It’s coming for PS4 and PC. Double Dragon is finally thinking outside the box. Just as Street Fighter II onward isn’t just about Ryu and Ken (it woulda sucked if the series just stuck with those 2 characters. Just like Art of Fighting 1 sucks with just Ryo and Robert, and Fatal Fury with just the trio.), Double Dragon series can be much more, making everyone playable and expanding its playable selection
developer interviews
trophies
https://www.youtube.com/watch?v=jJM21W2ACPU
Fighting games aren’t the only ones that benefit from larger selection of playable characters, beat em ups benefit also and enhances their charisma, replay value and play incentives.
the story mode has to be beaten to unlock Tower, and Tower progression unlocks the extra playable characters,
“finishing all stages unlocks Tower Mode. Play this mode to unlock enemy characters for use in Story Mode.”
but it is still great at least there is a means (without cheating) to have a large selection of playable characters for not only vs. but also for the entire story mode as well, practically turning it into a Free mode. Urban Reign making all its npcs and enemies playables and more, sure made it more epic.
“Progress in this mode and you may even unlock a certain fan favorite character!”
it must be Marian. It’s the 30th anniversary and she deserves to finally kick ass in an official Double Dragon beat em up.
Willy would be boring, just shoot/rifle smack enemies, lame, no contest. Double Dragon Neon did tease a badass Marian in the climax.
Even though storywise Marian was killed (wasn’t she revived in the arcade version afterwards?),
we know there are tons of games an examples where killed characters still become playable characters to choose from.
(even in some fighting games stories)
the lack of online lobbies hurts it a bit (ASW you have some of the greatest netcode talent in the industry!
what are you thinking shortchanging DDIV’s online?) well it has Share play, does that mean after the hour session, players group up again and can continue share play?
Perhaps if Double Dragon IV does really well, ASW could use Double Dragon IV features as a foundation and rejuvenate the series as a new ongoing beat em up series. There is controversy about the retro graphics, but hey, at least they aren’t chibis (Phantom Breaker Battle Grounds) or some tacked on flash game graphics (Power Rangers).
Overall, more optimistic about DDIV than any Double Dragon before it. ASW’s Hard Corps Uprising did surpass Contra III in every category, although if it had Contra III/C:HC retro graphics, it probably be more well liked. but I dunno, I like both the retro and ASW stylized art. Maybe later they might do a new Double Dragon with at least Sailor Moon Arcade tier graphics. and expand to 4 players co-op and stuff. there’s lots of things they can do for the series. and in my opinion, what Double Dragon IV is doing is really making Double Dragon series much more interesting.
now all that remains is the overall level design, soundtrack, story content length, challenge, learning curve, and more.