Well, against the lighter characters, I can’t seem to get the j.lk j.mk j.hk into barrel to work the right way…poo. although if you don’t mind sacrificing damage, I just end with j.lk j.mk and then either barrel if you’re mid screen, or fridge if you’re in the corner, and then cr.mk cr hp DP+hk. I just can not figure out the timing of the rejump lk to save my life, they always get hit by avery before the barrel hits them so they just float up. The double combo works fine on her though.
I think you can forgo the first part and it’ll work.
MUST TEST MUST TEST
Yep. I <3 this combo. I’m gonna have to get this t-shirt and start wearing it at tournaments.
[spoiler=]

[/spoiler]
People will see it and know it is a sign of things to come…
doing only 2 hits of jLK in this combo seems most consistent for me
Naw, delaying it works best. However, the timing on the delay is really tight and takes a lot to get down (or at least it did for me). I think I have it down now, essentially because I spent the majority of 2-3 LONG practice sessions doing it. I repeated reps of st.HK, j.MK, j.HK, land, st.LK. The last part is crucial to insure it connects (I find that even if the first avery hit whiffs, it doesn’t guarantee the st.LK will connect.) It doesn’t seem worth it now in retrospect but at least now I can do it more consistently than off a j.LP/LK.
I have to get this barrel shit down.
But I want to play Versus matches instead.
What a dilemma…
Sorry for not keeping up with this thread guys. I have some unexpected things happening very quickly now (got an apartment, moving in much sooner than I thought) so I’ve been busy. However I will make my best attempt to set aside some time on Saturday to fix up the first post.
What combo are you guys using after grab?
Dash
cMK, sHK
(Barrel Loop)
You know people bitch and moan about ‘long combos’ in this game, and tend to agree having come from Arcana Heart, Fate Unlimited/Codes and so on, but jesus is this barrel combo ever fun as hell to do. Seriously.
imho the only real bad long combos are painwheel ones because everything hit actually does like 903820948209384 hits, so its annoying because every…normal…takes…so…long…to…execute…
barrel loop is gdlk tho, it’s pretty consistent even online and it builds a bar of meter. plus it looks badass when people expect that you just have double for the assist and then you hit the combo and its like NAH I KNOW HOW TO PLAY THIS BITCH
btw anyone whos having trouble with the last j.lk j.mk. j.hk try waiting a bit and jumping straight up then do the j.lk.
Are we all talking about Shari’s combo, or is there another one I’m missing?
Whee!
[media=youtube]2z8Z7y5SD9Y[/media]
Whooooaaaaa… I never realized Double has directional influence during her combos! That’ll help out a ton. Thanks for posting that vid!
Double is like that assist character that everyone facepalms when they see people pick online right now, myself included (not that I MIND Double getting popular, I love it in fact, more excuse for me to be lazy and let other people find tech FOR me lol) but I hate it when people pick characters SOLELY for assists, I GET it, I just don’t LIKE it, and so many Double’s I see online fall apart when they get out front because they haven’t mastered her awkward movement and abilities…
I think she’s gonna develop like vanilla Marvel Doom, everyone writing her off as an assist character, then some pro starts blowing people up with her and all of a sudden she’ll become everyone’s best friend (again, not REALLY a bad thing in the short term)…
Ive been bitching about long combos ever since I was introduced to dante in mvc3 lol hate getting hit by um but love hitting people with um… Though im usually the victim
Sent from my SCH-R920 using Tapatalk
Can someone record Shari’s combos?
I’m having a helluva time towards the end of the combos, not sure how to go about it.
Also do these work off of throws, I always hit them up too high.
They work off throws but it’s not nearly as reliable as when you’re starting it from a jumpin or normal ground series. Would help if you said exactly what you’re having problems with? The end of the combos as in, cr.hp xx slide? Or is it the barrel loop thats the problem?
Im having trouble with the barrel loop part off an awkward launch (sometimes off a throw or off of Catellites) and sometimes I can’t get high enough above them for the barrel to connect. Im assuming Chibi is having the same problems. Any tips on that?
I can get the combo Shari posted fairly consistently on heavy characters like Cerabella but I cant seem to get it on light characters. I think either Ms. Fortune or Valentine (cant remember, havnt played in days) kept popping out and the avery wasnt bringing them back down properly. Does this combo really work on everyone without variations (aside from timing of course)?
Also, after a throw, if you dash forward you can pick them up and get a barrel loop, but I noticed that when I was playing someone online, they were able to do ground recovery as soon as they hit the ground from the throw and escape before I could get the combo. Is her throw ALWAYS escapable or is it situational?