Dragon Ball FighterZ: Legendary Saiyans Edition

Game doesn’t seem to have incoming mixups. Killing a character counts as a “round” and resets everything to a round start.

Bleh, sure.

Maybe with Majin Buu and Broly.

No need for me to make my own clips, someone has done it quite nicely!



Oh my god Marvel vs. Capcom is fucking done. That’s it, it’s over.

Downloading them just in case they are taken down

I’m a bit worried here. This is the first time those guys have tested the game, and yet they can pull off many special moves and combos…

I noticed cell has a bit of resemblance to slayer lol. His sweep, air flip kick thing, and couple grounded normals from what I could tell.

I imagine development of DBF begun like this:

Spoiler

Namco exec 1: So I just watched the MvCI-reveal and the response was… lukewarm.
Namco exec 2: Yeah, well, current day Capcom screwing up, what’s new?
Namco exec 1: How the fuck can they not get a positive response from relaunching a beloved franchise, especially when Marvel is basically the most popular thing in the world?
Namco exec 2: Well, seems like there’s still a market for flashy fighters based on high-profile franchises that they aren’t taking advanta… wait a minute. Hold my beer, I gotta make a phone call.
RING RING
Daisuke: yo
Namco exec 2: sup Daisuke! You saw that MvCI-announcement?
Daisuke: Yeah, that was…
Namco exec 2: SO. Wanna make a proper Mahvel-game with DBZ-characters if we let ArcSys use the DBZ-lisence, and give you ALL THE MONEY as development budget?
Daisuke: bruh
Namco exec 2: bruh

I’d also say Recoome and maybe Android 16. Android 19 was fat if that’s your thing.

Doesn’t Recoome actually use a grapple attack on Vegeta?

I wonder if Cell having Bison’s cr.HK is a nod that both characters are voiced by Norio Wakamoto

Gameplay is dope as fuck I am pre ordering the collector edition if there is one

From what I noticed:
-Grabs lead to an auto launcher
-When teching grabs it leads to a quick flurry between the two players and they reset to neutral
-No selectable assists
-Sparking mechanic acts like a burst and gives a buff to the user. Can be used multiple times after cooldown
-Teleport mechanic from Budokai 3
-Homing dash type system that leads to a combo on hit.
-You can aim the ki blast
-specials can be aimed as well
-OTGS are in the game
-Looks like Double Jumps are in
-Assists can be hit
-DHC is in the game.
-Golden Frieza is a 3 bar transformation. When transformation ends Frieza gets tired much like Sol’s Dragon Install
-Reflect seems like it has its own command.
-Game is godlike

This looks insanely fun, however, all the characters just seem to be doing the same shit gameplay wise if everybody has the same tools…

I’ll wait and see

But I am preordeing this too

*looks at video *
Yep this is pretty much extrem Butoden…

see Freiza does gaurd cancel homing
YO!!!
Finally a gaurd cancel mechanic worth getting excited over (not fan of dead angle’s).

I find it funny how people are welcoming DBZ fighter button scheme and button command with open ar,s and yet was ready to crucify Marvel vs Capcom Infinite with is Alledged simple input.

After watching the gameplay, it seems that this game has a homing mechanic like the Arcana Heart series. It seems that it works quite similar to it, although without a metter cost.

I thought those characters were basic bitch tier.

Why do people think I’m interested in Kale? She’s just Broly with tits. The buff chicks I like are pretty and feminine.

They keep dropping their combos. They always look like they could continue but they always drop them because they’re mashing.

Even though marvel and this game seem to have some similarities, they are probably going to play very differently. Can’t really compare control schemes until the game actually comes out.

Calling it : Gohan will be annoying as shit to hit because he is super small.

Like in BlazBlue/Guilty Gear you can break out of combos that aren’t really combos. You can tell because the combo counter goes blue.