Dr. Doom Combo Thread

So notations for the marlinpie corner side tac that he did today at CEO are:

( on entry ) L, L, M(2),M(1), plasma beam L, Fd.H, ADDF, M(1), Fly, M(2) ADDF, M(1), ADF, ADB, L, L, M(1), ADB, ADF, L, L, M(2), M(2), H(1), S ( whiff ), level 3.

fun combo and actually not even remotely as difficult as i thought it would be originally. maybe its just because ive been doing these tac’s for such a long time but this only took me like 3-5 minutes to get down pretty smoothly

oh also it helps if you delay the medium after flight for as long as possible. if you do it too early on a lot of characters the medium will whiff during the ADDF.

So much swag. I’m watching it over and over again.

[media=youtube]hkCFQ7IXT8E[/media]
Are their notations for this combo? Looks decent

There is absolutely no reason to learn that combo.

I’m not really trying to learn it, I just want the notations.

Looks like:

cr.:l:,cr.:m:, cr.:h:, :s: /, sj.:m:(1 hit), sj.:m: (1 hit), adf, sj.:m:(1 hit), sj.:m: (1 hit)xx fly, fl.:l:, fl.:l:, fl.:m: (2 hits)xxadf, fl.:l:, fl.:l:, adu, fl.:l:, fl.:l:, fl.:m: (2 hits), fl.:m: (2 hits), fl.:f:+:h:, fl.:s: /, st.:m:xx:dp:+:l:xx:dp:+:atk::atk:

Not the greatest combo though, even if you’re just going for sawg (lol).

Thanks, I kinda knew just by looking at the damage it did that it wasn’t enough. But its definitely something to try. Sawg

So I was messing around in the lab this morning and came up with a midscreen down exchange combo that does about the same damage as the side/up tac combos that marlinpie has been doing lately.

down tac -> :l: :m:(1 hit) fd :h: :ADF: :l: :m:(1 hit) fly :l: :m:(1 hit) :ADUF: :m: (2 hit ) :ADD: :m:(1 hit) :ADU: :m:(2hit) :ADDF: :m:(2 hit) :m:(1 hit) :h: ( 1 hit ) :s: ( whiff )

Props to you, great stuff!
I took the liberty of uploading a video of this combo: [media=youtube]qxIvpwMQwwQ[/media]

I’m sure there are a lot of ways to optimize the combo but one of the things I like about it is you whiff the S and land right under ( most ) characters, which lets you end with molecular shield -> sphere flame if you dont want to use 3 meters.

Do you have any solid ways of ending the combo in the same fashion with side and up TACs?

So I’m planning on picking up Doom and was wondering what would consider his “essential” combos (no swag combos or any crap like that), and other must know things in regards to the good doctor. Thanks guys.

launch [j:m:, j:m:, j:f:+:h:, j:s: AD:df: j.:h: or j.:m:(whiff either) tridash relaunch]x2 OTG ender.

What does AD and tridash relaunch mean? And how does the OTG ender look like?

AD = Air Dash, Tridash = Triangle Dash
these are commonly used terms for movement you would do well to remember them sir, also OTG enders for doom vary, there’s
TK(tiger knee) :qcf:+:h: xx :qcb: +:atk::atk: or s.:h:(needs two hits)/:m: xx :qcb:+:atk::atk: or :qcf:+:atk::atk:

Almost all the OTG enders can be seen by watching ANYONE play doom you should watch some matches and it’ll make more sense.

I’m guessing there are more efficient side tac combos from midscreen, but I want to be able to do this for funzies.
[media=youtube]6ZjB2gWZHLo[/media]
I’m fine up to footdive addf m, flight n, addf m, but that’s where I keep goofing. I always end up too low to the ground at that point to air dash forward then back. If someone is willing to help solve my predicament, that’d be awesome.

Can someone link me a basic doom tac combo? Just looking for like the basic corner ones as I’m new to doom. All I can find on youtube is the swag ones.

Can someone explain to me the delay in dooms down marlinpie tac. I can’t seem to get the m falling down after the laser gun

Hello Dooms.

Just started getting into doom.

Sorry to get off topic of Marline Pie swag combos but…

Having trouble doing his bnb mid screen. Ya know…the one we all do. H-s MM-forward h s repeat a billion times.

Some help with doing that mid screen?

Is there ANY point in doing his old bnb really? or is pretty much useless now?

lmhs-mm-forward h-ADDF-M-CR H S-repeat <—that one

Buktooth loop is still good. The loop that you are calling marlinpie loop is not his, but I’ll help you with it anyway. After launch, you want to let both m’s hit, so that you are above your opponent. Then after foot footdive, you just addf and whiff a normal while falling. Then once you land, you simply jump tri jump to the hard knockdowned opponent and otg. You could also try launch into air light, heavy footdive, addf, c lmh x2. That combo does quite a bit of damage. It should corner carry unless I’m mistaken which leads to corner loops.