Real talk since the Japanese Voice Actor for Ky plays Future Trunks I want ASW to ham it up and give Future Trunks some of Kyās moves like Greed Sever. lol
I think the foundation of the game is very solid but it was very apparent that the game was 20% complete. I generally really liked the mechanics in the e3 build, and the movement felt really smooth with dashes, air dashes, super dashes, and double jumps. Thereās definitely an Arcsys feel with the movement but aspects of Marvelās neutral game is present with the timing of assist calls, and then maneuvering around to bait and punish them.
What I felt was lacking in the game was diversity in play styles, pressuring people, and the combo system. Personally, I felt that Goku, Vegeta, Gohan, and Cell all played very similar to each other. They might have one or two tools that might differentiate each other in a specific situation but there wasnāt enough to distinguish a play style in neutral, pressure, and oki. Pressuring people in this game felt pretty much the same unless you were Freiza or Buu since they had more options to work with. The combo system felt limited/restrictive due to the auto combo system. However, all of these issues are probably due to the game being early in development, and not having enough time to really figure out the intricacies of the system mechanics. Itās really hard to test things out in the E3 environment since your opponent is more interested in pressing buttons rather than testing system mechanics.
There was no universal anti-air mechanic like 6P but most characters had an anti-air special of some sort. Super dashes arenāt too big of a concern, imo, since they were punishable on block from what I could tell. You can also deflect them with 4S so super dash as an air-to-ground approach is mediocre unless you have an assist to cover the approach. I think weāll see more air dashes and double jumps in neutral because super dashes are a committed approach. Super dash as a ground-to-air approach seemed pretty good since your options at dealing with them in the air are much more limited than on the ground.
If you look at the screen shots of the button layout Super Dash and Dragon Rush have specific 2 button inputs (usually 2 specific normals at the same time). So yes, this game can be played on stick with a 6 button layout. Iām not sure what the ideal stick layout would be but we could play around with multiple ideas.
Smash fans were mad after being moved to a Saturday slot, chances are half of the casuals who sign up didnāt got this year because they canāt handle it.
EVO is using Smash.ggās registration system this year, and this guy figured out the programming code awhile back.
So he reverse engineered the system to read how many times the registrar pinged a completed pre-reg.
None of it is official, but EVOās been keeping pretty tight-lipped about their numbers, when this time last year, Wiz couldnāt shut up about how many entrants they had.
That, plus the overall apathy and enmity towards Capcpom, the selfishness of the Smash community, the actually legit gripes players of all titles had last year, plus the continued treatment of anything that isnāt Capcpom as an afterthought have all led to this.
Probably the only person that didnāt find the Super Saiyan 3 Raditz shit as totally ridiculous, but cool as fuck, but Iāll be happy so long as I get Bardock. If he ends up being a Goku costume, that will suck a lot.
Going back on that. They said they choose the very standard fighters so it might be a bit of that + maybe they donāt even have all of their moves? First it feels weird that no one has a level 7 imo, even if itās not super viable but you know, kind of the bigass mega attack.
Anyways, so far itās the thing that worries me the most.
I think currently Gohan is the only character in the demo who can consume the most bars for a Super. His cinematic is 3 bars + extender for additional 2 bars, for a total of 5