Dragon Ball FighterZ: Legendary Saiyans Edition

Homing Dashes are a pain in the ass, but I either see them getting nerfed or more people know how to deal with them.

The only issue with Homing Dashes in the Input Delay Netcode. It makes it that much harder to react to them with the 2H punish. You could know it’s coming, and still get beat by it because it came out too late.

They are fucking unsafe for the person dashing as they are right now, you can punish them in multiple ways.

I know you can 2h them while on the ground, is there any reliable way to beat them in the air outside of maybe a super?

Outside of beams no, but you have even less reason to need it in the air. If you block, you pretty much have the initiative to do whatever you want.

That’s been my main issue. Yes, you can stuff them (when they’re obvious as fuck), but it’s unreliable and not worth the risk. I’d rather super on reaction than try to 2H of even 5L with some characters (not Gohan). It sucks the worst when you’re trying to play a normal neutral game with ground dashes, IADs, etc and they just say “fuck all that, DD”.

“Oh you’re approaching without a DD? Let me DD and take priority.”

“Oh you’re about to punish my unsafe normal? NAH, DD.”

“Oh you fell out of my air combo? That was actually a reset. Let me DD from right above you while you’re offscreen so you have to guess to even block it.”

Drives me insane.

Still don’t like them. But I play plenty of games with mechanics I don’t like so it isn’t the world’s biggest deal breaker.

Really wish I could dash like an MvC game. Needs less homing dash, more VS style wave dashing.

Yeah most matches seemed to be:

Homing dash
v
Did they block? > yes > homing dash.
v
No? > hit confirm level 3

Annoyed the hell out of me knowing it was coming but was unable to punish it due to delay.

I’d gladly trade raw Dragon Dashes for 8-way dashes.

Fuck that, wave dashing has to be one of the most stupid ways of movement i had to suffer on a fg.
What the fuck is the point of limiting your movement with dashes if you will let them be cancelled mid animation anyway?
It forces the player to an unnecessary hurdle to have some semblance of good movement options just because dumb reasons.

Don’t ask for 8 way. As much as people would like to think otherwise, this ISN’T a Marvel game.

I know they can be stuffed but I keep messing up due to not being able to focus at times.

And damn, it’s on maintenance and I’m thinking that’s the end of the beta and I didn’t have enough time to save all of the clips of the battles I did, I think I even missed the Accel Dance being able to fully confirm on an assist.

I hope that if they add 8way dash is as part of Mr. Satan moveset :coffee:

There’s this super secret tech that allows you to punish DD pretty much every time.

It’s called ** “blocking”.**

I am not 100% sure on this, but i think that you can stuff them on reaction if they are done quite close to you with standing jabs.

I think I saw Cell’s j.M stuffing DD (whatever downward looking elbow attack is), seemed to stay active long enough.

https://www.youtube.com/watch?v=K4sMWvJhqFE also again please report if you see anyone in the comments taking credit for these videos etc. A group of people is trying to get me banned on youtube saying they made the combos for some reason and I stole them -_-

That would work if DDs were actually unsafe on block. Not only can they still attack out of a blocked DD while they’re still airborne, they can block as well. Depending on when they do the DD, you’re neutral at best. If they’re in Sparkling mode, you’re not doing shit.

Only real way to counter DDs is to punish them during the animation.

They aren’t doing it infront of me, I just end up getting spooked a little and not attacking them properly.

It’s not about being marvel

Homing dashes is a one button anti footsie anti projectile , get in for free move with a hitbox

Like fucking hell

I can be covered and it can be made safe

It’s a good idea implemented horribly