fullscreen bnb [media=youtube]XBxzDTO4jvs[/media]
Hey guys, what happens to be the most optimal follow up for Doom after a TAC?
Not sure why no one has mentioned this.
I know many of you bemoan the fact that you can’t Sphere Flame xfc Sphere Flame for ridiculous damage anymore, but it’s actually better than before. All you need to do is hit them with Sphere Flame xfactor super jump airdash up then hit j:m:, j.:s:.
You get a full combo off it and can kill anyone in the game with xfc1 without spending any more meter. This also works midscreen.
Some of my work. Basic stuff. I plan on posting some more doom videos soon so be on the lookout.
[media=youtube]3eEFdQj4B5I[/media]
[media=youtube]8jAmVUsIlGQ[/media]
New solo Doom corner combo, builds a little over a meter and a half, does 646 before any possible enders
:d::l::d::h::s:Sj.(2hits) :f::h::s:Addf, St.
(2hits):d::h::s:Sj.
(2hits) :f::h::s:, St.
(2hits):d::h::s:, Sj.
(1hits) :f::h::s:Addf, St:h::s:, Sj.
(1hits) :f::h::s:Addf, Ender of Choice
for clock works midscreen loop combo, do you guys got any tips for timing the Ms so the foot dive doesnt whiff?
i hit m immediatly the i slightly delay the second till it makes me go over there head a little
Actually, you can do a corner combo that does 656k before ender with:
cr. LMHS, sj. f + H, S. air-dash downward, (st. H (2 hits), S, sj. M (1 hit), f+H, S, air-dash downward) x2, st. H (2 hits), S, sj. M (2 hits), M (2 hits), f +H, S, air-dash downward, ENDER
From cr.:l:, this is still probably still the best corner damage Doom can get before assists and supers, same as it was close to a year ago when it was originally posted:
cr.:l:, cr., cr.:h:, :s:, /, sj.:f:+:h:, sj.:s: add, whiff sj.:h:, /, OTG st.:h:(2 hits), :s:, /, sj.
(2 hits), sj.:f:+:h:, sj.:s:, add, whiff sj.:h:, (OTG st.:h:(2 hits), :s:, /, sj.
(2 hits), sj.
(2 hits), sj.:f:+:h:, sj.:s:, add, whiff sj.:h:, /) x 2, OTG j. qcf:h:
Regarding that combo, for the sj. MM, F+H,S loops, would it better to super-jump straight up or up-forward?
this is marlin pie’s stream, at 3:23 in part 2 of this video marlin does an amazing tac combo
looks like it involves a lot of jumping l’s a couple m’s a laser a plasma beam some rocks into the super. i thought it was pretty cool anyhow
Shouldn’t matter, but I always jump towards.
You’re right, there’s not much difference.
So as somebody who just stuck doom onto his team as an assist… What kind of combo’s should I start out learning? Something basic.
Doom has always confused me =0
Learn “Clock’s” loop, easiest way to transition into doom in my opinion. Should be able to find that all over the thread.
Are Buktooth and Clockwork loops combos that are effective to use in a real game or only for beginners or only for practicing Doom’s mechanics?
Right now I’m using Buktooth midscreen or the usual corner loop as my BnB, although the Clockwork combo looks much more efficient and damaging (but i wouldn’t know because I don’t and haven’t had game access for a while), so should I move onto that as my BnB or should I learn another, more effective one?
I was wondering, what are Doom’s exchange combos?? ive seen some crazy stuff with Marlin pie and other players and Im curious to learn them.
Many are listed in through other thread. basically here is a rule of thumb about them.
Up exchange usually starts with m,m, f+h adf m fly m,m adf m,m
then it goes into various falling commands.
Down exchanges usually start with an up dash opening ie l,l,m,m adu l,l,m,m l plasma beam then falling notations.
Someone who knows a lot about Doom combos should just make a new thread, so people don’t have to ask as many questions.