Dragon Ball FighterZ: Legendary Saiyans Edition

Seems he also has those stubby sfv normals.

Vegeta has Amaterasuā€™s Cold Star assist. I wonder how the game will handle blocking states.

That is what iā€™m concerned about. They donā€™t know what theyā€™re doing, theyā€™re just mashing buttons (probably one or two), and you can already see crazy stuff going on all over the screen. Smells like combo assist if you ask me.

ArcSys games often have autocombos.

Doesnā€™t really matter if you can mash out some combos as long as there are real one that are harder to do imo.

In fact I think itā€™s a smart combo system.

Sorry but Iā€™m not sure to understand, there are no quarter circle motions in this game ? No Shoryu ? Only buttons ? I had no idea this was a thing

Even if the combo system is wack, the neutral with aim-able beams and assists looks like itā€™ll be interesting. Also the mixups in this game are probably going to be nuts.

Iā€™m more interested in those two things than the combo system ATM.

Nah, I think we donā€™t know that yet. It just seem like you can do some basic combos by mashing some buttons (you can kinda do that in GG and BB too).

I am waiting for an actual guy to play it and explain, people here seem to dislike Max but he is at E3 today and should play it, so I am waiting for his feedback.

WOW. This game looks fucking BEAUTIFUL. It legit put tears in my eyes. I havenā€™t seen Dragon Ball transformations and power ups this good since Z. It looks so amazing. And it presents DB as it should be. It has the impact Xenoverse and Super lacks.

YO! When Gohan took out Cell and Goku flew it for the clash to start the next round! FUCKING HYPE!!!

Real time Instant Transmission Kamehameha?!!! Stop making me smile ASW!

Yo i just noticed, in the 3rd demo vid, whenever a large beam attack came out horizontally, the trees blew back in the same direction

Given itā€™s a mainstream licensed title, I very much expected this to have P4U-style autocombos, and thatā€™s perfectly okay. That game in particular was the smartest way Iā€™ve seen autocombos implemented, so if itā€™s the same here there will be no problems.

I have to say Iā€™m a bit surprised (and a bit disappointed) by the lack of Burst meter. Thereā€™s a lightning icon below the health bars, but as far as I can tell, itā€™s a passive effect that gets stronger as you lose health and characters. It only seemed to do something when a character lost his teammates and was at low life, where it regenerated blue health Darkstalkers-style.

EDIT: On closer inspection, in another video Gohan seemed to activate the state manually (with a Sparking! notification on the side) so I guess itā€™s not passive.


official gameplay from bandai namco

Probably a detail they planned to have from the very beginning. Stuff like that is usually outlined in the design documents.

Frieza can be hit by his own destructo disk

ASW games have a Simple mode that makes it easy to do flashy combos for casuals. No need to worry.

but this isnt a mahvel game, this is GG with DBZ influences and it looks awesome

Holy shitā€¦

I need this gameā€¦

I must get into that closed beta.

Eh, I could agree to BB/P4A with DBZ-influences and assists, though I still think it looks more like Mahvel than any of those games.
Anyway, I actually disagree with it looking like GG gameplay-wise. Very different gameflow.

That buu overhead already looks like a scrub killer lol

Loooooool the bias

If this was capcom nowā€¦