Don's Arcade aka Astro City: Torrance/Carson Fridays 8pm-3am

Cal State LA got some CvS2 comp often. We play Third Strike too but I suck at that game.

But hell, if at least someone plays CvS2 than I will be down to make the trip over there.

With 3S I think there is a lot of fear from the new players who never really played the game before. Since they don’t know anything about 3S all they read about is that Chun, Yun, and Ken are too strong. So these new guys think it’s just a three character game. They have no idea how strong Urien and Oro are with their unblockables. Or how scary Alex is with his pressure game. Or what a beast Ibuki can be even in her 3S form. I don’t even have to talk about how good Makoto and Akuma are. And then there’s those Hugo pros who parry everything and just Gigas you to death. And Yang. These new guys who complain are just scrubs and they’re gonna realize how hard 3S is to learn. It’s not easy mode like SSF4. 3S is gonna take a lot of time and practice to learn execution and then mind games.

But it’s good for the world that 3S is gonna be out in the modern console in it’s original form. Personally I don’t care if the online play is good since online play sucks anyway. What’s gonna be cool is that 3S will easily be accessible to the masses and not only that, a lot of people will be playing them on the TE sticks. That’s what a lot of people don’t realize when 3S was out for Anniversary Collection on PS2 and Xbox. The game was out but there was no widely available arcade joystick that people can play the game seriously on.

So it looks like a bright future for 3S people. And now that it’s from the original arcade version, it won’t be like a game like HDR which divided the ST community (I fucking hate HDR even though I got 70 wins in a row online once lol). Both old school and new school players will be playing the same game. Yay. Here’s to another ten years of 3S.

I need to buy more 3S machines lol.

You know Madcatz should put an American joystick out there in the market. Give players more options.

You know, I never did understand the hate for HD Remix. I thought it was a fun game :3

For me the biggest issue is the speed change (compared to HSF2 PS2/Overseas Arc Ver) and the ugly art. Add in all the wacky property changes and the game becomes quite a mixed bag.

The speed and art felt fine to me. I don’t know, maybe I am just not old school enough.

I will agree that the games property on certain moves is wacky, but I think it adds charm to the game :smiley:

ST was a perfect game as it is. The tinkering that HDR did with the moves was unnecssary. HDR is also based on the flawed Dreamcast port and not the CPS-2 arcade version.

The changes HDR made to Zangief and Fei Long are stupid. The commands for Zangief’s 360 is stupid. It’s so scrubby. You no longer have to risk jumping to do a 360, it’s just a half circle. You could see there’s an opportunity for big time abuse there. The easy juggles you could do with Fei’s chicken wing and flame kick puts him in Akuma mode.

Plus the idea of having two different games so that you can divide the HDR and ST community is counterproductive. One reason is that a lot of Gief players from HDR can’t use Zangief in ST. You could argue the changes they made for Gief in HDR is for people who use pads.

There is a tradition in Street Fighter/Capcom fighting games that other fighting game companies don’t have and that tradition shouldn’t be messed with. Unlike other fighting games, SF/Capcom fighting games will always have a connection to the arcade versions. You could mess with other fighting games like Tekken and MK when they reach home but never SF/Capcom. These games are still being played in the arcade today and when they come home there still must be a homage paid to the arcade.

…can’t that be said about any popular, competitive fighting game (yes, even SSF4)? Once you scratch the surface everything changes.

Generally speaking yes but when talking about the comparision between SSF4 and 3S learning execution and mind games are much more complicated in 3S.

But you know what, I also realize that there’s another factor in this that doesn’t have to do with the game itself. Assuming that a lot of new ppl will play this game, these guys are gonna have a really difficult time learning the game simply because they’re gonna be facing a lot of players with a ten year head start. When SF4 came out everyone started on the same level but when 3S comes out there’s gonna be a huge discrepency between scrubs and veterans. And for new players the fact that they’re learning an already complicated game ten years behind is gonna be rough. I fear a lot of them will give up after two weeks.

I dont know much about Super Turbo, but as far as I know just from playing the game, doing 360 motion still registered the SPD. Out of pure habit I still do 720 super instead of the more lenient motion of HD Remix.

I cant speak for Fei Long since I know nothing about him in Super Turbo.

As far as tradition goes, I dont hold that same view point since I am still a youngster to the game compared to most of the people who I play with. So I cant really provide an counter arguement to what you said. Put it this way, I am a new comer to the game that just so happens to perfer the old school nuances of older games. I was 10 when CvS2 came out and most of the people who I play with now are nearing 30 years old. I am currently 20 (21 pretty soon) so it is a 10 year gap. I can see why HD Remix is criticized, but at the same time it doesnt affect me since I wasnt even able to reach the sticks on the cabinet at the time :lol:

But hey, I am happy to have heard a clear answer from someone who really knows his stuff. I just get “your too young to umderstand” answers. Now I can see why.

Street Fighter and Capcom fighting games will always need new blood for these games to last. Without new players coming in and playing them they will cease to exist. And when a lot of the players get older and have to stop playing, it’s the younger kids who need to continue and take over. The problem is that when they rerelease the classics for the modern consoles, my complaint is why do they have to change it? It’s not the young guys’s fault they play it because it’s totally understandable that they want to play the latest version but messing with the classic Capcom fighting games divides the community instead of keeping it together. Like chess and checkers I just want the games to be the same.

But it’s good that you’re hanging in there with the old men on CVS2 lol. It’s always a mystery to me why So Cal never fully accepted it the way Nor Cal did. It’s a great game. Well if I look it into it more it might not be such a mystery lol.

If memory serves me correctly, So Cal beat Nor Cal at CvS2 at Cali regionals a few years back. There still is a scene for CvS2 out here, but problem is it is basically closed off to the public because it’s just the same few guys playing.

Other than that, I agree with what Don said.

Makes sense, I guess thats why I am ok with Third Strike having a rerelease that wont have balance changes. Sure I get a bit salty at Chun, but seeing players like Hayao and Kuroda tearing shit up with Hugo and Q make me happy. I actually pick those two characters lol.

Dang, now I really want to go to Dons Arcade :lol:

@Symbolic: Well I lucked out I guess since CvS2 is at my school and there is a small scene there both young and old.

thats what joe was telling me… but with tekken, lol.

i feel like when you talk about new players “fearing” it, i’m included in there, so just to let you know, i like 3s.

Only games I fear are the ones in the categories that include Arcana Hearts, Blaz Blue, and the rest of the anime cutesy trying to look like Guilty Gear animu stuff. Not because I can’t play ( granted, I can’t play them regardless ) but, being a stream monster, I see a lot of prepubescent children with those games and that scares me.

Bring me Tekken 6 and Tekken Tag 2, and I’ll gladly sit down, learn it, and play with whatever group of people I can find.

Im borderline disappointed in the turn out of MVC3 players, i really wanted to see more competition on fridays.

I’m sure sf3 online will include some trial base sf4 like mode or something to attract new players, if not it’ll just be a 20 dollar download or something. But knowing capcom i would anticipate a mode to help beginners with third strike. On the other hand, MVC3 magneto online is pointless :frowning:

You know even though it sounds snobbish I kind of admire the close circuit tourney. I wouldn’t want people who are mediocre entering the tournament and making it a scrubfest. I mean if that’s the reason why it’s closed off to the public. I myself wouldn’t do something like that but it’s nice to see people with standards. It’s like how they play 3S at Denjin with their no scrubs allowed vibe. It can be tough but that’s a good way to keep the game competitive on a high level.

No I don’t see you really as a new player. Well not brand new at least. You’ve been playing 3S at my place for about a year so you have some sort of understanding of the game and what it’s like and what it takes to play it.

When I mean the new players, I mean those SSF4 players who never played 3S before and their only relation to 3S is the Youtube tournament videos where they only see Chun, Yun, and Ken matches. These guys who believe in the Ken Yun Chun only myth are dumb. They are so ignorant They have no idea how powerful Oro, Urien, Dudley, Akuma, and Makoto are. It’s applies mostly to the people who never touched the game and never experienced a 3S scene before but complain about it. These fuckers are probably so use to winning in SSF4 and it’s the only SF they play, that they’re scared to get into 3S and get owned and cry out the game is unbalanced. So when they fire up their 3S and play it on the first day and get owned by a Hugo, they’re gonna realize that Chun, Yun, and Ken are the least of their worries.

Sorry resres if I’m a little emotional. 3S is one of the most misunderstood games and I’m tired of a lot of people saying it’s unbalanced without ever playing it or understanding. I remember one guy at my place who use to say that all the stuff in 3S was mostly random. One of the most dumbest things I ever heard. But I do get it. 3S had a pretty small following so there’s a lot of mystery there and also a lot of fear of what they don’t understand.

I’m sorry you feel that way. I think one reason is because not every person who played SSF4 at my place moved over to play MVC3, myself included. There is still a good amount of people who only play SSF4 here. When MVC3 came out some guys stopped going because they just couldn’t get into the game. Back when it was SSF4 only there was a lot of competition because everyone was playing the same game. Now that there are two games, not everyone is going to cross over hence less competition then before. I learned this when I put my 3S machine and my MVC2 machine at the smoke shop. I thought some MVC2 players would spill over to 3S but it didn’t happen. People will only stick to the game they like and since there are two games the competition will be diluted.

But there are days when I get over twenty people and the guys who play MVC3 at my place are still really good. Hopefully with Evo coming this summer more people will start coming over for MVC3. But we still have a solid turn out when it comes to Mahvel.

But for the record last week, all the people who were on the two Marvel setups were really good. I would say it was quality over quantity.

Another point about 3S lol:

From what I noticed in the SF community is that 3S is one of the most polarizing games ever. There are a lot of people who hate it and there are a lot of people who love it. And the people who hate it outnumber the people who love it. One of the things about 3S is that it gets hate both from old school SF2 players and new school SF4 players. As for me my favorite SF’s are both ST and 3S but I also love Alpha 3 and SFIV, especially when I start mastering Viper lol. It’s funny how Third Strike, one of the greatest fighting games ever made, is bashed by so many people.

I’ll tell you this it took me a long time to learn 3S. It was only after two years that I finally found a rhythm on how to actually play the game. I had to abandon my old SF2 ways and play it as the different game it is.

How dare you say I am good at MVC3, good sir. I am down right horrible, but, a beast at feeding someone enough wins for a free drink, only to get slapped in the face by them not cashing in on it. I demand that drink be paid to me instead!

Actually, I’ll say one thing about playing other games and not being a niche-only player. After playing SF2Turbo last week I actually came to suspect that my execution was actually a lot more off than I expected in the other games ( Such as MVC3, SSF4, and even 3S; the three that I find myself playing the most ). Went into training mode, found out how horrible I am with motions and timings because of some idea to make timing things much more lenient. Immediately that’s the first thing I thanked playing Turbo for, and I’m really curious about what else I’m failing at in terms of performance ( yes, I’m aware that door is WIDE open for cracks ).

End of the day, being able to play more games fluently at one time is a pretty big strength, mostly because I believe one will teach something over the other. Turbo has your fundamentals, 3S has your ability to read, MVC will teach you how to fucking block.

My two cents.

Yes this is true. Your execution has to be on point in ST. Like really on point. I remember when ST came out a lot of people couldn’t do a shoryuken. And these people been playing regular Turbo all their life. It is quite true among other things shoryukens in ST are harder to do then shoryukens in regular Turbo. Not only that but combos are also much harder to do in ST (If you don’t believe me go play a copy of Anniversary Edition and do a shoryuken with Turbo Ryu and compare it to Super Turbo Ryu and notice how Turbo Ryu is much easier to do then ST.)

I remember playing you in ST and dropping a lot of my combos and then later when I was playing you in SSFIV, I like landed every combo. I was actually annoyed how a lot of the stuff I was doing was so easy and effortless. In ST I was dropping two and three hit combos while in SSFIV I was constantly landing four and five hit combos lol.

So the SSFIV engine shows a lot of mercy to the players while the ST engine doesn’t. And here is one of my arguments on why some fighting games are more technical and harder to learn then others. No they are not all the same when it comes to the learning curve.