall…everything else can get ripped a new ass. My dwarf “Rape-Ape”, and my fighter “Goldar”…ohhhh some good times were had there… I had fun with the Elf too.

Sheeeit, I may actually get back to playing this now, especially since I recently got all the trophies in Soul Sacrifice Delta (*though I still have other things to do in that game)

OK just did another test with these. For the Magic users, it negates any + element damage bonuses you might have, otherwise it works as noted. For guys with physical weapons (the rest), it has no damage decreasing effect, so I suppose it’s a nice ‘to have’!

Losing + element damage is big for the MU. They only have 3 to begin with (E = element, M = Magic damage, C = Dealt damage dur crit hit):

MU damage = (1 + 0.50 * (is crit?)) * (1 + 0.30 * E) * (1 + 0.75 * M) * (1 + 0.30 * C) * Base

M falls into the category of all the other damages; slide, downed, kick, barefist, against type, etc), so you would add them all up and put them in the same bucket. To max your damage, you really as much as you can get of each type spread out evenly. For the physical guys, they get one more multiplier (D = Damage +, B = bonus);

PHys damage = (1 + 0.50 * (is crit?)) * (1 + 0.30 * E) * (1 + 0.75 * D) * (1 + 0.40 * B)* (1 + 0.30 * C) * Base

These both assume you have the ‘adds <element> damage to attacks’ attributes.

Since their base is higher AND they get more multipliers, physical types do waaay more damage than MU’s.

The Elf even gets one more multiplier:

Elf kick/slide damage = (1 + 0.50 * (is crit?)) * (1 + 0.81 * DB) * (1 + 0.30 * E) * (1 + 0.75 * D) * (1 + 0.40 * B)* (1 + 0.30 * C) * Base

The Effect of deadly boots modifier is CRAZY high, like 81 % damage for a %100 modifier. And considering all of her kicks also count as barefists, she can do some crazy damage if you can start adding all of those. So if you had the following:

Add fire damage to attacks
Ice damage + %
Bonus % as ice dmg
(Kick attack/Barefist attack) DMG +
Dealt damage % during crit hit
Effect of Deadly boots

Those things all multiply against each other! I was finally able to get 999,999 damage on Golem 49992 using kicks!

Ah fun times!

Elf Waifu lvl 121, LoC floor 48, OSSSHHAAAA!!! Half way there!