Dragon Ball FighterZ: Legendary Saiyans Edition

Happy late Fathers Day Piccolo. You are the best father in Dragon Ball series.

EVO lost over 8000 entrants from last year to this year.

Goku canā€™t get here fast enoughā€¦

https://youtu.be/lw6-fNLFSxg

@killey you know if you could assist while in the middle of a special? or like marvel and only during normals

where did numbers get released for EVO?

8000 entrants? LOL

One of the guys in SFV general had the pre-reg numbers for every game.

Smash and SFV combined lost 6000 people alone.

The poor logistics combined with the stink of SFV and the self-centered nature of Smash players are the main culprits.

Yup, I was very disapointed with him.

Hereā€™s the source on those EVO numbers:

Apparently someone figured out an exploit to reverse engineer the current numbers.

How did someone manage that?

Both smashes?

Yes they basically both get half the amount of people compared to last year. Numbers are not official tho.

Real talk since the Japanese Voice Actor for Ky plays Future Trunks I want ASW to ham it up and give Future Trunks some of Kyā€™s moves like Greed Sever. lol

I think the foundation of the game is very solid but it was very apparent that the game was 20% complete. I generally really liked the mechanics in the e3 build, and the movement felt really smooth with dashes, air dashes, super dashes, and double jumps. Thereā€™s definitely an Arcsys feel with the movement but aspects of Marvelā€™s neutral game is present with the timing of assist calls, and then maneuvering around to bait and punish them.

What I felt was lacking in the game was diversity in play styles, pressuring people, and the combo system. Personally, I felt that Goku, Vegeta, Gohan, and Cell all played very similar to each other. They might have one or two tools that might differentiate each other in a specific situation but there wasnā€™t enough to distinguish a play style in neutral, pressure, and oki. Pressuring people in this game felt pretty much the same unless you were Freiza or Buu since they had more options to work with. The combo system felt limited/restrictive due to the auto combo system. However, all of these issues are probably due to the game being early in development, and not having enough time to really figure out the intricacies of the system mechanics. Itā€™s really hard to test things out in the E3 environment since your opponent is more interested in pressing buttons rather than testing system mechanics.

There was no universal anti-air mechanic like 6P but most characters had an anti-air special of some sort. Super dashes arenā€™t too big of a concern, imo, since they were punishable on block from what I could tell. You can also deflect them with 4S so super dash as an air-to-ground approach is mediocre unless you have an assist to cover the approach. I think weā€™ll see more air dashes and double jumps in neutral because super dashes are a committed approach. Super dash as a ground-to-air approach seemed pretty good since your options at dealing with them in the air are much more limited than on the ground.

If you look at the screen shots of the button layout Super Dash and Dragon Rush have specific 2 button inputs (usually 2 specific normals at the same time). So yes, this game can be played on stick with a 6 button layout. Iā€™m not sure what the ideal stick layout would be but we could play around with multiple ideas.

Light Medium Assist 1
Heavy Special Assist 2

Light Medium Heavy
Special Assist 1 Assist 2

Thanks for the infos. Super dash are the homing dashes right?

If so Max says they are safeā€¦ I think I am going to believe you.

Also I didnā€™t know for Trunks voice actor, thatā€™s sick.

Smash fans were mad after being moved to a Saturday slot, chances are half of the casuals who sign up didnā€™t got this year because they canā€™t handle it.

EVO is using Smash.ggā€™s registration system this year, and this guy figured out the programming code awhile back.

So he reverse engineered the system to read how many times the registrar pinged a completed pre-reg.

None of it is official, but EVOā€™s been keeping pretty tight-lipped about their numbers, when this time last year, Wiz couldnā€™t shut up about how many entrants they had.

That, plus the overall apathy and enmity towards Capcpom, the selfishness of the Smash community, the actually legit gripes players of all titles had last year, plus the continued treatment of anything that isnā€™t Capcpom as an afterthought have all led to this.

Hmm, thatā€™s pretty interesting actually.

Probably the only person that didnā€™t find the Super Saiyan 3 Raditz shit as totally ridiculous, but cool as fuck, but Iā€™ll be happy so long as I get Bardock. If he ends up being a Goku costume, that will suck a lot.

Going back on that. They said they choose the very standard fighters so it might be a bit of that + maybe they donā€™t even have all of their moves? First it feels weird that no one has a level 7 imo, even if itā€™s not super viable but you know, kind of the bigass mega attack.

Anyways, so far itā€™s the thing that worries me the most.

Meanwhile shills and enablers will keep saying that SFV is as popular as ever this despite the game losing players online on daily basis.

I think currently Gohan is the only character in the demo who can consume the most bars for a Super. His cinematic is 3 bars + extender for additional 2 bars, for a total of 5