Yeah, I posted that information up. If anyone can fill in the gaps in my information or correct anything that might be incorrect please do so. The line-ups at E3 were huge this year since it was open to the public so I only had a limited amount of time with the game.
His special is gonna be the Utra Buu Buu Volleyball most likely. I wanna see the ghosts implemented into his moveset along with galactic donut and vice shout. Gotenks is a very expressive Kid who does goofy stuff with his moves which makes him super fun to play as.
I will wait with preorder. Because we know nothing about netcode or the depth of the game yet.
I also need more interesting characters first, I only have Majin Buu now.
Thanks a lot for all that Killey, helps making sense off all the footage.
Did you notice if thereās an universal 6P like mechanic? Thatād be a sure way to blown up people for doing the super dash if youāre grounded at least.
Also from looking at your button layout notes, could the super dash and dragon rush be performed with any two button combination? Otherwise the effectively 8 button layout makes pad pretty much mandatory.
Iād love it if this game gives ASW and their partners the exposure, credit and reputation in the animation industry that they deserve. HnK was quite a big licence, but DBZ is like the dream and theyāve actually got it and it looks fantastic! I really hope that this gives other anime companies the confidence to approach ASW, to make games, music or even movies, because ASW are talented at it all this game looks almost cinema quality, good enough for TV.
After Tetsuo appearing in KoF 2001 Iāve always wanted to see like a āManga mashupā, and for years Iāve always thought it impossible to ever happen, but this is such a huge step forward for ASW, who knows what the future mighty hold for them, and us.