Not sure if theirs a thread for this already but I enjoy this game. Really underrated title. Even with its Infinites, TOD, and dizzy combo it was solid fighter
oh shit you know how long it took me to figure out how to actually play this game, forever i thought it was like kof buttons IE 2 kicks and 2 punches, i was always confused as fuck to why my buttons were all over the place and it was actually A B C D in terms of strength of attacks.
Also what’s up with the dizzy system in this game, you literally only have to fart on somebody for them to get dazed, other than the fact it’s got alot of infinents and a wack dizzy system i really like this game.
I mean really people seem to go mad for rehashes updates whatever, with some tweaks some of these old games could be brought back into life and be really enjoyable
The so-called “creational system” that each role of a, B, C, d attack force, in the company should how to work together to form a complete combo. The opponent can remain unlimited even under what attack power, not attack too big or attack too small cause even technology interrupt. Let us grasp and understand is double dragon “by creational system”, according to the following list of attack can edit all combo the:
ABCD attack gauge
A - light attack, to minimise the power to reduce, to blow combos to restore basic combo state
Attack, maintain balance even technical action - B, which is achieved by B after basic combos can be achieved even unlimited
C attack combos, start to improve, achieve the effect of creational blow fly)
D BILLY D - a super A+C, equivalent to maintain, balance, and Abobo D C+C, a balancing role
Combined key attack gauge
The A - 1 attack force weakened
The B maintains 0 attack power balance
C - 1 attack power increase
D - 2 attack power increase
CC balanced attack
CCC - 3 increased attack a blow
The CCAC maintains 0 attack power balance
The CCBB maintains 0 attack power balance
CCBC - 3 increased attack also constitute a blow (B is to keep the balance of 0, after CC as a buffer in the +C blow)
D+C - 3 increased attack a blow fly (in fact, D=C2 is the 3 C, part of)
The D+B maintains 0 balance attack (such as Abobo “JD+B.B.B”)
] CCBCBB remained the state of wind to fly, not a crippling strike force, that is, “bomb to fly combo” (such as Marian “blow fly B + – > b + B”)
D attack power disassembly (attack all the way “jump D” or “> > D” start)
D=C2: abobo, bur, the role of Chengfu, DULTON, Shuke, amon from D
D=A+C: Billy, Jimmy, the role of the corresponding amon flashball D, Rebecca
The corresponding D=B+B character: Marian
D=A+D: 2HIT to attack all the corresponding role under the condition of the opponent superbilly, superjimmy)
D=C: D Eddie, the corresponding role jumped amon
The corresponding D=C+C character: Dake