Dragon Ball FighterZ: Legendary Saiyans Edition

If by ridiculous you mean BOSS AS FUCK!!!

Meh. I like his basic stance more. But I am a bit biased towards boxing anyway.

Time-skip shenanigans will be so crazy though.
I’m guessing he’ll either be a scrub killer with counters and some dope defense (and hands in his pockets as the counter startup animation)
Or he’ll have the sickest mixup to ever exist with time-skip overheads behind you.

Either way, definitely picking him and Gohan. Probably Trunks too for the sword normals.

That’s because you’re one of many. The irony of you calling anyone else an idiot. Go take a cum nap.

Nice. The normal moves seemed rather limited, so I hope this provides the variety of useful normals that arcsys is known for.

Take a cum nap?

The fuuuu…

crotch it’s better if you just don’t

What the hell is a cum nap?

i bothered looking it up on urban dictionary and that only gave me one definition as “falling asleep after ejaculating” which sounds kind of stupid. “fuck off” would have gotten his point across sounding less(?) angsty.

@Will_Diesel is heretoforthwith the primary authority on cum naps.

Time freeze has so much potential as a mechanic it’s insane. I think it’s impossible to implement to the full because of online play though

Wouldn’t they just do a similar thing akin to Flash’s trait from Injustice where time slows to allow for bigger combo’s and different combo structure? Or similar to the time stone from MvCI

http://woobox.com/gmegz2/j4m0li
FocusAttack doing a giveaway for DBFZ and choice of PS4 Pro, XBOX X, and also another fighting game of your choice. Winner will be chosen the 16th at 8pm EST

Hit?

ASW was amazing to even bring this

in DBFZ

focusattack started a giveaway where you can win ps4 pro or xbox one + hori rap4 + a fighting game of your choice + DBFZ!

Time to not win yet another giveaway

If Hit time stop is a counter move, it needs to work as a counter that activates based on proximity against hit types (physical, ki blasts, or etc) rather than being hit, and not high/low specifically either imo. Counters like that have almost never been useful unless they really beef up the profit, and even then…This game is way too crazy for me to think counters are going to work.

Just some other things to take away from other random videos ive seen scattered about with people mashing around etc… Looks like like you can cancel that generic knock down smash attack at the end of combos with anything… Even a upwards heavy. That or they just have super fast recovery and you can link it. So again I havent seen anyone say why you cant homing dash infinitely in combos. Its not clear to me why people arent doing this. Using this though, id assume with set ups you could do smash down, link up heavy, homing dash up, air combo repeat. Or maybe even air combo the guy high up, get the smash to barely hit with the tip, then link a jab as they start to fall down into more stuff for some double air combos. Seems pretty plausible and potentially possible watching some recent videos I saw.

Also Id say what is the point of gokus ex dash punch? It teleports to the other side to hit the guy. But you could also just do the generic teleport for one bar as well. And then homing dash after that to combo. So I mean im assuming its overhead so theres that but in grand scheme of things seems a little iffy since both have similar uses.

Also to add as well looked like everyone’s generic launcher seemed to have a good amount of priority. Perhaps its the GG version of F+p

smash down attacks and maybe more cause different amounts of stun and properties if you have done a dragon rush beforehand. So saying that it would almost seem that its better assuming there is damaging scaling in the game, hit dragon rush, immeditely smash down, dash back in for another combo as it can not be teched in this case. maybe other attacks are different as well but this is the only one that was noticeable in videos.

2C indeed has upper body invul like guilty gear 6P

Ugh.

So good.

You can just 5A Vanishing on reaction or counter with your own Vanishing. It’s deceptively slow and really hard to combo out of if it’s raw.

Goku’s EX teleport punch is active a fair bit faster and knocks them right in front of you. I can’t remember if it’s usable in the air, but you can do some pretty nutty shit with Goku and Vegeta’s assist, especially since you seemingly can’t use the deflect mechanic on lows, and Goku’s 2M is gdlk.