the 3s gods are pleased
good work brother!
the 3s gods are pleased
good work brother!
Any update on anyone completing it on arcade? I’ve been using Google translate and I’ve read conflicting statements via twitter from some Japanese players… Or, at least I think I have… the translations are sometime difficult to understand.
emulation runs the arcade data. while it might have speed differences, input lag or hardware-related discrepancies, there shouldn’t be anything that works in an emulator that doesn’t work in the arcade.
anyway, count me in the “can’t believe a new pad player showed up out of nowhere and did this” camp. the kind of precise walking and timing of delayed moves sounds tricky, as well as improvisation needed for screen position, but this is still quite amazing. boy did makoto’s s.LK ever get used for a bunch of shit in this game though. christ.
Thanks asshole.
This thread blew up all my comments on that one so damn hard.
I’m so relieved to hear that, thanks! Well, I’m not good versus people, but what I lack in experience, I make up for in stubbornness. TTTH once on pad, true demon once on pad… I’ll probably never pull these off in real matches, that includes the stun on Chun, even though I’ve done this hundreds of times now, but I still enjoy the challenge of doing them.
At this point, the only tricky timing is doing this from the corner, which makes the s.LK window seemingly much smaller. Midscreen it’s just rhythm for me, the only problem is the executing the kara when facing left, my dumb d-pad hardly wants to recognize :db:
Mucho kudos! This was pretty much the holy grail of 3s. Non-tool-assisted and everything.
There really ought to be an SRK award for this.
(I seem to remember SA2, backdash->fwd dash, s.LK x Jab DP, s.LK x Jab DP nearly working as well, perhaps that can also be tweaked?)
Thanks!
I remember trying that like crazy several weeks ago! I couldn’t connect it as the first fukiage pushes Chun too far away, but either way, I still think it would be easier to do it this way. The timing takes a while to get used to, but I’ve landed it from everywhere on screen that you can connect Fierce x SA2, so hopefully it will be competition viable soon enough.
EDIT: I forgot to mention that the first kara fukiage in that combo(while cornered) has the same strict timing that mine does when cornered, you can test by just doing a backdash->fwd dash, wait for chun to wake up, fierce. While midscreen though, you end up very close to Chun when she wakes up.
Seeing this, I wonder if there are any applications w/ an EX. I always thought you could kara w/lk but never tried because the hk kara was what was standard. Also, if it works on Chun, it probably works on Mak too.
mak can be regular 100% stunned
Firstly, do NOT criticize SFxT too much or else risk a week’s ban. Classy.
Second, this is an astonishing find and just proves that 3s is not dead. I don’t know does telesniper here play regulalry or attends tournaments, but it’s kind of funny you found something that even the japanese, the top most players of the game since forever, haven’t discovered and thought to be impossible here in the “dead” western 3s scene.
Did I miss something? Who criticized SFxT?
Anyways, I’ve never attended any fighting game tournaments or local arcades (if they exist in my area). I’m just a pad warrior who spends the vast majority of my play time in training mode. I’ve played a couple SRK members online, but they probably erased my terrible play for their minds. I’ve been watching the game for a few years now though, but only started playing it after OE…
Oh, and 3S will never be dead.
Works in the arcade. My makoto is pretty shitty, but I did get it to work after several attempts
Great find telesniper!
This happened to you or someone you know? [details=Spoiler]Some SF x T big topics were removed completely recently.[/details]
Why venture out to those other forums anyway, especially the SFx T ones!!
But I guess its not “legendary game design…”
Heh, this is another reason why I love fighting games so much, there’s such a massive toolbox of options. =)
Awesome! Great job agents
For anyone who’s landed this from the corner, are you having any extra difficulty when on the right side? For me it seems that I HAVE to go :dp: ( ) +Jab to get the proper spacing, anyone else have the same problem?
This doesn’t happen to me when I’m on the left.
EDIT: Never mind ^^^, I wasn’t delaying the Fierce long enough…
Me.
While confirmed on mame should be enough, I confirmed this on a CPS3 board about 10 minutes ago.
Good work!
Awesome!
Apparently it’s been confirmed in Japan finally… I feel as though if they understood what I did, it wouldn’t have taken so long.
I think I should have asked you kindly to translate the subtleties of doing this at different screen positions.
Would you check http://twitter.com/shie_ken to see if they’re doing the same thing? Google translate is making seem like they can’t complete one of the versions.
Thanks.
[media=youtube]ykNN3aChbuA[/media]
My first time landing this against a real person
NoMoreFunland and I had 2/3 Chun v. Mak matches and he was nice enough to use SA1 to give me a fighting chance. Still haven’t won a match, but this is by far the best, single thing I did in the bunch of matches we played.
In other news, I’ve found 2 new ways/timings for landing this!
(Cornered) Karakusa->instant Fierce-> Short SA2. This puts Chun in the correct position to land the second Fukiage, again, try not to move much before the first Fuki. This will probably be preferred over delaying the Fierce as that can lead to getting blocked.
(Midscreen, left side) Karakusa->instant Fierce-> Forward SA2, delay the first Fuki as much as you would while cornered, this bounces Chun to the right, if timed properly you basically get a second chance to land the second Fuki.
I haven’t been able to use the second way from the right side, though that’s probably just my fault, execution wise. So in total, there’s at least 5 different timings that you can use consistently, most should be based on preference.
Ugggg, too many cr.lp. All those botched kara throws too.:shake:
That celebratory dance in the third round was great.