its the closest thing the game has to a psylocke/(vanilla mvc3)tron bonne-haggar assist so yeah that’s why its being treated as a big deal.
I don’t see any real happy birthdays happening cause I get to downback and block while I smash the assist button for an invincible move, which is the whole reason its strong.
Stronger players will learn quickly when it’s most effective… If it’s as strong as we are assuming.
Personally I didn’t play Marvel 2 competitively but in Vanilla Marvel 3, Haggar and Tron assists were extremely dominant, and I don’t remember many situations in high level matches where players were getting blown up with Happy Bdays for using them.
Yeah the most defensive assists are almost always the strongest in these types of games. Mainly because they usually double as defensive while setting up offense while other assists only really improve offense.
NEC just happened with about 160 or so people and was the 3rd most entered game at NEC. So yeah, there still are majors for the game (beating Injustice 2 which has a bigger pro tour).
Exactly. Invincible assists were so good in Marvel 2 that essentially useless point characters could be thrown into the third character slot to form a top tier team.
So like, even if Gohan were a bad point character, he could still potentially be on everyone’s team anyway.
That’s the thing about Marvel. You lose options and tools once you lose characters any ways, so it’s better to bank on stacking yourself the best than just putting 3 good characters that don’t protect themselves in the neutral optimally. No one in DBZ is going to be as bad on point as CapCom so that forces the issue of picking an optimal team even more so. You know you’re going to get more juice out of them than the Marvel 2 assists if it comes down to them.
Best that does is just force people to be smarter about calling the best assists. If everyone team can do hail storm to blow up assists that’s nice, but you better have CapCom or Hidden Missiles also.
Not going to matter a ton at high level from what I’m seeing. Scrub play, maybe.
High level I’m already seeing that Vegeta’s assist is almost in active frames by the time you can visually react to that portrait. Plenty of ways to make sure you’re in a safe spot before calling.
Depends on the assist. Several assists have the image pop out, the assist arriving, then perform the move. Really quick ones like Freeza and Trunks are fine, but a bunch of them have delays before execution, and a good chunk of the slow ones are really good like Nappa’s, Gotenks, and Kid Buu.
Also, while everyone’s all excited for Gohan, I’m honestly more interested in 18’s safe zone assist.
If that’s the case then the premium is easily going to be on the faster assists that are already on the screen by the time you can visually react to the portrait. Vegeta is going to be easy go to just for that. Locks down easy and can easily throw something after the call to cover the start up if you’re dealing with dangerous meter blow up.
That’s also why I believe 18 is going to be a premium because in 3v3 you give yourself a ridiculous advantage with double call neutral assist + 18 assist block. Other than DHC blow up that’s pretty OP just in concept.
Didn’t stop Missiles from being everywhere and in everything. Missiles were one of the most vulnerable things on the planet and there was plenty of counterplay available.
Nearly everyone has a fullscreen punish/projectile, and DEFINITELY everyone has teleporting. That alone makes me question using assists in neutral like some of the more busted assists from Marvel.
That’s kinda the point. Do you see anything in the game so far that is like hidden missiles level of utility where you have to deal with it even if you clearly see it come out on screen? I’d like to know which assists you’re seeing that would have that type of utility where you’re pretty much forced to deal with it. Missiles tracked you wherever you went. To the point where you needed plink flight movement just to maybe avoid them. Not seeing anything in this game assist wise that literally forces you to deal with it other than 18’s assist.
Full screen projectile punish is the only thing I see that would really deter assist use, but again all it does is just force clean assists calls. Marvel 2/3 Storm could freeze assists on screen from almost anywhere, but people still slammed on assists all of the time any way because a lot of the best ones were either invincible or just had good hit boxes where it was still worth it. You just had to call cleaner vs storm and she was still giving up resource to do that.
Teleports are nice, but that forces your point character in a position where they are essentially baited. If they teleport, then likely you just teleport with them. Depending on mechanics best they could do is call assist or DHC after port which you could just counter call on them after your port.
I have to go to the doctors so I cant make a long post right now… but what the fuck game are you guys talking about right now? Im all for theory fighter. Its fun… but you guys are talking about theorys that dont even exist in the game as it stands right now. Maybe the final version will change, but the ideas you guys are talking about currently dont exist in the general idea of the game mechanically speaking.
Lock down? With moves that dont do REAL block stun in the current versions of the game? is this some kinda theory that if it changes? I mean whats the difference between me saying then, I think vegito should be last because he requires a lot of meter to do final kamehameha and if you go into blue it drains his health.
Well ok that theory is cool. But technically as it stands that point is moot because he doesnt exist in the game.
Im not even sure what is actually being talked about, again I like theory fighter, but people are talking about ideas that have been disproven months ago as being legitimate. So ya a lot of these assist ideas are fun, but currently they are assuming mechanically speaking the game changes in the final version.
Actually speaking of a longer post I forgot to respond to that one post a few posts ago. But basically I took it as, lets dislike claytons posts, but once again 6 months in a row, he was right about everything so lets try to change the subject. I know its hard being a genius thank you.
Some of the theories may not work out exactly in practice, but the game is pretty much destined to be around best invincible/projectile assist plus other good characters. I mean it’s not like it’s going to be tiered around who doesn’t have good assists. Even if supposedly you can just slip out of block stun all of the time, that isn’t going to change strong assists being the best deal to base your team around. Assists are assists. They’re not a 5 to 7 bar super. They take up space on screen without you having to commit to anything. That’s why they’re good and why they’ll be good in this game.
Besides if it’s not that then people are just looking at you huff and puff about combos that work or don’t work, so that’s not amazing either.
Of the ones so far, the ones I previously listed (Nappa, Kid Buu, Gotenks) seem the most likely to have a good impact in neutral, followed by Vegeta and both Gohans of course. Hit might also see use for his anti-projectile stuff.
I will concede the portrait thing though, as I took a closer look at all the assists and while older builds had the portrait show when the assist was called, newer builds the portraits only show up once the active frames start.