Just watching this looking at the basic applications of Ginyu, didn’t know Recoome had anti super-dash properties. Ginyu’s corner lockdown w/assists is probably going to be insane.
Yeah, same. Tien point until I get a bar or two, then use a hcf dhc to bring A.Gohan in at lvl 1 without needing to Tri-beam. Works best with 2 bars to include my achor in the middle of the dhc before going to Gohan.
Pretty sure 5 is the number of hits he can take before backing off.
Burter and Jeice’s seizure procedure move is totally unstoppable too which can be good for corner lockdown (although it doesn’t last long in the corner).
18’s barrier isn’t really armor, it’s actual invincibility. Like 16’s H buttons she will take an infinite amount of hits.
The fact is SD usually goes through most assists (including 17), so Recoome stopping it is definitely something new.
This is a post I made in the South Florida Facebook group a couple of days after the game came out. I’ve been thinking of making a similar thread here, but I’ll just copy/paste
I literally also just had another idea as I was typing this post:
What if the forum had share links to social media sites similar to Youtube? Whenever a topic is created on a forum such as this one, there’s a button for the OP to publish the thread on Twitter/Facebook/Discord or whatever?
As a recent comment in here implied, I think a lot of this shit has to do with the attention seeking, ego-centripetal nature modern social media has engendered into the culture. Showing people that they can archive their efforts in a sensible place and still get the attention they seek might be able induce them to post their content on a forum first.
So I just compared how much time it takes to get into training mode for all the 2.5D fighting games currently on my HDD. I calculated it after running it for the 2nd time in a row so that the game is still loaded into RAM (which shortens the process by a lot) and by mashing/using shortcuts to get into it as fast as possible.
Here are the results:
It takes twice as much time to get into training mode compared to Rev2 made by the same company and 30 seconds more than MvCI which runs on the same engine and requires way more processing power.
This game’s loading times are unbearably long due to the crap lobby system and all the time it takes to connect to the servers and they got way worse with the patch that came out after launch. In its current state just launching the game feels like a chore to me.
I couldn’t compare with SFV because the game is on my SDD; I’m about to move DBFZ to the fast drive and test it again.
edit: moved the game to SSD. It took me 1m07s to reach training mode in DBFZ and about 1m in SFV. Still 10s more than MvCI on a HDD, and in both games 30s at least are eaten by communication with the servers.
edit2: oh I forgot to mention… I replaced the standard game launcher (which actually loads EasyAntiCheat program) with a modified version that just launches the game itself to be able to use the hitbox viewer. So if you’re using the regular version, count maybe 5-10 more seconds to the loading process.
I’m doing the OS the old way where I delay H a lot and do a special afterwards, but this seems better. I can’t get it to work though, tried with different timings, plinking, not plinking, etc.
Does the warp function not help to get to training mode faster? Unless that’s what you were including in shortcuts. I thought that was the thing people said could help you get to shit faster. Although I think that’s something that should have just be in the game’s initial menu after hitting start or immediately explained before you start playing.
Hopefully SDD yields something worth bothering with. I can’t imagine what this is like on standard PS4.
That’s because IMO they don’t have any aspect of their forum to actually encourage building a community or that gives a sense of community. When I was active there they aggressively discouraged anything that could be remotely construed as off-topic conversation. You might notice that their forum does not have anything resembling an off-topic or general discussion section. I broached this subject with administrators a couple of times and was shot down every time. I mean, maybe some of the people on your forum like talking to one another but don’t always want to talk about the niche games you support. Maybe.
Your results are informative and, unfortunately, unsurprising. While it’s nice that the biggest legitimate complaints about DBFZ relate to its online and UI the latter especially isn’t something that should still be an issue in 2018. A companies response to the craptastic and uninspired UI found in SFV should be: We can do better than that. I should not be: You think that’s bad, watch this! I would also add that a simple measure of this is ‘How many clicks/menus do I have to go through to get where I want to?’ and on this metric DBFZ does especially poorly.
Start screen ->
Acquiring info BS ->
Select region ->
Select lobby ->
Select a different lobby because the one you selected filled up while you were confirming your desire to enter it ->
Repeat xN until a lobby lets you in ->
Open warp menu or walk over to training mode section ->
Done with training mode? OK, you got kicked from the lobby so you get to repeat this process
I, for example, have been slowly working my way through the story mode to unlock A21 (I don’t plan on playing her and thus this isn’t a high priority). The number of times I haven’t been kicked out of the lobby I was in upon taking a break from story mode is zero. There is no legitimate reason why story mode or training mode should be connected to any online anything.
I used shortcuts in every game that has them (warp in DBFZ, premade teams in DBFZ/MvCI, custom shortcuts in Rev2 etc). The loading times are still massive due to the 3D UI and the unnecessary server connection. What makes it even worse is that the game disconnects you from the lobby every time you go into an offline mode (training/story/arcade/versus), so WHAT’S THE POINT of even throwing us into a lobby if we don’t want to play online???
I can’t believe you have to wait so much fucking time just to get into training mode. Trying to make combo/tech videos for this game is extremely annoying due to that.
Yeah, I initially thought that you would get kicked from lobbies if you played an offline mode for too long… it turns out the game just disconnects you even if you just entered it for a minute. The entire lobby UI is pointless and a waste of fucking time.
This is by far the worst interface ever created for a fighting game since Kasumi Ninja for the Atari Jaguar.
I loved that I was able to practice combos n shit over so many fights and how much fight money you get from that.
The story isn’t worse than any other fighting game story mode plot, but what it does infinitely better than most, is telling us who the characters are and throwing fans of the series fan service bones everywhere.
I don’t get why reviewers bash on the story so much, when MKX and SFV got exactly the same shit, just that you can’t even pick which characters you want to play during it.
Only thing I hate is the padding. I don’t mean optional fights, but rather that story arc 3 should be 3 chapters, but somehow is 17 or some shit.
Literally nothing happens between most chapters.