Dragon Ball FighterZ: Legendary Saiyans Edition

wait did my spoilers work?

Your stuff just gets super blurred, less blurred at hover, and not blurred at all at click now.

oh cool that’s pretty neat

Found some tricky corner cross-up tech with Yamcha when I was looking through the dbfz subreddit.

TLDW: Yamcha’s 2nd autocombo attack pulls your opponent towards you and if you have them in the corner it pulls them out just enough for you to be able to IAD crossup j.M or j.H

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Nice, I’m was actually testing some stuff out with his auto combo. I can get an ambiguous double cross under against a specific tech option. Not very useful since it only works against 1 tech option but looking for other ways to apply it. I’ll post it a little later

Here’s the concept

Repost from dealing with Chiaotzu in neutral in case someone randomly throws it out or sets it up via snapback:

I’m thinking about putting together an SSj vegeta/Yamcha team together because I’m looking at vegeta as legit more and because reasons and he seems to do really well with Yamcha. Who’s a good/decent character to play with him? I was thinking kid buu because Yamcha has some really good synergy with kids assist… but the dhc compatibility doesn’t really seem there. So now m. Looking at Tien, is there anyone else that goes well with Yamcha?

I think beam assist is the best assist for yamcha, but I know you don’t really like black anymore lol. Kid buu should work really well too. Still thinking of trying out a yamcha/buu/goku team.

Any assist that has good block stun is also really good for yamcha so someone like gotenks or 16 help a lot with his pressure game.

I use to play tien yamcha on the same team but that’s before I really knew much about yamcha so I’m not sure how well tiens assist will help him out. If he can confirm full screen like he can from other beams then I would say they would work well together

Gonna try making a Teen Gohan/Goku(or Vegeta)/Tien team. Just learned some bomb loops and man they’re fun as hell to do. Ginyu point is beginning to show its holes with all the top tier point characters around :frowning:

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Tien, T.Gohan, Vegeta works extremely well. Combo extensions for days for both point characters from any available assist.

Yeah a beam assist makes a lot of sense for Yamcha since Yamcha seems like a character that wants to be more grounded than usual, like hit. On,y thing I’m really worried about with vegeta/Yamcha/Tien is if I have the skill to pull it off and whether or not Tien is a good anchor for things like defending himself and having a decent offense that is hard to block.

But vegetas 2LL and tiens 2LL have me excited.

Imho Yamcha is better with assists that have short blockstun like 16 or Trunks rather than long one. It’s the only way to make the rekka side switch safe.

Tien feels super slept on, I love it! Now I can’t have a team without him. It’s crazy that I don’t see more of him online with his:

Solid ranged normals/projectile
Armoured slide
Crouching lows
GOOD Damage, even without self damage
Command overhead
Command grabs
Can be played any position

I get that it’s pretty much ‘the saiyan show’ online but people are really missing out!

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Yeah, basically everybody who’s not Cell, 16, AHan, Black or Vegeta is being slept on right now. imo Tien is easily one of the best under those, and he’s good in both point position (starting with no meter but having assists to back him) or anchor (having no assists but presumably having the meter)

I’m not worried about the safety of the side switch. That’s what conditioning is for, longer blockstun also means just call the assist earlier or do the rekka later. The thing that scares me about using Yamcha is his neutral in general and his lack of damage off of his crossup rekkas.

21, Tien, Frieza, and Trunks are all going to start popping up way more as the game goes along.

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Less about meter more about being able to do stupid amounts of damage solo.

Sonicfox is tweeting out that he’s going to be revisiting beerus as well. Most characters in this game have potential, but discovering it is hard because lots of the potential is trapped behind finding counters to the first order optimal strategy, and we are only really starting to see that strategy take place. As an example, A Gohan has troubles against short characters, so using kids against him is a good strategy.

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I kinda like the idea of Beerus as a point against any Vegeta team. Anyone that can be mobile and attack at a similar angle to the Vegeta assist can effectively avoid him. Combined with the side kick he could probably do some solid counter strategy to Vegeta.

I also want to see throwing out light orbs and sitting on his DP to counter errant dash in attempts. That DP is not very well explored

Now I’m wondering how effective Beerus orbs would be as a defense against Vegeta’s assist.

Anyone seen anything like that?