ya to bad wasnt shown how the other moves are done. It would be nice if there were more moves, people were so horny about ginyu, but that video makes it look like he really only has 2 moves for each of them, which almost makes him seem completely like a novelty character choice wise over picking other characters. Really hope theres more “hidden” moves if you will like the recomme blow shit up.
The qcf moves with standing. If we are to go by the general rule of the game of we can go back and forth with hards and special button, and ginyu force is only just a button. It should be even in the most simplest of ideas be pretty easily to get multiple of them in a combo even something simple like sweep, call one of them, hard, call one of them blah blah. Really if you go by just the special button and you look at how all of the attacks work and what they are actually doing generally speaking they seem like they could serve a similar function combo wise and with hards being able to go back and forth with special chain wise. Doesnt seem like that will take much thought process at all to do combos with him in terms of that aspect. His “gimmick” if you will really only looks to only require any sort of thought for the one qcf move. Since those at least do actually function differently. But ya other wise rather than be a potentially complicated character, he looks rather simple and potentially limited ala maybe most the cast. I mean really think about it… what are all those S moves doing functionally speaking? Guldo throwing a spike and jeice throwing a fireball, are still in a way acting like recomme and burter. A almost well projectile if you will moving forward while you are still free to move. The “idea” behind them is still the same. Only potential difference is perhaps some are deflectable I guess if jeices fireball lets you fly through it etc.
I mean heres a simple idea that seems potentially plausible to me to roll them all in a single go assuming theres no some restriction on his chains and he goes with the normal idea of the game… Say something like combo to, qcf+s guldo comes out freezes the guy, do however much you can to combo the guy, do what i said above, sweep, s recomme comes out, you chain your s, to hard, smashes the dude to the corner you chain the hs, back to s, which calls burter, he does his rapid kick, you then whatever do your air combo, then after the hard you do a qcf+s, in the air again, which this time will call the purple comet, opponent is this forced to block then and assuming you cant just parry/fly through it, you have just reset it while leaving your self covered to start your next shit.
Thats like a one min idea again if his chains work the same way as other characters. And even if not im sure theres work arounds for a similar mind set. With the way the game works, and the fact that all his stand s, seem to serve a similar function I dont think it would be to hard to notice where you are in the rotation with some practice, to save things like purple comet as your ender for air combo enders.
Hell if you think about it I mean look at it… All of those qcf+s moves look like functionally speaking air combo enders. Guldo… youre high in the air, you smash the guy down assuming your high enough in the air you cancel your hard to guldo he freezes them before they hit the ground even and you combo them… Recomme, cancel your smash in the air to qcf+s, either he gets juggled by beam mouth thing, or its a beam so we can assume no flying or deflecting out of it he has to eat it… burter, knock them to the ground burters flying around like a jack ass. Purple comet already talked about…
Anyway thats my one min theory watching that video… basic idea you are using the S moves on the ground for your combos since they all look to come out at the same speed and are doing a similar thing, and when ever you hit the guy in the air you qcf+s your hard to try to hit them again or make them wake up into stuff.
No idea for the recomme kaboom thing or any other move for now till I see how its done.
On another idea it would be neat if once broly gets announced hes so tall that he has to block all of burters qcf+s. Hope thats the case for wacky character only mix ups.