Double Combos

it works, just do everything faster
same thing applies to brother grimm’s question. just go faster.

Raw jMK might be impossible on Fortune because of how light she is. Try the one in the video MissingNo posted. It skips the raw jMK and starts with jLP, jMK, jHK, barrel instead. That rep definitely works on Fortune. I don’t know about the rest because I can’t even get the jLK, jMK, jHK, barrel consistently on the any of the characters DX

The j.lk j.mk j.hk doesn’t work on fortune in that video. I dunno, I can’t seem to get them to work on her. They work on Peacock and Painwheel, just not fortune.

EDIT: I forgot to mention, I took the one that does the j.lp j.mk j.hk and then the lk one after, and switched them so the lk comes first, then the lp. It works fine, my reasoning for this? Insert teacup reset after the j.lp, after you’ve already done like 3-4k :3

well try doing the combo the way it was written because it definitely works. ive been doing it for a week.

edit: i didnt realize you were doing the one faustian logix posted. the one missingno posted works 100% of the time on every character. you just have to change the s.lk to a c.lp on ms fortune when you do it midscreen.

So yeah, the faster the better. I got it now. Thanks!

Next up, teacups…

you have to slow the first air combo down just a little bit for double. everyone else just mash it out.

I still cant hit the combo that missingno posted so i have to ask how much does the combo do if started from a low aswell as not having normals that whiff on crouch in the starting combo before st.hk ?

So does anybody have any consistent Catellite combos? Or at least combo starters? I kinda just go in and mash until I have what I think is a steady height for a launch into my regular bnb but I break my own combos or accidentally trigger the IPS a lot doing this.

Based on the video missingno posted by worldjem i made an easier more damaging version that works on everyone.

cr.lk cr.mp st.hk j.lp j.mk j.hk barrel st.lp st.mk st.mk st.hk j.mp j.hp land j.lk. j.mk j.hk barrel cr.lp st.mk st.mk cr.hp slide cr.mk cr.hp HK-Hornet Bomber

Does between 6139 to 6191 depending on how many hits of Hornet bomber your opponent gets hit by.

On Double you have to do a slight variation that will net you 6480

cr.lk cr.mp st.hk j.lp j.mk j.hk barrel st.lp st.mk st.mk st.hk j.mp j.hp st.lk st.mk st.mk st.hk j.lk. j.mk j.hk barrel cr.lp st.mk st.mk cr.hp slide cr.mk cr.hp HK-Hornet Bomber

Meets the critera of being easy enough that i can hit which means pretty much all of you should be able to do it consistently.
Starts with a low which i refuse to not do considering how good throws are in this game.
Does more damage: 6077 vs 6139/6191 - 6480

My only question is, for the multi-hit air normals like j.lk or j.mp, how many hits of those?

All of them.

There might have been one or two where i didnt do all the j.mp hits to make it easier but unless i wasnt paying attention they should all work if not just adapt.
The main juggle itself will work on everyone so if you feel you cant do it without reducing the hits just go for it.

Ballin, gonna try to learn this tomorrow. Thanks dude!! Is anyone else going to the Stickbug tourney in NYC Saturday?

This part is amazingly stylish. I love it!

My only concern is this part:

I don’t think I would want to be switching sides with my opponent at the end of this combo since you’re going to be carrying them to the corner. It seems really useful just as a small combo off cilia slide though.

I thought the same thing until I actually did it, the HK Hornet Bomber actually carries them pretty damn close to the other corner, and I’m pretty sure corners them if they weren’t already.

Shut the hell up Aaron.

No one asked Rafael, go back to your thread, leave the pure maidens to the real players 8)

Finally a reliable double combo, I felt her other air juggle stuff was far too variable for my tastes but this barrel j.HK loop is awesome. Stolen.

Yeah, this barrel loop is so good. Only thing I’m messing up sometimes is the j.lk airstring with them ending up too high once in a while.

Double just became a lot more fun for me.

Same.

Btw. I thought I had the timing for the lone j.MK > Avery > Barrel but now I’m not too sure. It’s not ‘get it out as fast as you can’ like the others, right?

Amen, thanks guys!