Yeah man, i’d say doom over Akuma for a few reasons. He can extend combos with otg missiles, he can also create nasty teleport mixup with missiles or even beam. missiles do not add HSD to your combos, he has good health, so he wont die like akuma would to that combo i posted. However, Akuma is a great choice too, its really up to what you want to do with your team.
Thanks for the compliment, and thanks for coming up with the idea for it. What I wanna do is figure out a way to break 1mil, i’ve gotten to 960~ max, were you ever able to loop into just j.L,footdive,S x3 from mid-screen? this seems difficult to do but a possible way that might just leave enough HSD for s.H into sphere flame otg to hit 1 mil. Guess i should try it in the corner to see what i can crank out before going mid-screen.
And again, mad props for your contributions.