Dr. Doom Combo Thread

I made an extremely stable, practical, reliable reverse corner carry, cross under the opponent and take them back to the corner:

cr.LMHS > superjump > j.LM(1hit) > ADDF > j.M(1 hit) > land > normal jump upforward M(1 hit) > backwards airdash LM(1 hit) > land > (you have now successfully crossed under the opponent > j.LM(1 hit)f.H > ADF j.M(1 hit)x2 > cr.MHS > sj.M(1 hit)f.HS > land > s.H (2 hits)S > sj.M(2 hits)M(2 hits)f.HS > ADD heavy plasma beam

623K pre-super, builds 1.7 bars, works on everyone. If anybody with a recording device can get this down based of these notations, feel free to record it and post it up, if not I’ll try to see if I can do it to somebody online who has a PVR or something. #EhSports

i got to 986,800 solo 1 bar this weekend. its off of cr. H but cr.L cr.H starter still nets you 940k~

cr.L cr.H [S (instant) j.L j.6H ADD j.M/H (whiff) cr.H] x2 S (instant) j.L j.6H ADD j.M/H (whiff) cr.M cr.H [S j.M (2 hits) j.6H j.S ADD j.M/H (whiff) s.H] x2 xx 623L molecular shield xx photon array

you could also add another j.M (2 hits) and end in sphere flame and IIRC it’ll give you 904k~

the cr.H timing is kinda strict. i double tap L+M when j.6H gits and the moment i see them start to fall i press cr.H

gonna play doom the next 10 years

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6:02 for Finger Laser TAC Swag

Working on J. L Plasma Beam Combos in the corner, so far I’m getting 640K before meter is spent, trying to find ways to get above that. Probably won’t be able to but the starter looks cool,

Cr. L, Cr. H, S, J. M 1 Hit, L Plasma Beam Should only hit five times giving you nine hits, Falling J. M You can ADD but just falling is easier to time, Cr. M, Cr. H, S, J. F+H, J. S, St. H, S, J. M, J. F+H, J. S, St. H, S, J. M, , J. M, J. F+H, J. S. Whatever ender.

I broached this topic above, but when I’m TAC-ing to doom, going for M+Ms, I’m constantly dropping at the point early when you fly. If that hits, the rest is cake, but, post air tag, how are you guys doing MM xx fly, MM? All 4 hits of the initial MM? Early as possible after the tag hit? Delayed? I’ve tried it so many ways, and not only are none consistent, but few seem to work at all!

Sorry to be a pain, but I’m so sick of this drropping, especially when it sonds lke it should be pretty easy. Anyone mind talkin me through however you’re consistently gettind past fly, jMM? Thanks so much!!

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get @ me

Hahahahaha, wow. That actually looks so fun to do.

It shouldn’t be too difficult. The way I got used to it, was doing Up-TAC:

[immediately] M(2), M(2), Foot Dive, Air dash forward, M(2) xx Flight, [M(2), M(2)]x4

When the M connects after flight, you’re basically gonna be smacking their head. This sort of offers the visual cue after flight, in that the opponent’s body is going to be lower than Doom’s before you can press M again. It certainly takes a bit of practice, since the timing is odd. If you’ve ever done Dormammu’s flight combo of [j. H xx Flight, j. LH] it’s close to that. You can’t really mash on j. L right after flight, you have to wait just a bit for the flight to recover.

Thanks, this is great… though does it not work for down or side? I suppose I don’t necc need 3(wouldbe nice tho), but def need a 2nd one to mix with. Thanks again!

as long as you use the delayed L L M M H string to end your flight their always high enough for your combo, you just cant let em fall out early and get used to waiting after the flight.

It should be applicable for down-TAC (though I usually don’t use M&M for down). Side-TAC is a little bit easier since I only do:

[Tag-in][immediate air dash down forward]* xx flight, M(2)xx Air dash up-forward…etc.

*side switch

i was doing the marlinpie down tac and i dont seem to be able to get them high enough for the ADUF L, L, M, flight. do i need to delay abit after the beam to do M, 6H ADUF, or do it as early as possible??

I didn’t want to double post in the Combo Thread V2 (why are there two combo threads?), so I’ll leave this here.

Maximum (as for as I could tell) Damage Throw Combos
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Not a lot to say about it, combo is hard, and unreliable on Rocket Raccoon, but applicable against all other 49 cast members. It can be done Vs. Rocket though, so if you can do it, by all means.

All credit to Sehmehnov for actually coming up with the combo.

because you guys have two threads and a shit ton of pages, what are the absolute most damaging TAC combos?

So I’m making a last minute switch before EVO to run Doom [Cap(shield)/Task(horizontal)/Doom(missile)]. I’ve seen a lot of new tech with this character so I’m a little lost on where to start with his BnBs. Can someone post the most current mid/corner BnB and maybe the optimal advanced combo to strive for to help get me ready?

i’m tyring to establish this as my main BnB till I can get into more advanced things, but I’m not geeting the same damage. i’m doing what I think he’s doing and only getting 700k. The damage looks similar until the hyper and he’s somehow getting way more damage. ideas?

Combo I’m doing:

j.:f:+:h:, ADDF, c.:m:c.:h::s:, j.:m:(2hit)j.:f:+:h:, ADDF, j.:m:(2hit), :s:, j.:m:(2hit)j.:f:+:h:, ADDF, j.:m:(2hit), land, j.:m:(2hit)j.:m:(2hit)j.:f::h:j.:s:, j.:m:(2hit)j.:m:(2hit)j.:f::h:j.:s: ADD(whiff :m:), :h::dp:+:l::qcb:+:a::a:

Notice how many hits he’s getting from the super. That’s because he’s hitting with both sides. Getting this to work is a little situational, so if you want reliable damage I’d go with Sphere Flame.

What is the absolute best midscreen BnB doom can do? as in, the most damaging one, I swear I saw one with j:l: :f: :h: addf but i cant find it

combo thread v2, watch sehmehnov’s videos. There’s the j:l: :f: :h: addf combo you speak of…

the ones marlinpie does?

you can ALL go to the v2 thread and get ALL the best combos in every situation. please. stop using this so the other gets some action. first and only page so far has all the info thats been asked in last 2 pages of this one