Dragon Ball FighterZ: Legendary Saiyans Edition

All this Gohan makes me hungry. Time to get some gohan.

I really wanna play 18 again tbh lmao

Actually thinking about it, being able to time your second assist call to keep your opponent in block stun after a blocked dp is going to be pretty good.

Being able to call 2 assists freely at almost any time is going to make this game kind of crazy

Gohan assist isnā€™t like marvel stuff at all. If you havenā€™t noticed assists take twice as long on average to recover in comparison to mvc, and that recovery period is stalled if you land a combo, so Iā€™m finding these comparisons to haggar and psylocke pretty retarded tbh. Haggar recovered in roughly 120 frames, the only character that has an assist recovering that fast is android 16, which is obviously a special case because of its tiny range. Gohan assist takes at least twice that time (which I already said months ago) and it doesnā€™t recharge until your combo is done.

In my mind, this game is still similar to other arcsys games, and the assists moves are more comparable to something like an frc. Burning both of your assists is a lot like spending 50 tension in guilty gear to extend pressure/combos, and frc also slowed your meter gain afterwards similar to the way you will not regenerate assist calls if you land a combo.

Being able to plink Gohan assist into an assist like Vegeta or Kid Buu does sound strong in theory.

Yeah, unless they block and then you have no assists at all for 4-5 seconds.

ā€œplinkā€ really needs to die already

plinking has nothing to do with that at all

This donā€™t really matter since itā€™s not like you canā€™t move your point

Iā€™m going to call two assists and just sit there and do nothing?? No mixups , no setups? Nothing

Why would plink need to die? Just means pressing two buttons almost at the same time, or are you one of those itā€™s not a fireball itā€™s a ki blast type people?

This idea you just mash your assits is dumb , itā€™s not corridor

If you land a combo off a assist this is exactly like marvel , the fuck are you calling Gohan in the middle of a combo for

Alright, not my fault the frc comparison went over your head.
Plinking is a glitch from sf4 and sfxt.

Do you have proof of this? In every situation assists do not begin to regenerate until you(or the opponent? not sure the exact condition) reaches neutral after a combo. Pretty sure youā€™re blatantly wrong and thatā€™s why I made my initial condescending comment.

I know where plinking came from, but itā€™s now synonyms with that action, the same way all jumping uppercuts are called dragon punches even though they are not. Like stop being so serious.

If you call an assits and open them up weā€™ll use drones for and example they block two and get hit low 3rs drone hits you cannot call more drones untill your back in neutral youā€™re locked out from calling the assist again untill youā€™re hurting somebody

(Iā€™m playing marvel 3 right now)

Unless something changed since the beta, you are wrong about this. Assists still recover even during a combo. The only thing that happens differently during a combo is the character portrait is grayed out meaning you cannot call the same assist twice in the same combo. The assist gauge will still refill as normal and will be queued up and become ready the second the combo drops or ends. It happens multiple times in this video:

https://www.youtube.com/watch?v=jWUwPm34v48

I must have gotten it confused with a tagging situation or something

Apologies when youā€™re ready

LOL, them being forced to block is the situation I wanted in the first place. Hell, I even said ā€œin theoryā€ as I donā€™t have the game to assess the full risk of using 2 assists that close to eachother.

And thereā€™s no need to be petty. You know by referring to ā€œplinkingā€ I mean sliding from one input to the next to extend the potential blockstun, I do not mean that in a literal sense. Gohanā€™s assist into a lockdown assist, come on, I shouldnā€™t have to explain this really.

On the other hand, the attacking player might be able to counter call, using 2 assists preemptively to blow up a gohan assist and create a happy birthday situation.

Canā€™t wait for this game to actually come out lol

It sounds good at first, but in some situations doing it at a poor time will basically get you viably Merry Xmasā€™d. You couldnā€™t get Merry Xmasā€™d in Marvel 2/3 unless you did a shitty THC with no invincibility or Vergil did some absolute magic during your THC. If the game is like Marvel 2/3 where assisting characters take extra damage, it could be risky to do too often. You would need to find like slightly delayed patterns where one assist safely covers the other.

Youā€™re only going to be able to do it with all 3 characters alive any way so realistically you can only call 2 assists at the same time for so long. Ideally youā€™ll probably want to call invincible assist plus beam or call Android 18+beam so you can lock out their assist while throwing yours.

It also kinda sucks that each character only has one assist as the concept could get really nuts with more assists per character. Thatā€™s why Marvel Infinite is so fun because Iā€™m sure almost no one is using all of the tag assist scenarios per character. You can literally turn everything your character does into an assist. The only thing you really lose is Sent/Commando or Zero/Dante style flying around in the air calling AA assist. Other than that you can literally do anything including stuff that you canā€™t really do traditionally to assist.

The good thing about one assist per character though is that you can at least be almost guaranteed that the assist they do get will be decent. In Marvel 3 it was easy to go about making characters that had 3 shitty assists because oh well theyā€™re probably good on point or can just team them with someone that has a good one. You canā€™t have a one assist game with a bunch of characters that have an absolutely garbage assist. Which TBF other than rare scenarios there was usually one go to assist for each character in Marvel any way.

Itā€™s worth noting that calling assists in this game have giant red ā€˜please punish meā€™ flags with the character portraits popping up in a position whereā€™s itā€™s easy to see. Such a thing makes reacting easier. You KNOW thereā€™s gonna be some poor soul within week 1 whoā€™s going to call double assists against Kid Gohan and receive a triple punish of Father-Son-Holy Spirit-meHA and half his team is gone

I want to jump around and do my combos, why does this man not let me in so I can do my combos :frowning:

What majors?

With how people are talking about gohanā€™s assist being so good. I can see a lot of happy birthdays because of mis use.