Dr. Doom Combo Thread

Preferably someone who’s active and can keep the first post up to date. Organization goes a long way.

My Five Minute Candidate list:
Duck Strong
Cheech Wizard
Captain Planet
Effenhoog
Triplexraider
kensanity

The combo Clockwork does using three knockdowns does about 90% of the damage of Dooms highest solo midscreen combo. So its pretty good and pretty easy. If you have an assist the extends it ([soft/hard knockdown | wall/groundbounce]) you can probably TOD with it. Otherwise you will need to DHC to kill and sometimes that won’t kill anyway.

Doom’s ‘advanced’ combos aren’t much harder though since its all bukloop variants. Eventually you will want to squeeze that little extra damage so people aren’t surviving with hero pixel. I know I’ve seen Clockwork do a bukloop variant that is nearly max damage that is real easy, wall carry’s, and allows assist extensions. This post has it Dr. Doom Combo Thread.

There are more damaging combos that use both assists very near the beginning. This works out to more damage due to the way damage scaling is applied. Not worth building a team specifically for it though. Usually you want your assist to hit at the start, do the combo, and maybe extend it at the end prior to using air plasma beam H xx air photon array(mashed).

Honestly I wouldnt put myself up for this as I am really bad at explaining the specifics of combos through text. If I could have people next to me in training mode I could explain everything very clearly.

Also I hate posting notations and using the Button icons. Its a shame because I have a good knowledge of all of dooms combos apart from the exchange and fly combos which I havent gotten down to learning yet (mostly because my team doesnt need them at all). Duck strong is probably the best guy for the job.

No one is going to force you. This isn’t Latveria. Yet.

I see the job like LegendaryDJ. More organizer. The person needs to own the first posts and steal everything else from decriptions, to video links, to commentary on what to use when. Combo knowledge probably is needed only to distinguish what is new and what isn’t. Obviously it helps if they know all that stuff too.

I don’t think the button icons are good for combos anyway. I prefer having combo notation in text.

I would do it but I"m working on something else. If I finish that, I’ll gladly help with this project. Where’s Karsticles when you need him?

Seriously though, duck strong should do it. He’s the shit. Execution wise he knows how to milk the most out of these combos and has the means by which to document it. I could help with recording but truth be told some of these more complex exchange combos I can’t get down at even 50%

See, not to crap on the people who do put in time and effort into doing it, but I’ve never agreed with how these forums go about their combo threads. I don’t think it should be just one user who just goes and takes the first 4 posts and that’s that. In my mind, I always thought the best way to go about it would be to get at least 3 different users and give them the first 3 posts of the thread. That way, if one of the users just simply can’t do it anymore, one of the other two can just copy/paste into their own post and then people could just request for the first post to get deleted since it isn’t being updated.

Of course, I don’t know what the character limit is on posts in this forum. So maybe that would end up being worse in terms of actual content per post.

luckily for doom, I don’t think it should be that hard. Like we can break the 3 opening posts into sections

A) solo combos

  1. buktooth loop
  2. duck strong corner loop
  3. clockwork midscreen loop
  4. abracadagbradhfah fd effehnoogh deviljin fdhaigfhdoa gtloop
  5. combos off throws/ hard knockdown (varja, s foot dive etc)

B) combos with assists

  1. whatever
  2. whatever
  3. whatever

C) Random swag

  1. exchange combos
  2. x factor combos

It seems fairly obvious that there are 3 main types of doom combos, ones that use foot dives in corners, ones that use the relaunches without otgs, and the ones that use midscreen otgs into relaunches .You can mix those up in any way you want so that comes down to a matter of preference. But if we just outline the three basic archetypes, I think its much cleaner. The other sections B) and C) i’m just throwing out ideas. but it will keep it much cleaner.

This i dont’ midn doing since i check the doom forum every day since vanilla, but I dont’ want to be updating the 1st posts every week with very small variations to combos.
If its not groundbreakign, I’m not exactly sure whey it should be showcased. It looks like so far we’ve discovered 3 go-to combos.

Mentioning me along the likes of Duck Strong, Cheech Wizard, and kensanity? Wow. I don’t know what to say. I just like Doom’s character as a whole from Vanilla and his gameplay interests me (though that S foot dive makes me guilty when I use it). I’m usually known as a Dormammu fanatic.

That works for me. Do you think that beginner’s Doom BnB combo video that was just on the SRK front page should be put as well?

[media=youtube]7uAubq0zbbk[/media]
does over 800k, no assist, no xfactor, or meter required, works anywhere on screen, goes corner to corner and may even work on the entire cast. still checking, so far the list of confirmed characters it works on is Amaterasu/Rocket Racoon/Sentinel/Dante/Wesker/Tron/Wolverine.

Also you may start the combo from a crouching LMHS, or even j.M into ch.L->ch.H->S. timing gets tight , but if I can do this combo online vs players, so can you.

That’s the same combo I use. Most damaging, goes corner to corner, and very consistent. Best non OTG starting combo.

Forgive me for not realizing the variation you were doing. In the other thread I mistook the variation being done here. I like how the 1hit H is hitting because of the height Wesker bounces. That trick is new to me. I’ll just say in the variation I thought was being done with Wesker flat on his back 1hit H S will whiff.

I posted a combo that does 880k full screen using your starter, one bar, no assist but is harder.

There might be some damage left on the table here in yours.
Forgive me if the numbers are off. I don’t have the game in front of me and the video is hard to read.
1hit H otg xx Molec L xx Sphere flame is adding 211k.
Jump Plasma beam H xx Photon Array mashed should be 198k.
But can you land a OTG H(2 hit) S, sj.M HDive SDive, ender? That would be 22k + 20K + 18k + 36k + 198k = 294k.
Usually if you can hit OTG Sphere flame you can do that string.
But if not try this: s.M(1hit) f.H(launcher), sj.M(1hit). HDive,SDive, Plasma beam H xx Photon array mashed
Should be 8k + 18k + 9k + 36k +198k= 269k.
I feel he’ll fall out though. Breaking 900k from anywhere might be too good to be true. Let me hope though…

Additionally can you connect the sphere flame with OTG H Sphereflame? If so you can get more damage by having strider hit after the super and knockdown.

Yea, its not possible. They will flip out before you can launch them.
If you wanna go straight for damage, its best to omit the first j. :m: in the first air loop, and add the cr. :h: instead of going into another raw launcher when you land. Adds a tad bit of damage but nothing too amazing.

I feel he’ll fall out though. Breaking 900k from anywhere might be too good to be true. Let me hope though…

your hopes have been answered, just do the same combo and after all of doom rocks hit, go into photon array on the ground, ive hit 950k on wesker. ill post a video later as proof. ps: the trick is to let the character fall into perfect position for all of proton array lasers to hit, not immediately after doom rocks end, but after they starts to fall from doom rocks, there is a window to hit 900 and over. video incoming aswell.

913.700k on this attempt, highest ive hit with some serious mash was 950k, and this is DHC-able, i will try to hit it full-screen and post the video after i hit gym and eat.

video->
[media=youtube]BkN_5dSlkCQ[/media]

Regards

Man props for that shit man haha, my regular bnB outside of corner does 750-800k at best

Yeah, against certain characters, you can get both sides of ground photon array to hit if you’re close enough and their legs stick out enough. This boosts the damage a fair bit. It’s been like that since vanilla.

It’s not really reliable against everyone though.

agreed, it isnt reliable, but if you’re point blank and molecular shield hits, it will do over 900k

new corner-only loop I found and more damaging than the current one.

cr.L, cr.H, S [j.L ~ footdive H, add, land, S]x4 (use Hard Kick instead of S on the fourth rep to save the combo just in case), [j.M, j.M ~ footdive H, j.S, add, whiff j.M/j.H]x2

707k meterless if done quickly enough, ~900k with add Plasma Beam H xx APA ender. video later.