Dragon Ball FighterZ: Legendary Saiyans Edition

Some grand final match from something or other with the guy that wears fur tails up his arse…

Tellinyernar, Android 16 is very good. Jump aboard the 16 train with me or be left behind, blown up and heavy atracked to death. Your choice. Chooo chooo!

Word I’m hearing from a GG vet is that some of the ASW players (mainly in the GG side) in “some” areas aren’t really pushing to compete (not all. I’m hearing NorCal is VERY active in getting DBFZ action going, so at least they are open for new things at least). Kind of reminds me how older GG players aren’t pushing much for XRD, when it’s only shooting themselves in the foot.

I think I’m seeing more people in the MvC/SF/anime (but not true GG player) player-side giving it a shot and being more open in general. Japan is something I need to hear from people who actually live there (Jiyuna, Majinobama, anyone in SRK here that can give intel, etc.) Big mistake in not having an arcade release simultaneously though (at least imo…). Sure, games like SFV didn’t need that, but it would only helped the livelihood more for them than it would of if it weren’t available.

Wished that Bandai Namco/ASW could of pushed more for DBFZ tournaments to a wider, out of the box audience. SFIV kind of did it well (Gamestop national event) despite the terrible rule system for your typical FG traveling player that has been there and know how it “should” be handled. Like, you have to know that some people out there just feel like they don’t have their own community, and they feel that their area (regardless if it’s same state) is dead, etc. A tournament like how the Gamestop SFIV tournament was done, for example, is one way you get to meet people… because who would reject a free to enter tournament? All you need is an actual “helpful” tournament/FGC member there at the event to help advertise their scene on the spot to promote an actual tournament afterward, where to follow for updates/community stuff, and more.

Idk. We’ll see how it turns out. At least their latest tweets for bug suggestions and survey is good PR activity showing they are putting time/interest in community feedback.

On a HKD or any KD setup, down tech then mash parry on wakeup, this beats all 50/50s. Clayton posted this a few pages back. If they’re using veggie to pressure, you auto get free parry off the veggie assist on block. Anything they press trying to keep you pressured gets parried because of how parry system works with blasts/ki.

veggie assist may or may not fall off of meta if people catch on.

DBZ is big enough to where it can survive just fine without…the USA GG player-base (lol). Everyone else in the FGC will probably catch on when there’s a ton of entrants. Only negative thing I can think is that Arcsys is stingy about helping prize pots to attract competitive talent.


THE BOXES DON’T LIE!

Well this blows up my play, wonder how this affects 16 if he has assist coverage.

Yes. That I’m not worry about. DBFZ sales/stats is about as similar as Scott Steiner’s chances of winning (Samoa Joe = MvCI):

I’m just looking at this being a missed opportunity for expanding the player-base via getting new interested players to “potentially” get familiar with their own local scene (if they had doubts like I did growing up where I was constantly hoping each day to have an open arcade with fighting games to play with others [when it was dead, but I couldn’t accept it]/local scene) if they don’t try for a nation-wide (free-entry) tournament.

Say like there was a player that really liked Budokai series as a fighting game, definitely down for other fighting games, but just never got interested to get into them. DBFZ is still maintaining that “Dragon Ball” tag, and will attract those that idolize the name. That person loves DBFZ and wants to actually find a scene where they can have similar mentalities of learning and want to generally be in a community that focuses on the fighting game aspects of the game (maybe develop more goals/change goals for the better overtime?) A simple Google search thanks to technology will likely leave them to a few things:

Very likely:

  1. Reddit/Discord DBFZ (hopefully they subscribe to both Reddit groups).
  2. Twitter DBFZ stuff
  3. Twitch DBFZ stuff

Possible findings:

  1. SRK (used to be a goldmine in finding “local” activity, but most of them moved on and stopped promoting stuff, even FB activities… it’s also hard to navigate to that portion of the forums here as a newcomer.)
  2. Smash.me (goldmine in finding “local” activity if not already present in Reddit)
  3. Eventhubs (another goldmine, no matter the hate it can be given… the “Player Finder” feature is imo one of the best things about the site that’s not really advertised much any more… a perfect way to get in touch with others nearby about information.)

So we will assume they may find stuff in the “Very likely” list (and assume they are in a below average state in the U.S. for fighting game activity, with no nearby majors). The person may also not be willing to travel far due to certain circumstances (tough parents, low money, college student whatever.) Success in “Possible findings” #2 was not achievable (this person cannot find any tournament activity from simply Google searching or visiting Reddit). Due to being new to a place like Eventhubs, the person wasn’t aware of the Player Tracker feature (likewise for SRK’s regional section).

This is a missed opportunity to get someone in the right track. A lot of the findings will redirect tournament information mainly in populated areas or ones that a tournament major resides in. I know I’m going way too overboard about this, but yeah, I just want people, especially ones who reside in a lackluster scene, to know that a scene for them to play may/should exist (just the fact that the person is into it shows there is activity already).

ps4? i can choose uk on pc while i am not from it.
maybe you are right. as i mentioned my current netcode/online experience comes from private lobbys with people from “my” country.
cant imagine that the waiting time is so long with so much people on but i will check it out these days. are you sure that nothing on your end is
intervening with the matchmaking? router/firewall/antivir.

Man Ginyu is weird, I feel like he’s going to wind up being either super top tier or super bottom tier. He’s so unorthodox that I just can’t see him being averagely balanced with the rest of the cast. Then again it’s not like ArcSys games haven’t had unorthodox but balanced characters in the past.

That’s a misunderstanding of what Clayton posted. It doesn’t have to be blasts/Ki. It works on anything as long as you have a 1 frame gap in a string. It is a good tactic on meaty moves as well on wake up.
But it doesn’t work on perfect blockstring. You cannot start a reflect there.

What this means for me is that using long active frame assist for Okizeme lock down doesn’t give you much advantage. You’ll have to wait the end of the assist before attacking or you’re opponent will parry anything you throw at him.

It will still lockdown your opponent as intended and limit his options. And some character can take advantage of long active frame assist. ie Nappa can probably bury a Saibaman while you are busy reflecting things. But you don’t get much more than that compare to a one hit assist in this case.

FWIW, in a twitch chat, someone said Kazunoko, GO1, Omito, Fenrich, and Dogura have all streamed themselves playing DBFZ.

Re: NorCal, yeah I’m eager to see the next NorCal Dogfight. There was one the day after DBFZ release, but I don’t think Bears, BeautifulDude, or GCYoshi were even in the state? I know BeautifulDude was at EvoJapan. But that’s Bay Area, really… :smiley: For the “real” NorCal, there was a local tourney in Sacramento the day after release and I wanna say it had 50+ registrants (edit: that’s a lot for Sac. I think SF/Smash tourneys generally don’t even get those #'s).

if there is any move that counts as a regular fireball, even if it is a true string… like you can let go of your controller and the game will block for you… but if there is any attack that counts as a fireball in a string. You can automatically deflect.

please just go try… just to to training mode and try. Vegetas assist the last hit counts as a fireball. ONly the other hits were fixed. This was in the video. Theres no gap in that if you let go of the controler the game will still make you block everything. BUT the game system has it that if a move counts as a fireball during any portion of anything, you can then fly and deflect out of that true stun.

What are people getting confused about here?

You can parry and fly on frame one. Its instant. You can use it as a reversal.

You can parry everything but throws frame one.

If a parry is sucessful though, then everything after words is auto parried or you are invincable to it, so you can not be thrown and you can cancel into a parry immediately as well should something else come to continue your invincability.

The difference is, you can not double duty a parry and a assist. So you can not do the double option I posted in the video with a parry if the attack is physical or a beam.

But if the move is a fireball then you can reversal fly and assist at the same time to cover yourself and to go through block strings. The block string portion of my video only covers moves that count as a fireball. As if it is a beam or a physical attack then no you cant. but you only need to have blocked a SINGLE fireball for the game to allow you to cancel.

The videos main purpose though was to show the idea of it doesnt matter what you fall into, beacuse you are invincable durning teching so you purposely tech down to mix ups etc while mashing parry and you become invicnable reseting the flow. There is no bait because you purposely are trying to fall into attacks to reset the flow.

@dialupsucky thanks for the clarification. My bad I should have give it a try before talking.

Will give this a shot. So Basically it tones down Vegeta’s assist and maybe Piccolo and Beerus as well.

Supposedly your currently selected Steam download server can give you issues

Won’t be able to test stuff until Tuesday… but would like to know if you can Sparking Blast convert off of this (or convert even without Sparking Blast if possible):

huh…interesting. nice find!

Instead of a hard knockdown you can do a midscreen 50/50 reset with 2a,5b,2b,3s,3s,5c,delay, 236b to hit behind or 236c to hit from in front, you can then cancel into hellzone grenade into super dash to combo off it.

Attacking is always much easier than defending as it takes much more time for that skill to develop. Specially in early stages, people find out what works and as long as you have the execution skills you just keep doing it and setting up the pace of the game. Not hard to do strings, call assist at the end, restart with air dash.

But eventually people are gonna figure out where you can reflect those strings, see which assists are avaiable, gaps you can jump out of etc and it sorta even outs.

I do however feel that everyone more or less plays this game and there aren’t really defensive characters. Freeza is the one that comes closest and beerus ended up being more of an oki char.

Kazunoko playing Cell / K.Buu / Vegeta. He’s doing pretty disgusting things, as usual. :frowning:

Don’t forget Ginyu.

I did think of him, but it’s interesting that you consider him a zoning character. Imo the fact that you can’t choose your specials on demand makes him more of pressure char like everyone else. If he could choose at all times between ki blast, beam, recoom superdash wall, locking the sky he might be a zoner.

Even if he can keep you out, he can’t threaten you from far and that’s kinda the definition of a zoner to me.