Dragon Ball FighterZ: Legendary Saiyans Edition

What?!?! No replica Sephiroth sword to make the process more efficient?

You could always use Tien

I’m not a fan of online in this game.

You can’t choose to fight real people or casuals. My main issue with this is with the accessibility, casuals don’t worry about neutral or smartly attacking, so they’re just mashing away, when someone else might respect space.

So far, it works out better if I turn off my brain and press stuff and do random and wakeup lv3. jesus

I’m 20 mins in and he’s stressed how everything is safe and how there’s very little synergy w/ tag supers (DHC’s or…UZC in DBFZ terminology?) due to angles and positioning. All I can say is I feel he’s hyperbolizing. Plus he’s got some facts just wrong, which he’s even admitted he’s unsure of. I’ll probably finish it later. :o

Worrying about everything being safe in an anime/marvel game is a waste of time any way. These games are mostly about preemptive punishment. Once you block you gotta hold shit for the most part.

If you don’t like unga and shit happening to you, you probably need to find something else to play.

It would actively discourage the main engage tool of the game, slowing down the fast aggressive combat because people are worried they’ll eat shit for using it.

Leaving it at spammable but what comes after is where you get your punish works fine, especially when people learn to combat them better

Once the meta evolves I see people mainly only using sparking homing dash raw in neutral. Regular homing dashes have enough ways to get around them, but are still good now because game is new and it’s always a way to close the gap and test people.

As the game goes on regular homing dashes will likely only be used to react to attacks or things where they are guaranteed to hit in.

Tien is actually my main but his assist doesn’t have the block stun, hit stun, or hitbox I’m looking for.

Reflect can literally punish some options that normally couldn’t if you just blocked. Especially good for those going autopilot on pressure (picked these upon search, but the first glance of this at the works was punishing 6M with reflect using Yamcha’s EX special… can’t find the video for it though):


Didn’t even know this game had it’s own sub-forum or I’d have posted before.
Not picking which super you do in a DHC just requires a little extra thought as to what you want to do but in the first place that should be part of your team building. At the minute I’m working on a list of supers that allow Tien to combo after a DHC and that will impact who I have on a team with him when I stop just playing the characters I like and want to start winning. If the characters you want to play don’t mesh well then you deal with it or switch to characters that do.

I tried to listen to that but in less that 3 minutes he’s complaining about auto combos being safe. Everything being safe in anime follows the same rules as marvel - Don’t be in that situation in the first place and you don’t have to deal with the bullshit. If some scrub mashing L as hard as they can is pushing your shit in then maybe you need to rethink your approach.

Yeah, Tien’s assist isn’t awful but it doesn’t hold a candle to the other beams.

Last thing - I’m going to shill my shit. I figured everyone is doing videos for a single character so I just put all my team shit in one video.

You can super dash out of Vegeta and kid buu assist still right? If the opponents pressure isn’t tight, you could use that defensively. Still a lot of things to explore, but people be making lists of things they want changed week one lol.

Pretty cool that you can tag in during an assist call. Seems like you could do a cool setup with piccolo. Throw his slow projectile, call beam assist and then tag in. You get your character in safely with piccolos fireball coming in behind him. Just some theory fighting lol

That’s what I figured. Looks effectively safe safe on block. I imagine the data changes in sparking blast.

I think superdash is bound to be nerfed sometime in the future. Homing, combo starter, goes through projectiles, safe on block. Something gotta give.

Gimme -4.

I think that is reasonable.

That’s the bigger problem really. Even if you can deal with online warrior raw mashing, it still legitimately punishes a lot of stuff and an auto pilot go to tool because if it hits it starts the party. Then tack on sparking blast and GL.

not a fan of the “hit them with something they block and then punish the punish with s.dash” thing, that feels silly.

technically, it only goes through KI, not beams. but yeah, i’d expect a -4 or something.

Homing dash should guard break

Ssb gokus j.s is ridiculously good. Has practically no landing recovery frames. IAD j.s into a low is probably tough to block, especially online

Also it’s nice how ssj goku’s dhc can auto correct against a vanish if you aim it up

Reflects main tone down in the last beta and this final one was you cant instantly cancel it into anything but itself, so not everything is a potential “free” punish.

However everything else I said works. You can instantly tech low to the ground do the GGish neutral jump thing of making yourself invincible, and then just mashing with no timing reflect. And boom your invincible if they try anything remotely resembling traditional thoughts of wake up. Example, say who knows insert whatever character does air combo that is a soft knock down they got a crazy mix up for you coming goku is doing a beam assist, vegeta has his fireball whoever the fuck is doing whatever and they are dashing in going high or low…

well you just low tech to the ground make yourself invincible, and mash deflect. No timing what so ever. Nothing the opponent can do you are invincible. Works just like I thought it would.

So basically you have to try to think of ways to bait the deflect because you can make yourself invincible going into it, its frame one blah blah.

Also all the other stuff I talked about works as well, you can purposely jump into fireballs and then since the last move you blocked counts as a fireball, the game will allow you to deflect when you land. So say that ginyu stuff all that stuff I talked about works. Which is crazy and insane in a way… IF the actual game design didnt slightly discourage it. So say ginyu was doing some crazy shit, he knocks you down in purple comet again one of the only if we are to think of the game from a traditional perspective of you are in fireball hell and can do nothing but block. But in this game in this situation. You can purposely actually jump up into the fireballs, block them. and well… when you land, since you technically blocked a fireball, you can cancel all your recovery with a deflect.

Just like on the ground to lots of people i see right now are doing fireballs in their strings to make them longer. But in reality once people get use to this, the instant you see yourself block a fireball, even if its one… just something like, l, m, s,h… You just press the s button on your controller. boom… canceled block string, you deflected there next attack you are invincible blah blah

So game is gonna have to start revolving around a lot of stuttering in combos once people realize that this stuff actually works just like I described to try to bait the deflect because its all still possible.

Try this example for yourself… Pick whoever then pick teen gohan. Set the computer to do just something simple to prove this proof of concept easily will use the most basic idea. Teen gohan, have him do 2m, m, jump lX3, 2s fireball.

Now on your controller dont even bother about doing any complicated tech right now, use the set tech the game gives you. Now mash deflect like a mother fucker. Easy right?

Now… TRY TO bait this… Do the same thing with gohan… but instead of doing the bomb fireball at the end… just land, and try to delay a hard or whatever.

Look at how long you have to delay, to even ATTEMPT to punish this. You have to delay so fucking long, it is almost unrealistic and at least very hard to assume once people get good at this game, that they would ever not be able to react to you not throwing the fireball. What i mean is, how can your parry get baited in this situation when the opponent has to wait so long to bait you in the first place since you made yourself invincible while going into the parry. Ground string yes this will work better baiting wise, but for certain teaching situations where you can see yourself going to fall into something on purpose… well…

So ya its toned down, but it still is very strong. Its unfortunate in a way because some characters do have some absolutely absurd shit they can do even teen gohan included with bomb set ups that in a traditional game thought process would be quite fun to watch. But instead theres gonna have to be a lot of potential baiting IF its even realistic to always bait in every situation.